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Thread: OCC with size 4 city

  1. #1
    samson
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    Post OCC with size 4 city

    Hi all.

    I tried an OCC game and limited my city's growth to size four.
    I used SMASH's Two Whales/Two Gold Comparison game.
    I figured the two gold squares would help limit the population growth.
    After I reached size 4 working all four specials left me short one food,
    so I alternated one gold square with an irrigated river square:
    one turn river, two turns gold. Later I built a harbor and used all
    four specials. When the food bin was almost full, I built an engineer
    and drained the food bin down again. At which point the engineer got killed.

    Here's a mini-log of the game, just the highlights.

    3750 Kyoto founded.
    2850 Library built. Size 3.
    2500 Temple built.
    2050 REPUBLIC.
    1650 Size 4.
    925 Copernicus built.
    650 University built.
    475 1st Trade Route established.
    450 2nd Trade Route established.
    400 3rd Trade Route established.
    125 BC Newton built.
    25 BC DEMOCRACY.
    100 AD Colossus built.
    320 Harbor built.
    440 Factory built.
    780 Power Plant built.
    1100 Superhighways built.
    1520 Research Lab built.
    1700 Manufacturing Plant built.
    1768 Space Flight.
    1770 APOLLO
    1818 Launch 15-3-3-1-1-1 spaceship.
    1833 Arrive AC

    Other than what is listed there, I built one engineer and 40 caravan/freights.

    I delayed researching Space Flight as long as possible in order to pile up
    freights and gold. I researched up to Laser and Robotics before SF.
    When I finally got SF, I had 3400+ gold and 40 caravan/freights.
    I was able to build my ship in minimum time.

    I gave techs away up until Combustion at which point I became stingy.
    I wanted the other civs to be way behind me when I got SF.
    I had five alliances all of whom were generous with their gold,
    but didn't find the Indians until I built APOLLO.

    Once I got my Science Wonders and Improvements built, I got 3 turns on my research rate.
    This fell off to 4 turns just before Automobile and again after Flight.

    No one ever fired a shot at me nor was ever less than Cordial after contact.
    No attempt was made to destroy my spaceship.

    I had considerable trouble with polution at the end,
    my lone NON settler just couldn't keep up with it.
    I achieved a score of 142 and my Hall-of-Fame epithet was Tokugawa the Small
    which is hard to argue with.

    samson



    [This message has been edited by samson (edited April 16, 2001).]

  2. #2
    Smash
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    Big Grin

    hehehe...whats next?
    OCC with a size 1 in despo no caravans,no wonders challenge

    you know,it wasn't that long ago that OCC was IMPOSSIBLE.

    The game killer is Paul's tech path.Its so well thought out it works in almost any situation...so far.

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    Eli
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    Post

    quote:

    Originally posted by Smash on 04-16-2001 01:52 PM
    hehehe...whats next?
    OCC with a size 1 in despo no caravans,no wonders challenge




    On a mountain without specials.


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    Edward
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    Post

    "In the beginner's mind there are many possibilities, but in the expert's mind there are few."
    -- Shunryu Suzuki


    Great job, samson!

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    Scouse Gits
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    many congratulations - another chapter for the Paulicy

    ------------------
    Scouse Git[1] -- git1@scousers.net

    "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
    "The Great Library must be built!"
    "A short cut has to be challenging,
    were it not so it would be 'the way'."
    - Paul Craven

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    airdrik
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    Many, MANY congratulations, we are all very impressed (though perhaps if you did it with a size 3 city , then a size 2,...). Though there is not necessarily a limit as to how small you have to be, there is a limit to how few resources you need to sustain yourself (min=1 trade + 2 food + 1 prod).

    Of course only a Diety could do something like that .

  7. #7
    My Wife Hates CIV
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    Post

    How long did it take you to play that game? Do you have a saved game?

  8. #8
    Marko Polo
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    Let me join to the admiring party of Samson. This is truly amazing.. unbelievable that landing on AC could be done in 1833 with 4-sized OCC??!! I'd say that we haven't seen the smallest OCC landing yet..

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    East Street Trader
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    Elegant, samson. My congratulations.

    Love that Tokugawa the Small!!!

  10. #10
    Smash
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    I notice you built Cope's before Collosus.Interesting.Maybe some of the Paulicy will be adjusted for this challenge.
    I also see you went straight to Republic.I wonder how a size 4 Republic compares to a size 4 Monarchy celebrating?

  11. #11
    samson
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    Post

    Thanks to all for the comments and congrats.

    Smash -

    The Colossus is an over-rated Wonder and its primacy in the OCC canon is misplaced.
    This is true whether the game is size 4, size 8, or size 20+. After all,
    the opening gambit is the same for all of these.

    The Colossus should be built as the first Wonder or improvement ONLY when
    the city site has NO trade specials. In that case the Colossus increases
    trade (and science) by 100%. A size 4 city would have 5 arrows and the big C
    would double that to 10 arrows.

    But an OCC site should always have trade specials and this reduces the value
    of Colossus in the early game. For example, in the Two whales/Two gold game
    the city site at size 4 has 20 (3+3+6+6+2) trade arrows under Monarchy
    and 25 arrows under Republic. Colossus only adds 5 arrows, a 25% increase
    for Monarchy and 20% increase under Republic. 200 shields is a lot to pay
    for that pultry boost to your science rate.
    You can buy a library for 80 shields and get a 50% increase in science,
    more than twice the benefit of Colossus for less than half the price.

    The first Wonder, in my opinion, should almost always be Copernicus.
    For only 300 shields you get a full 100% increase in your science.
    (The Civilopedia says "50%", but it's wrong.)
    And after Astronomy it's a short hop to Philosophy and then University comes free.
    Build a University for another 50% increase and you now have a 4X multiplier on your science.

    I don't intend this as heresy to the "Paulicy".
    I hadn't played Civ for years when I stumbled onto Paul's site and learned about OCC.
    It got me playing again and I'm grateful. But I do think
    the standard opening and tech path of the OCC canon is not optimal.
    That's one ofthe reasons I wanted to play with smaller cities.


    Your point about Republic vs. celebrating Monarchy for a size4 OCC is well taken.
    I hadn't thought of that. Maybe I'll replay the opening and see how it compares.


    My Wife Hates Civ -

    The game took about four hours of playing time, a little shorter than a standard OCC game. And yes, I have many saves from the game.

    Marko -

    I think it's quite possible to win with a smaller city than 4.
    Certainly a size 3. Perhaps a size two.


    Thanks again to all.

    samson


  12. #12
    Ilkuul
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    Thumbs up

    quote:

    Originally posted by samson on 04-16-2001 11:57 AM
    No one ever fired a shot at me nor was ever less than Cordial after contact.


    Congratulations, Samson, on your notable achievement!

    I assume, though, from the comment quoted above, that you were not playing MGE - is that right? I'm very much a beginner at OCC, and I only have MGE, so the AI is really a pain. It's never cordial for more than a single turn.

    Do you think it would be possible to win with a size 4 city playing MGE?


  13. #13
    samson
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    Ikuul,

    You're right, I'm playing with V242.
    MGE is brutal when it comes to the AI. Can you ever form alliances?
    Since OCC uses little investment in defense, good relations with other civs
    are crucial to success. What I noticed in my size8 and size4 OCC games
    was that the AI seemed more docile and generous than ever.
    My guess is that the smallness of my civ put me well below the threat level.

    In my size4 OCC game my only source of income was gifts from allied civs.
    If you can't get them in MGE I think you'd be in big trouble.

    samson


  14. #14
    Ribannah
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    quote:

    Originally posted by samson on 04-17-2001 02:59 PM
    The Colossus is an over-rated Wonder and its primacy in the OCC canon is misplaced.


    Often enough I have built the Hanging Gardens before Colossus, sometimes even Marco Polo. Building Copernicus first has the disadvantage that the early caravans bring in less beakers (and money). Much depends on how isolated the city is. I'll have a go at this one to test some things out.
    Maybe I'll also do the size one OCC.

    ------------------
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    [This message has been edited by Ribannah (edited April 18, 2001).]

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    Mixam
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    I think the only way a size 1 OCC would be along the 0 on the map (forget what it is called) I believe it "may" be possible with the city founded on gold using 2 settlers to first mine then settle it. The other special square I think you need is wine. This being why it has to be at 0 as i believe you can get this to occur at 0. I also believe a river would have to run through both for it to be possible. This will give you a stable size one city with 5 shields after mining the wine (which will result in no waste of shields no matter what you build) and 13 trade which would increase after bridge building once you build a road on the wine to 14 under monarchy 15 and 17 under republic. Not bad for a size 1 city Then after railroad the city would produce 7 sheilds and 21 trade under monarchy 23 with collossis. 7 Sheilds and 23 trade under republic 25 with collossis. This is not including the trade routes you get as i don't know how much you would get though it would prob be very small. I believe with this city someone could do a size 1 OCC. I however cannot. Correct me if my numbers are wrong i do this off the top of my head.

  16. #16
    samson
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    Size 1 OCC? Here are some thoughts:

    I'm in the middle of my second size4 game (Paul's new Fortnight post).
    The starting position has two whales/two wine whereas my first size4 game
    had two whales/two gold. The difference being a mere 4 trade arrows.
    However, in this game I am about ten techs behind where I was in the other
    game in 600 AD. I'm only getting techs every 4 turns (about to drop to 5)
    instead of 3 turns in the original game. It seems a small thing (4 arrows)
    but when run through a 6X science multiplier, it gets magnified.

    The thing is, in these small city games you have 0 income because you have
    to run at 100% science. Trade caravans pay less than the cost of rushbuilding them.
    So your only source of gold is gifts from worshipful civs. And the only
    way to keep them worshipful is to feed them techs. When your tech rate
    drops to 5 turns, it becomes more difficult to satisfy them. I've already
    lost one alliance and its revenue stream.

    I think if your total trade is below 40 arrows, you won't be able to
    research fast enough to keep your allies' gifts flowing freely.
    Which means you won't have enough cash to buy caravans and build SS parts.

    A size one city (on any map I've seen) can only work one special.
    If you have a river city square and a gold/river special you'll get
    14 trade arrows under Democracy with Colossus. Three trade routes
    might get you up to 20, maybe 24 arrows. With a 6X science multiplier
    you'll get at most 144 beakers per turn. When you get to the later techs
    you're looking at 10 turns per advance and the AI will be ahead of you. At which point,
    I think you're screwed.

    More later.

    samson



  17. #17
    Mixam
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    Granted it won't be easy and i know i could not do it but i believe that someone (not me I haven't even tried OCC yet) could do it. People in this forum continue to amaze me. I believe the key to this strat would obviously be some luck with huts and stealing tech from the AI then giving it to others to make them happy. Once again requiring some luck to get the right techs you don't want off track techs obviously and likely won't get spys. I have seen special squares 1 square apart along the 0 line (what is it called by the way i forget). Obviously very hard to get on a random map but i have seen it happen. And wouldn't you get a little income anyways as you would be changing the tax rate to avoid the loss of science beakers. Sorry I am out of my league here I think it can be done but i can't prove it. Hopefully someone will be able to do it and prove me right.
    [This message has been edited by Mixam (edited April 18, 2001).]

  18. #18
    solo
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    These OCC games with smaller cities are a brilliant next step in the refinement of OCC games and techniques. Congratulations on showing how successful the showstring strategy can be. I never would have thought such a small city could do well enough in science, but with only four specials, it makes sense just to concentrate on quality.

    Now that you've tried size 4, how would you say it compares with your earlier shoestring game? What size city, in your opinion, is optimal?

    I agree with your assessment of Colossus and have often preceded it with Copernicus in my games, but when playing OCC, dare I say the "old way", there was usually nothing available that was better to build early in the game, and it helped "we love" and trade later on, so why not start with it?

    Did you limit trading to just 3 trade routes? I've always put a priority on it in my games for the beaker and gold payoffs, which boost tech progress early in the game, but I guess with size 4, the payoffs are not over 200, the level where trade becomes the most efficient use of caravans.

  19. #19
    samson
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    Smash -

    Re: Republic vs. Celebrating Monarchy.

    Both provide the same Trade, but the 80% science rate under Republic gives it the edge.

    I favor Republic in OCC over Monarchy as a first government.
    If you start out even (as to techs) it only takes one more advance to get Republic
    than it does to get Monarchy. And on the way you get Writing to build a library
    which is usually my first priority.

    Using this game as an example, at population 4 you get 25 trade and 30 science
    under Republic with a Library and a Temple.
    A celebrating Monarchy (throwing in the Colossus Wonder) produces 30 trade
    but only 21 science. That gives Republic/Library a 43% research advantage
    over Monarchy and Colossus.
    And you can get library built long before Colossus while Republic (with the accelerated
    research from library) comes only shortly after you would have had Monarchy.
    Of course, if you start out with Ceremonial Burial it shortens the path and time
    to Monarchy and makes it worth going for.

    The other advantage of early Republic is that you can quickly build your population
    up to 5 with just a Temple and a 20% Lux rate and increase both Trade and Science.
    This will get you even further ahead of the Monarchy path, which is probably still
    at population 3.

    Ribannah -

    I've tried both Hanging Gardens and Marco Polo in OCC. I'm surprised that
    they're not used more often. HG gives you the same increase in trade as Colossus
    under Monarchy (celebrating) and under Republic can you can run your population
    up to 8 with it.

    I built Marco Polo as my first Wonder in a one square island OCC Comparison game
    where you started out beyond of trireme range. It gave early alliances, lots of gold,
    knowing where to send the caravans, and I did quite well as I recall.

    The successes people have had with the OCC "standard" have been impressive,
    but experimentation is what will bring the next breakthrough.

    As to Copernicus, it's not always possible to build it as your first Wonder,
    you need some luck with starting techs, huts, or trading with other civs.
    But if you have a chance to get Astronomy early on, it's definitely worth going for.

    Solo -

    My Size8 game was a first attempt at a small city game and I still had some mental baggage
    as to what the tech path should be and what improvements were worth building.
    Size4 taught me to strip things down to the bare minimum. After you get
    the techs needed for science improvements and Wonders, the research path is
    wide open. You can research things in almost any order. Bridge building
    and Railroad are useful if you have river squares or mines to enhance.
    But Darwin's Voyage I save until late in the game when the turn-rate falls off.
    Automobile and Computers are a long ways away and many paths can lead you there.

    As for what city size is optimal, I don't know yet. Maybe 12.
    It depends on the game situation. I think under many circumstances you could
    do as well, if not better, with a size 12 city as you can with a megalopolis.
    I need to look into this more.

    I think one goal of playing with small cities, is to refine your opening gameplay.
    After all, even big cities start out small.

    Trade routes and caravans - yes. I only built three routes in this game.
    The payoff for caravans is miniscule, usually under 100 gold,
    often less than the rushbuild cost of the caravan. But they can be useful
    in "topping off" research when you are just a few beakers short of saving a turn.
    In my second Size4 game, I used them that way and delayed my turn-rate falloff a few times.

    More thoughts on Size 1 OCC:

    I'm not saying it's impossible.
    And I sincerely doubt that it's provably impossible.
    But you'd have to use a hybrid strategy, I think.

    Start with an aggressive hut-hunt, maybe on a large map, while going for
    science improvements in your little town.
    Maybe you should skip Wonder building altogether, just build caravans.
    Alliances and gifts would still be extremely important early on. But at some point,
    when the AIs can outresearch you, you'd need to switch to a new strategy.
    Maybe station lots of diplos around AI towns, wait for someone else to
    get Space Flight, steal it and then, assuming you piled up a lot of gold
    and caravans, race for AC.
    Something like that, maybe. It would be tough and require a lot of luck.

    Or, you could cheat.
    Hotseat an MP game with a 1 pop OCC civ and another monster civ.
    Form an alliance. Be very generous.
    That should work.

    samson



    [This message has been edited by samson (edited April 19, 2001).]

  20. #20
    Ribannah
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    Just landed on AC in the year 1809, playing MGE!

    Had bad luck with trade, and less turns to stockpile freight, so ... when Apollo was built I had a mere 8 freight and an empty purse. It took me 8 extra turns to complete the 15-2-2-1-1-1 spaceship but there was no challenge by the AI. My launch must have taken them by surprise.

    ================================================== ==============
    AC: 1809

    Monarchy: -
    Republic: -2650
    Democracy: -325

    Gardens: -1750
    Colossus: -750
    Copernicus: -400
    Marco Polo: -225
    Newton: 160
    Leonardo: 680
    Apollo: 1640

    Trade routes: -875, -775, -700

    Size 4: -1700

    Trade: -1750
    Automobile: 920
    Computers: 1420
    Space Flight: 1630
    ============================================

    -4000 [Alphabet, Bronze Working, Horseback Riding]
    -3950 N-Archers(h), N-Horsemen(h)
    -3900 N-Archers(h)
    -3800 50(h)
    -3750 Pottery(h), The Hayholt founded by Princess Miriamele
    -3650 50(h)
    -3550 Chariot(h)
    -3450 N-Archers(h)
    -3300 N-Archers(h)
    -3250 Settlers
    ----- French, traded for Code of Laws, Literacy and Writing , Peace, no Ally
    -3200 S2, Settlers join city -> S3
    -3150 Gold mined, Aztecs, traded for Ceremonial Burial and Map Making, Peace
    ----- 4 techs->Az, Maps, Ally, 50
    -3100 Library, N-Horsemen(h)
    -2950 Masonry(h)
    -2800 Grassland/r irrigated
    -2650 The Republic, REPUBLIC, disbanded Chariot
    ----- 4 techs->F, Maps, no Ally , 2 techs->Az
    -2300 Seafaring, Carthagians, Peace, 9 techs->C, Maps, Ally
    -2250 French: "Monarchy"
    -2200 Gold mined
    -2100 Seafaring->Az, 50
    -2050 Currency, 50(h), Currency->Az
    -1750 HANGING GARDENS, Trade, We Love
    -1700 S4, 2 techs->F, 1 tech->Az
    -1650 We Love ends
    -1450 Silk, Mathematics
    -1350 Harbor
    -1200 Disbanded N-Archers
    -1150 Gold, Mysticism, 1 tech->C, no gift
    ----- Traded for Banking and Monarchy (F), 3 techs->Az, 50
    -1100 1 tech->C, 25
    -1050 1 tech->C, 25
    -1000 1 tech->C, 25 , di N-Archers, French: "The Wheel"
    -975 Salt, 1 tech->C, 25 , Aztecs: Philosophy -> Medicine
    -950 1 tech->C, 25
    -925 Marketplace
    -875 Food, Construction, Silk to Orleans (110)
    ----- Traded for The Wheel(F), 1 tech->C, 25
    -850 1 tech->C, 50 , swapped for Philosophy(Az)
    -825 Food
    -800 Americans, Peace, 13 techs->Am, Maps, Ally, 150
    -775 Food, Gold to Orleans (116)
    -750 COLOSSUS
    -725 Engineering
    -700 Salt to Orleans (130)
    -675 Bank
    -650 Romans, traded for Warrior Code, Peace, 14 techs->R, Maps, no Ally
    -625 Food
    -600 Barb Archers
    -575 Invention, traded for Medicine(Az), 1 tech->Az, 150
    -550 Food
    -500 Food, 1 tech->C,Am, 50,25
    ----- Traded for Astronomy(F), 1 tech->F, Ally, 200 , 1 tech->Az
    -450 Food, 3 techs->R, 4 techs->Am, Maps, 25 , 5 techs->C, Maps, 1 tech->Az, 50
    -400 COPERNICUS' OBSERVATORY
    -350 Food, Barb Leader (150)
    -325 Democracy, DEMOCRACY, 1,3,1,1 techs->R,F,Am,C, 50<-C
    ----- 115->Az to keep alliance, 1 tech->Az, 200
    -300 Food
    -250 Food
    -225 MARCO POLO'S EMBASSY, University, swapped for Navigation(Az)
    ----- Indians, Peace, 21 techs->I, Maps, Ally, 100 , 2 techs->R, Maps
    ----- 2 techs->F,Am, 100,50 , 2 techs->C
    -175 University
    ..... Romans: PYRAMIDS
    -125 Iron Working, 1 tech->R,Am,I, 1 tech->F,C, 75,50 , 100->Az, 1 tech->Az, 200
    -100 Barb Leader (150)
    -50 Barb Archers
    -25 Food, Bridge Building, city square into Forest/r -> 10 shields
    ----- 1 tech->F, 150 (instead of Economics!)
    ..... Peace (R<->Am)
    20 Food, N-Legion(h), 1 tech->R, Ally(R), Maps, 150
    40 Barb Chariot, Leader disappears
    60 Food, Theory of Gravity
    100 Silver
    140 Food, Physics, Barb Chariot, traded for Economics(F), 1 tech->F, 100
    ----- 3 techs->R, 4 techs->Az,C,I, Maps, 150,50,150
    160 ISAAC NEWTON'S COLLEGE
    200 Food, Steam Engine
    240 Food
    260 Railroad
    280 Temple
    300 2 techs->Az,C, 100,100 , 2 techs->F
    320 Stock Exchange, Industrialization, Silver to Teotihuacan (d,128), 50(h)
    380 The Corporation, 2 techs->Az, 4,2 techs->R,F, Maps, 100,75
    400 Factory
    440 Gunpowder, 9 techs->Am, Maps, 150
    ..... Aztecs: Communism
    460 Oil
    480 Traded for Communism(Az), Aztecs end alliance
    500 Food, Metallurgy
    540 Food
    560 Magnetism, Barb Knights, traded for Chemistry(F), 3 techs->F, Maps
    ----- 4,9,7 techs->Am,I,C, Maps, 50,50,100 , 5 techs->R, Maps
    580 Food, Barb Knights, Barb Leader (150), Oil to Teotihuacan (82)
    620 Food, Electricity
    660 4 techs->Az, Maps, Ally, 150
    680 LEONARDO'S WORKSHOP, Explosives, 2 techs->Am, 50 , Barb Knights
    720 Silk
    740 Steel
    760 Food
    780 3 techs->R,F, Maps, 100,100
    800 Refining
    820 Food
    840 4,4,3 techs->C,I,Az, Maps, 100,50,150 , 1 tech->R,F, 1 tech->Am, 50
    860 Power Plant, Combustion
    880 Silk to Tlatelolco (d,298)
    900 Oil
    ..... Aztecs: Sanitation, building Darwin's Voyage
    920 Automobile
    940 Superhighways, 2 techs->R, 50
    960 Electronics, traded for Sanitation (Az), 2 techs->Az, 150
    ----- 2 techs->R, 4 techs->F,I, Maps, 4 techs->C, Maps, 100 , sold Power Plant
    1020 Food, Mass Production, city square into Grassland/r, Aztecs end alliance , Oil to Teotihuacan (140)
    1040 Barb Musketeers
    1060 Cloth, Feudalism, Barb Leader (150)
    1080 Traded for Conscription(F), 1 tech->F, 250 ->Az, 3 techs->Az, Ally(Az), Maps, no gift
    ..... Aztecs: DARWIN'S VOYAGE, Atomoc Theory, Nuclear Fission
    1100 Food
    1120 Chivalry
    1140 Food, 7 techs->Am, Maps, 50 , Barb Musketeers
    1160 1 tech->F, 250 , 4 techs->R,C,I, Maps, 150,100,50
    1180 Food, Leadership, Cloth to Teotihuacan (144), 1 tech->F
    1200 .... French: Flight
    1220 Food
    1240 Tactics
    1260 Food
    1300 Food, Machine Tools, 3 techs->R,C, 50,50 , 3 techs->I
    1340 Food
    1360 Miniaturization, 4 techs->Am, Maps, 50 , 1 tech->R, 50 , 1 tech->C,I
    1380 Offshore Platform
    1420 Cloth, Computers, traded for Flight(F), 2 techs->F, 100
    1440 Research Lab, traded for Nuclear Fission (Az), 6 techs->Az, Maps
    ----- 2 techs->R,Am, 3 techs->C,I, Maps, 100,50 , 1 tech->F, 50
    ..... 4 Aztec cities and Carthage demand Uranium!!
    1460 Aztecs end alliance
    1480 Food, Radio
    1500 Cloth to Orleans (86), 1 tech->all, Ally(Az)
    1510 Gold
    1520 Advanced Flight
    1530 Food
    1540 Barb Musketeers
    1550 Food, Mobile Warfare, Gold to Orleans (d,258)
    1560 Traded for Genetic Engineering(R), 1 tech->R, 200 , 3 techs->F, Maps
    ----- 4,3,3 techs->Am,C,I, Maps, 50,50,50 , Barb Cannon
    1570 Cloth, Robotics
    1590 Manufacturing Plant -> 32 shields, 1 tech->F,I, 100,50 , 1 tech->R,Am,C
    ..... French: WOMEN'S SUFFRAGE
    1600 Rocketry, Cloth to Orleans (86)
    1610 Gold, Barb Musketeers
    1620 Traded for Atomic Theory (Az), 1 tech->Az, 150
    ----- 2 techs->R,F,Am,C,I, 50,75,50,100,50
    1630 Space Flight, 1 tech->Az, 150
    1640 APOLLO PROGRAM - we have 8 freight and little money
    ----- 1 tech->Az, 150 , Barb Riflemen
    1650 S#01, 1 tech->Az,R, 300,50 , Barb Riflemen
    1660 S#02, Nuclear Power, Engineers complete road to Orleans,
    ----- Barb Leader (150), Barb Cannon, Gold to Tlatelolco (119)
    1670 S#03, Barb Riflemen, used 1 freight
    1680 S#04, 1 tech->R, 50
    1690 S#05, The Laser, used 1 freight, Barb Riflemen
    1700 S#06, 1 tech->Am, 50 , traded for Combined Arms(F), 1 tech->F
    1720 1 tech->R, 50 , 4 techs->C,I, 100,50
    1730 Plastics
    1750 C#01 1 tech->R,C,I,Am,F, 50,50,50,50,125
    1752 S#07, Superconductor, traded for Guerilla Warfare(Az), 1 tech->Az, 150
    1754 S#08, used 1 freight, 1 tech->Az, 150
    ..... Aztecs: Fusion Power
    1756 S#09, swapped for Fusion Power(Az)
    1758 S#10, 1 tech->R,F, 50,125
    1760 S#11, Espionage, sold Research Lab, 1 tech->F, 100
    1762 S#12, sold University, 1 tech->Az, 300
    1764 S#13, sold Library, di N-Horsemen, used 1 freight
    1766 C#02, di N-Horsemen, used 1 freight
    1768 C#03
    1770 S#14, 1 tech->R,F, 50,250
    1772 S#15, di N-Musketeers, used 1 freight, 1 tech->Am, 100
    1774 C#04, 1 tech->C,I, 100,50
    1776 1 tech->C,I, 100,50
    1782 Barb Musketeers
    1784 M#01, sold Manufacturing Plant, sold 1 freight, 1 tech->Am,R,I,C, 50,100,150,50
    1786 M#02, 1 tech->C,I, 50,50 , sold Superhighways, we have left: N-Engineers and 12 gold
    1788 M#03, LAUNCH 15-2-2-1-1-1
    1790 Barracks
    1792 City Walls
    1794 Superhighways
    1796 Library
    1798 Manufacturing Plant ..... French start spaceship, Aztecs: SETI PROGRAM
    1799 Spy ..... Aztecs start spaceship
    1801 ..... Aztecs: MAGELLAN'S EXPEDITION
    1803 ..... Americans start spaceship
    1804 ..... Carthagians start spaceship
    1805 ..... French, Romans start spaceship, Aztecs: SHAKESPEARE'S THEATRE
    1806 LIGHTHOUSE
    1808 ADAM SMITH'S TRADING CO.
    1809 ALPHA CENTAURI

    Score: 315 (40%)

    ------------------
    If you have no feet, don't walk on fire
    [This message has been edited by Ribannah (edited April 19, 2001).]

  21. #21
    samson
    Prince samson's Avatar
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    Post

    Ribannah,

    Nice game. Welcome to the "4" club.

    I can see from your log that I play too conservatively.
    I like the way you built your spaceship from scraps and handouts.
    I think, with a little practice and a bit of luck, someone's gonna plop down
    a Size4 landing in the 1600's.

    What did you have for resource squares?
    What date could you hit on that map with a full city approach?

    samson


  22. #22
    Ribannah
    Queen Ribannah's Avatar
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    It was the same map as you played on (Smash's OCC comparison game) with 2 gold/2 whales. In regular OCC I landed in 1586, so obviously size 4 is not optimal

    ------------------
    If you have no feet, don't walk on fire

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