Results 1 to 4 of 4

Thread: civ3, civ2, civ1 and history

  1. #1
    lord of the mark
    Deity lord of the mark's Avatar
    Join Date
    12 Dec 2000
    Location
    Virginia
    Posts
    11,160
    Country
    This is lord of the mark's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    02:35

    Question civ3, civ2, civ1 and history

    I am confused


    Snapcase says elsewhere that civ2 went more towards historical accuracy than civ 1, and that civ 3 is returning to civ 1 roots.

    ive never played civ1, and so i am at some disadvantage in understanding what is being referred to.

    as far as i can tell all the changes proposed (with the controversial exception of CivSpecificUunits) are neutral or ADD to historical accuracy. I realize some of these could also be justified on gameplay grounds, although in some cases i think an argument could be made either way.

    Let me give some examples.

    1. Stacked combat - clearly more accurate than one unit defends but all die - im not sure about gameplay impact apart from accuracy - yeah all die could be frustrating, but was also challenging.

    2. Zones of control - I think of eliminating ability of a pahalanx to stop passage of armor as adding to historical accuracy - though i realize that there is a pure a gameplay issue involved here - early units should not be as powerful as later units that are costly to research and build - in civ2 a weak unit fortified on a mountain is over powerful, history aside.

    3. New resource model - seems significantly more accurate - whether it will be more "fun" on pure gameplay grounds is not at all clear.


    4. Culture model - definitely makes the game more historically rich. Is it an addition to gameplay? Will better balance among improvements offset additional micromanagement?

    5. Modified wonders - A great wall that actually is a wall around a territory rather than walls around every city - definitely adds to suspension of disbelief. Does it add to gameplay?


    I think part of the confusion is that in the overlap between fun and historical accuracy is "the willful suspension of disbelief" ther are many features we would all hate to lose, or want added, to make the game more "fun". They add nothing to gameplay apart from adding to the suspension of disbelief. Nonetheless they seem so obvious that people think of them as gameplay improvements rather than additions to historical accuracy. Some people seem to think its only a historical accuracy issue if you actually have to look it up in a text book. (thats the grognard point of view - the reason "TOAW" or "Combat Mission" is more "realistic" than civ - bomber range is something you can look up - the tradeoff of guns and butter is so obvious that it is not visible as a historical accuracy issue)

    Can someone clear this up for me - what expected changes are there that will make civ 3 less like civ 2, more like civ 1? Which of these (and other changes-apart from CSU's) will make the game less historically accurate? What is the gameplay justification for them?

    LOTM

  2. #2
    Buck Birdseed
    Emperor Buck Birdseed's Avatar
    Join Date
    04 Nov 2000
    Location
    Khoon Ki Pyasi Dayan (1988)
    Posts
    3,951
    Country
    This is Buck Birdseed's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    06:35
    Okay, I was exaggerating a bit, but basically:

    Civ3 is getting more "Quirky" and "Humorous" graphics- basically the reverse of the transition from Civ to Civ2 or Civ2 to SMAC, which looked dead unexciting.

    The number of civs is cut down to the original Civ1 numbers, in order to make them more distinct.

    New models are taken in because "they found that people did a lot in that area" or "they were fun to play with" or "it added strategic depth", not because of realism.

    And so on. The fun factor is the dominant theme.
    Världsstad - Dom lokala genrenas vän
    Mick102, 102,3 Umeå, Måndagar 20-21

  3. #3
    MrFun
    Deity MrFun's Avatar
    Join Date
    19 Nov 2000
    Location
    Iowa
    Posts
    12,785
    Country
    This is MrFun's Country Flag
    Thanks
    83
    Thanked 17 Times in 16 Posts
    Local Date
    May 19, 2013
    Local Time
    01:35
    The NERVE of Firaxis in trying to make a game fun!!

    This is where an awesome Mark Twain quote would be, but Apolyton says it would be too many lines. :(

  4. #4
    lord of the mark
    Deity lord of the mark's Avatar
    Join Date
    12 Dec 2000
    Location
    Virginia
    Posts
    11,160
    Country
    This is lord of the mark's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    02:35
    Originally posted by Snapcase
    Okay, I was exaggerating a bit, but basically:

    Civ3 is getting more "Quirky" and "Humorous" graphics- basically the reverse of the transition from Civ to Civ2 or Civ2 to SMAC, which looked dead unexciting.

    The number of civs is cut down to the original Civ1 numbers, in order to make them more distinct.

    New models are taken in because "they found that people did a lot in that area" or "they were fun to play with" or "it added strategic depth", not because of realism.

    And so on. The fun factor is the dominant theme.
    But all the new "fun to play with models" are also more historically accurate - no contradiction, if, like me, you think of historical accuracy as adding to the fun.

    Maybe they've just figured out a better way to market - talking about historical accuracy scares off the mass market they want("egad - i bought that game that had a supply phase, a reinforcement phase,an anti-air phase, im never buying one of them gosh darn war history games again - but i hear this fella sid meiers makes FUN games") while us hard core civers can see and understand the improvements in historical accuracy.

    LOTM

Similar Threads

  1. Re-writing history: The promise since Civ1
    By cassembler in forum Civilization IV General
    Replies: 20
    Last Post: March 18, 2005, 14:22
  2. Is Civ3 better than Civ1. If so, why?
    By sboog in forum Civ3-General-Archive
    Replies: 13
    Last Post: May 3, 2002, 22:09
  3. Civ1, Civ2 y Civ3: Opiniones
    By yaroslav in forum The Spanish Civilization Site - Archive
    Replies: 23
    Last Post: December 20, 2001, 15:27
  4. Civ1->Civ2 versus Civ2->Civ3
    By polypheus in forum Civ3-General-Archive
    Replies: 18
    Last Post: August 1, 2001, 14:38
  5. 2D (Civ1) vs quasi-3D (Civ2) map graphics?
    By Mark_Everson in forum Clash of Civilizations
    Replies: 11
    Last Post: May 6, 1999, 13:47

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions