Well I for one don't have many slaves in one city. I use the fact that slaves require military units to gaurd them. I move my units out of all my cities next the unit and leave units in the city where I want the slave. This way I can control where the slave goes, and when I have to many slaves in one city. Sometimes though I get a slave when my units are attacked by barbarians, but I usually attack them before they attack me. In this way I have almost the same number of slaves in my cities. Unfortunetely the AI doesn't do this. I for one think there isn't enough slaving in the game, I have never been able to get my slave population above 15 percent of my population. I think that the Idea of the slaves reproducing as time passes is a good Idea. it would most definetly increase the percent of slaves.






This is bad, because they always have readiness set to war, so they build slowly. They also don't produce as much pollution as they should. I looked in strategies.txt and saw they don't have entertainers in the popassignmentelement thing. So, I changed that so they use 10 % entertainers on all the popasignment thingies. I just edited this, so it's untested.
Why is no one posting, is there a problem posting to this thread or something or are you to busy palying the game.

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I wish I had a Real Life. how I envy you. I've been trying to get one since senior year in high school(1 or 2 years ago), but it's hard.
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