What science rate do you choose when you start a game of civ 2? Personally, i choose 60%.
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What science rate do you choose when you start a game of civ 2?
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Can there be any serious dissent??
I'd love to hear the rationale behind any other choice..."Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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I just leave it as it is, and allow myself to get overrun by the computer."Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
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Getting out of despotism is the game's first priority! Set those wise men to work!The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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Well, I can see high school students and college students afraid of science class intentionally selecting a low science rate...
Has anyone tried setting it to 0% at the beginning and keeping it there until they discover Invention (at which point, I believe, you can no longer get techs from huts)? It could make for an interesting challenge in SP... though I doubt it would impede some of the people in the Civ2-Strategy forum who can manage pre-500 AD landings
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I have science set as high as it will go, until I get into Republic. No exceptions.
STYOM"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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Originally posted by Vlad Antlerkov
Has anyone tried setting it to 0% at the beginning and keeping it there until they discover Invention (at which point, I believe, you can no longer get techs from huts)? It could make for an interesting challenge in SP... though I doubt it would impede some of the people in the Civ2-Strategy forum who can manage pre-500 AD landings
But you're right, it'd be interesting to try out.
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Originally posted by Six Thousand Year Old Man
I have science set as high as it will go, until I get into Republic. No exceptions.
STYOM
better to use luxuries than waste workers on elvisesBoston Red Sox are 2004 World Series Champions!
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Originally posted by Scouse Gits
Can there be any serious dissent??
I've experimented with boosting the science up to 60% but usually it makes no difference what-so-ever until several cities are established and the capital has grown to at least size 3.
And if you have any city improvements which cost gold or plan on speed buying items, then you better have some allocation towards gold.
I have determined that the 10% that usually goes to lux at the beginning plays no role what-so-ever. You can lower it to zero without any negative effects. However, there are no positive effects either. And this holds true for quite some time during the early years.
But I must admit that I check often the allocation ratio and try to maximize the science while maintaining a positive income. And once I get Monarchy I usually go up to 70%.
NOTE: I had the unfortunate experience of keeping my science high after I had successfully conquered the other civs. I watched my score skyrocket as I racked in the future techs. That is, until I had 255. Then it goes back to 1 and lost all those points. Ouch!!!
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Originally posted by War4ever
actually with alot of cities it can be wiser to use 20% lux and 20% tax with 60% science in monarchy.... especially if you have lots of cities....
better to use luxuries than waste workers on elvises
The trade-off between setting luxuries higher and using elvii is interesting. Normally I get to Republic quickly and I find it practically impossible to get along without 20% luxuries there, at least until MC is built. But in Monarchy, I find that more than half of my cities don't need an elvis, and for those that do, I try to take the worker from a square that isn't producing any trade arrows. In the early going I'd rather lose food or shield production than arrows.
STYOM"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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Originally posted by War4ever
actually with alot of cities it can be wiser to use 20% lux and 20% tax with 60% science in monarchy.... especially if you have lots of cities....
better to use luxuries than waste workers on elvises
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Just a additional comment on this poll because I don't know if anyone caught it:
The default rate for science IS 60%!!!
At least it is for me but maybe this is only a emperor/deity-level thing. My games always start out 30 (tax) 60 (science) 10 (luxury).
And if I drop the luxury to 0 it doesn't have any effect on the gold I get or the number of turns to the next achievement. This holds true for the first couple thousand years...
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