I tried to make the game terraform only certain tiles into other types and to exclude others
Like this :
dead-> tundra -> desert -> plains -> grass
dead -> tundra -> swamp -> jungle -> forest
dead -> glacier -> white hill -> brown hill -> hill
dead -> glacier -> white mountain -> brown mountain -> mountain
To this end I changed some .txt files in the folder
C:/program files/activision/Call to Power 2/CtP2_Data/Default/Gamedata
I tried editing the file tileimp.txt
Spoiler:
The game starts without problems, but when trying to terraform this white mountain still can be placed on all land tiles.
I kept this file intact and tried editing terrain.txt as well
Spoiler:
This caused an errormessage and a fail to startup the game.
This clearly was not the solution, however I do not know what is.
Any suggestions towards the solution of this problem are greatly apreciated.

For that you have to edit the AddAdvance, TransformAdd, RemoveAdvance, TransformRemove fields in the terrain.txt. If I remember correctly there was also a bug in the standard version of the game I fixed in the Apolyton Edition, I just don't remember what it was.
You can't add any stuff from the tileimp.txt into the terrain.txt. AddAdvance is the advance you need so that you can change a file to that terrain type. RemoveAdvance is the advance you need so that you can terraform a tile that has that terrain type. You should be able to delete AddAdvance, TransformAdd, RemoveAdvance, and TransformRemove.
-Martin
Civ2 military advisor: "No complaints, Sir!"
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