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on the relative merits of the Harbor

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  • on the relative merits of the Harbor

    i don't really see the point in using this building unless one has at least two sea resources. the ability to connect to a trade network is really only useful if you've got a city on an island.

    thoughts?
    I wasn't born with enough middle fingers.
    [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

  • #2
    If your city is more than about 6 tiles away from any of your other cities, then building and maintaining the Harbor can be cheaper than building and maintaining a road to the city--remember, all roads controlled by you cost gold per turn.
    Those who live by the sword...get shot by those who live by the gun.

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    • #3
      Also : harbor = insta railroad.
      "Ceterum censeo Ben esse expellendum."

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      • #4
        interesting point, dannubis, but not building the road still hinders mobility, does it not? though, most of your units are out to pasture anyway...
        I wasn't born with enough middle fingers.
        [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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        • #5
          i jsut build every building , it just fun.,...
          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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          • #6
            The lighthouse is even worse. At least the harbor connects your city.

            Mike

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            • #7
              Since both of these improvements seem to be of low utility compared to their cost to build, I think that we should combine them into a single improvement--a harbor that connects trade, enhances sea resources, and gives +1 food to all water tiles. A mod for this would be simple enough.
              Those who live by the sword...get shot by those who live by the gun.

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              • #8
                Not a bad idea at all.

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                • #9
                  so when you harbour a fugitive ??????
                  anti steam and proud of it

                  CDO ....its OCD in alpha order like it should be

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                  • #10
                    Originally posted by Ijuin View Post
                    Since both of these improvements seem to be of low utility compared to their cost to build, I think that we should combine them into a single improvement--a harbor that connects trade, enhances sea resources, and gives +1 food to all water tiles. A mod for this would be simple enough.
                    Most the buildings in the game are fairly high cost and low utility. There are plenty that should be combined.

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