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Thread: Apolyton Assemble!! Multi-Site Demo Game 3 is forming! Join Team Apolyton!

  1. #31
    mzprox
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    I saw a team forum in a similar game ( i belive it was an RB team, but not sure), the interesting is the seriousness they put in the game, replayed the turns on a wb made map several ways finding the best option, even if the gain is only one hammer... hmm now thinking about it.. sometimes I do the same :P. But the point is if we wish to compete we need a very strict plan to follow.

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    2metraninja
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    Yes, those guys are deadly serious about winning, even more after the whole taunting/arguing we made in the invitation thread

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    Hi Guys,

    Ozzy asked me that some old diplo poly guns were needed in this team, well count me in. Poly above all!!!

  4. #34
    OzzyKP
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    Quote Originally Posted by Toni View Post
    Hi Guys,

    Ozzy asked me that some old diplo poly guns were needed in this team, well count me in. Poly above all!!!
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  5. #35
    2metraninja
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    You better say what you are going to do with some more recent affairs!!! And why you are not answering your phone too - we started to worry for you!

  6. #36
    2metraninja
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    OMG, guys, The League took my invitation to join the MTDG and they will form a team.



    The Realms Beyond guys may be meticulous and everything, but the League are the scariest opponents I can imagine.

  7. #37
    DNK
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    I think it's best we have a backup turnplayer, and he should have to play every 3 or 4 turns. Seems like losing the turnplayer/captain is the biggest concern for long-term viability of a team, so having a plan B and/or C is necessary, and it shouldn't be just a honorary position so long as the plan A player is taking the turns, but one with some responsibility from the get-go.

    If we have a team captain, we need a team lieutenant as well, perhaps a sergeant or two as well.

    For the map... if we're going with a generic script or something similar (ie not real-world), it really ought to be toroidal. I've argued this in the past, and it's the best option in general. There are no corners, no safe walls of nothingness, and the amount of neighbor connections jumps over "flat" or even just a 1-axis wrap.

    The increase in neighbor connections with a 1-axis map over a flat map is 35-25%; the increase between a toroidal and a flat map is 80-50%.

    This should be especially important given how "early connections" are important apparently. If we have 9 teams, basically every team has 8 neighbors with toroidal; if we have a flat map, some start with just 3, while others have 5 or 8. Far less even/fair.

  8. #38
    Hungary (DoF)
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    You can take me of the list, b/c I'm already on it 8)

  9. #39
    Robert Plomp
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    I'm not the right person for the Captain role. Let OzzyKP take it, he's already doing so much organization for this game and already the spirit behind so many people joining! And Calanthian seems to be a great choice as well.
    Like DKN said: we need backups anyway.
    Can not all players join now and then to 'see' things with their own eyes?

    I'm fine with all normal settings, as long as nothing weird will be chosen.
    Formerly known as "CyberShy"
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  10. #40
    DNK
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    After reading that thread fully (hehe, slow month at work), I have to say this:

    1. if they think something is "broken", like certain espionage missions and nukes (I agree with the latter at least), we should seriously consider altering the game for that. Always-war seems like a great way to avoid a lot of the issues we've had in the diplogames, too.
    2. we really ought to read through these PBEM threads of theirs...
    3. the Spanish mod sounds great - availability of the seeing the game when not playing and BUG mod = awesome

  11. #41
    Robert Plomp
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    Always war..... is there any double move rule then? Or is that something we also should exploit to the fullest?
    As a true diplogamer an always war game sounds terrible... but it may be fun
    Formerly known as "CyberShy"
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  12. #42
    DNK
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    By the way, though I might not be a good enough player to give a lot of assistance to Ozzy/Cal/RP, I definitely volunteer for intel ops. With that, I have a lot of experience I'm already starting work on a spreadsheet...

  13. #43
    2metraninja
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    Quote Originally Posted by Robert Plomp View Post
    Always war..... is there any double move rule then? Or is that something we also should exploit to the fullest?
    Very, very good point. The only game I have played at pitboss with AW on, it disintegrated, despite world-class players were involved. We though we will just stick to the gentleman's agreement to not double-move if we actually happen to attack each-other, but then it did not worked quite as intended.

    In online simultaneous games playing AW is easy - there are no double-move restrictions and people rely on their reaction to be those who actually double-move and not been double-moved themselves, but in a pitboss?

  14. #44
    mzprox
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    Getting worthy opponents could build up my interest more . I can't take the position of turn player (I will be away almost in whole August anyway), but I'd like to log in time to time to have a look on the situation. If they take it seriously so will I, you can expect that I will deliver some plans for the best start for example .

    RB thread is 25 page long.. no way I could read that, better if we discuss settings in cfc.

    Always war is unthinkable, I'm also against the spanish mod.

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    2metraninja
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    Not only the RB guys seems very dedicated on winning (and there are great players too, I can say this from personal experience), but The Ladder guys (www.civplayers.com) said they will field a team. And those Ladder guys are real beasts of a civvers. CFC will have team too and if we can get some of the legends to play with us, it will make for not only very dedicated, but very sophisticated team too.

    So the competition will be the best that can be found in the world as far as I can tell.

  16. #46
    mzprox
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    On cfc I wrote my reasons why I wouldn't use that double move mod.

    I can see the point of this spanish mod, but I strongly believe it would/could make our lives harder if we let this system to be automated.

    1, we can check the turn order on pyt, civstats, and we must check it anyway to see if it's our turn already

    2, sometimes (usually more then once in a game) we want to alter the turn order for convenient reasons (no real fight is happening, one team cannot make it's turn in time) also see 3. point

    3, multi-sided war: 3 or even more teams in war? example: A attacks B, then next turn C attacks A in the beginning, so the order : C-A-B, but for convenient reasons we want to alter it that C and B could move in the same window. (ok they could had tought of it before, but what if they hadn't)

    4, very important point is the turn before the actual war. Most pitboss players agree that the turn before the actual war declaration can be very important and usually that is the time when the turn order is set. (example. A moves last in turn, moves his troops in position, no war yet. next turn A moves again this time declaring war on B wh odid not have the chance to react A's previous movement)- this can be avoided if we follow sequential turn order from the beginning tough.


    So in short: I think we can manage double moves easily without any necessary mods and when we need to make changes to the turn order for whatever reason it's better if we can.

  17. #47
    DNK
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    Yeah, those are some good points, too. Maybe the mod won't work so well.

  18. #48
    Robert Plomp
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    I personally think that the DM rules we configured through our diplogames here are perfect.
    We should not use a mod for it, just have a strict rule and a strict reload policy.

    I can setup a group-mail account so that we all get a turn-notification by e-mail.

    Maybe we should try to get Jobe into this game. He's a very good multiplayer, not very experienced at pitboss though, but maybe it'll trigger his pride to help us in this game for Apolyton. (He's that fastmoves guy who was leading the ladder at civleague for a long time)

    Regarding the rules, I can only firmly agree with these:
    - no nukes
    - no spies
    - no vassalage / events / huts

    I love corporations, though I agree that it helps the best players only. I still think it should be in, but I'm fine without corporations.

    It seems like the RB guys want to make the game as fair as possible. Personally I believe that being a good civ player means that you can deal with circumstances. Of course things should be balanced, and people shouldn't get an unfair advantage by luck, but benefits of wonders etc. are just a part of the game.

    I'd also love it to ban civic votes in the UN. It just sucks to have a civic enforced on you. Never liked it in MP.
    Formerly known as "CyberShy"
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  19. #49
    Robert Plomp
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    Where's the original CFC organization thread?
    The one linked from the OP refers to a thread from august last year!
    Formerly known as "CyberShy"
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  20. #50
    2metraninja
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    Yes, it is from August - just when the last MTDG were about to end. Not much movement there was made until now when I have sent invitations to other sites to form teams after I have saw there will be not big chance that CFC forms 5-6 teams on their own to make the game happens.

  21. #51
    DNK
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    Regarding corps: seems like between Egypt and Carthage we have at least fairly competent corp players in our house.

    Anyone considering altering the known tech bonus? We've done that in 3 games now, and it seems to work well at 100%. Without tech trading, it seems a good idea to keep people from getting too far behind and to keep the pace of progress up.

  22. #52
    LzPrst
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    Just popping by to say I am still in. I could always take a sergeant's role. I seem to thrive in those
    Diplogamer formerly known as LzPrst

  23. #53
    OzzyKP
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    Quote Originally Posted by Robert Plomp View Post
    I personally think that the DM rules we configured through our diplogames here are perfect.
    We should not use a mod for it, just have a strict rule and a strict reload policy.

    I can setup a group-mail account so that we all get a turn-notification by e-mail.

    Maybe we should try to get Jobe into this game. He's a very good multiplayer, not very experienced at pitboss though, but maybe it'll trigger his pride to help us in this game for Apolyton. (He's that fastmoves guy who was leading the ladder at civleague for a long time)

    Regarding the rules, I can only firmly agree with these:
    - no nukes
    - no spies
    - no vassalage / events / huts

    I love corporations, though I agree that it helps the best players only. I still think it should be in, but I'm fine without corporations.

    It seems like the RB guys want to make the game as fair as possible. Personally I believe that being a good civ player means that you can deal with circumstances. Of course things should be balanced, and people shouldn't get an unfair advantage by luck, but benefits of wonders etc. are just a part of the game.

    I'd also love it to ban civic votes in the UN. It just sucks to have a civic enforced on you. Never liked it in MP.
    I dunno about those changes. I generally don't like the impulse to cut out parts of the game because people don't like them. Spies aren't unfair or unbalancing, they are just another part of the game. I suspect that the people who want to cut them out just don't prioritize them, they prioritize troops and tech. But having a multi-faceted game with many different strategies and paths to victory is the whole point of Civ imho. Same thing with nukes, just another strategy. I personally love the randomness of huts & events too, but I guess I won't object if everyone wants to cut them.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  24. #54
    Robert Plomp
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    I love the randomness of huts & events. It makes the game more interesting. Good players can deal with random events as well.
    What I dislike about spies is that if they're used very good (and we never really do that) they're just un-fun.
    Changing civics and religions all the time (and that is what will happen in a game like this, which isn't diplo-style but competitive style with very very good players who'll use all possibilities) just sucks imho b/c it alters the way people play the game. That's also why I dislike the UN. People should play the game in the way they want themselves. And not see things pushed on them.

    But nothing is important to me. If you guys want to put something else as our vote then I'll support it.
    Formerly known as "CyberShy"
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  25. #55
    Calanthian
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    Conspire

    ... for the Captain role. Let OzzyKP take it, he's already doing so much organization for this game and already the spirit behind so many people joining!
    Agree. And skipper I'd be happy to be your co-captain


    PS. On modding: I would like a straight up vanilla game, with as only mod the +100% science bonus.
    * Always war would kill interaction between teams.
    * Nukes is interesting from diplo point of view: there will be a drive in-game for not building the bomb, but as a last resort it might be interesting.
    * Spying can be interesting. Although one-on-one it is a bore..
    * Would prefer no huts but don't feel strongly about it..
    * and don't think about getting rid of corps
    Last edited by Calanthian; May 8, 2012 at 15:38.

  26. #56
    OzzyKP
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    Quote Originally Posted by Calanthian View Post
    Agree. And skipper I'd be happy to be your co-captain
    Crap, I don't really want the job.. But at least having someone to share it with is a good thing.

    So, I suppose we should figure out, amongst ourselves, what Team Apolyton's official views on the settings should be. Thanks for starting that off Robert/Cal.

    1. Spanish Double Move Mod?

    Yes - 1
    Ozzy

    No - 3
    Calanthian
    mxprox
    Robert Plomp

    2. Always War?

    Yes - 0

    No - 3
    Ozzy
    Calanthian
    mxprox

    3. Nukes?

    Yes - 2
    Ozzy
    Calanthian

    No - 2
    Robert Plomp
    mzprox

    4. Espionage?

    Yes - 3
    Ozzy
    Calanthian
    mzprox

    No - 1
    Robert Plomp

    5. Huts/Events?

    Yes - 1
    Ozzy

    No - 3
    Calanthian
    Robert Plomp
    mzprox

    6. Corporations?

    Yes - 3
    Ozzy
    Calanthian
    Robert Plomp

    No - 0

    Still Need to Vote:


    DNK
    Dick76
    LzPrst
    Hercules
    Toni
    Last edited by OzzyKP; May 8, 2012 at 16:25.
    Captain of Team Apolyton - ISDG 2012

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  27. #57
    OzzyKP
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    Quote Originally Posted by Robert Plomp View Post
    IMaybe we should try to get Jobe into this game. He's a very good multiplayer, not very experienced at pitboss though, but maybe it'll trigger his pride to help us in this game for Apolyton. (He's that fastmoves guy who was leading the ladder at civleague for a long time)
    Definitely reach out to him and get him on board.
    Last edited by OzzyKP; May 8, 2012 at 17:57.
    Captain of Team Apolyton - ISDG 2012

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  28. #58
    mzprox
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    I can be the turn player for the first x turns, then i will pass it on someone else. I would take the role of domestic advisor, especially the one who coordinates slaving (while microing every city). if you need an other cocaptain, i'm up for it .

    btw: now i1m not that against the spanish mod.
    I would like spies to be in, but we can ban certain actions (civic change9
    no hut, events etc.
    corporation -pass
    nukes: No

  29. #59
    OzzyKP
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    Quote Originally Posted by mzprox View Post
    I can be the turn player for the first x turns, then i will pass it on someone else. I would take the role of domestic advisor, especially the one who coordinates slaving (while microing every city). if you need an other cocaptain, i'm up for it .

    btw: now i1m not that against the spanish mod.
    I would like spies to be in, but we can ban certain actions (civic change9
    no hut, events etc.
    corporation -pass
    nukes: No
    Awesome.

    I've never been very good at slaving, I generally avoid using it. So good to have a slavery expert on hand.

    And the more co-captains the better, hehe.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  30. #60
    OzzyKP
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    I made an image.
    Attached Images Attached Images
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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