Well 5 -1 +5 = 9, divided by 3 = 3. So that's why I didn't get it.the +4.5 and +1.7 scalar averages come from (+5)+(-1)+(+5)/3 and (+4)+(-3)+(+4)/3
NRF:
I attach Rodrigo's document with the whole set of equations, as I don't remember whether it's on the web.Nationalistic Rebellion Feeling (NRF)
NRF=(1-DN)*Rexp(8,-13,NAT)
where:
DN is a dummy variable taking the value 1 if the govt nationality and the EG's nationality are the same and 0 otherwise.
NAT is EG's Nationalism.
My problem with edu and rights is to find them... There's a rights in the government system, so I should be able to use that one. But education is more of a problem. I found some traces of it in the econ code, but don't really know what they relate to. I also believe the current equations are quite complex and think they'd be better off if they were simplified a bit so I want to keep it simple. Education is problematic as it's a tech, whose value goes from 0 to infinity, and there is education infrastructure too whose values (ranges) I don't know well.
No, that's one civil war. It means you say that a specific rebellion is given the name "civil war" and gives you some options otherwise not available. I haven't coded that yet, nor checked too much what the exact effects are supposed to be, apart from decreasing empire stability.That riot-model page seems to say that you can only have one rebellion at a time, and the leader has to invoke it, that sounds a bit naff?
Sorry... I ment I want to let the player prevent discontent in several ways: Having a good economics is one, but that's not reliable as you are bound to get some recessions during the game. So I want another way, which is dedicated to the kind of discontent: Lower discrimination for ADF, adjust policies for BPF, etc. For NRF: increasing rights and education.Pardonnez moi, je ne comprends pas, repetez s'il vous plait?!



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Clash should actually feel like a real game then, rather than the testing sandbox it feels like now.
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