You don't seem to be a spam bot, but this would be best in the other game section.
JM
rising empires, a new civ-like turn based strategy game for android
Hi everybody,
My name is Peter and I'm new to apolyton (but I've been playing Civ since mid-90 or so). I really love Civ and building up a nation from scratch. I never really enjoyed civIII and civIV but with CivV I got caught again...
Anyways, I hope I don't break to many rules here but I would like to to mention an Android game project my brother and I are working on. It's called Rising Empire and is a empire building game in a fantasy setting. Here comes a short description of it:
Rising Empires is a massive multiplayer online turn-based strategy game in a fantasy setting intended for Android phones. The goal of Rising Empires is to expand and strengthen your empire by developing your cities and research new technologies.
Six races with unique abilities struggle to survive on the Surface and deep in the caves of the Netherworld. There is a constant conflict for territory between empires as well as in between their demanding gods! A rich technology tree allows each player to mould his empire and troops to suit his playing style. All empires play in the same world and interact with each other.
We've been working on this for about a year now and we are getting closer and closer to the first beta. There is a lot of screenshots showing how the game has developed on our website: risingempires.com. Please have a look if you're interested.
Best regards,
Peter
You don't seem to be a spam bot, but this would be best in the other game section.
JM
Jon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Hi Jon,
I'm not really sure but I don't think I'm a spam bot. Perhaps a nice moderator could move the thread if needed...
Cheers!
Edit: I just found that it already had been moved...![]()

I looked out of curiosity. It looks interesting but I don't have an Android phone so .....
Anyway, anyone reading this who does have an Android phone, it's worth a look.![]()

I'm a spambot.
"Our scientific power has out run out spiritual power. We have guided missiles and misguided men." - Martin Luther King Jr.
"A cynical, mercenary, demagogic press will produce in time a people as base as itself." - Joseph Pulitzer
I am also happy to change the title for you.
Something like "rising empires, a new civ-like turn based strategy game for android" might serve you better. Of course, you maybe can change the title yourself.
JM
Jon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
A new issue of the Norberg bulletin has been published. In this issue we discuss our experiences from the new alpha test:
Just in time for the one year anniversary of the Rising Empires project we started our first ‘real’ play test of Rising Empires. A lot has been happening during 2011 and although progress hasn’t been as quick as we originally thought we are getting closer to completing Rising Empires. Or to quote Johan J, “The game is fully playable but some parts are not complete yet, there are hints around the game of missing functionality.” This issue, the eleventh, of the Norberg bulletin is a report of the first 20 turns of the play test...
The bulletin can be downloaded at the Rising Empires forum (risingempires.com).
Cheers!
Hi everybody!
I just thought I would post a short update from the upcoming fantasy strategy game Rising Empires. We started our first small beta test three weeks ago. Since all empires started very close to each other we have already started to see the first conflict between an Ende and a Krant empire. We are looking forward to more conflicts as we need to continue our tests of the combat routines.
It's important to evaluate how the different races fare against each other but this is hard to balance correctly with all their non-combat abilities. The different mechanics and abilities of the races makes them all unique, the best way to play a Krant empire might be a poor way for a Dwarf empire. And this goes for all the races except for the Humans which are good at adapting to most play styles.
In the beta I play a Dwarf and a Krant empire and I can't escape the fact that these two races are the opposite of each other. The Krant increase in numbers increadibly quick compared to the Dwarves but in combat they will be slaughtered like the bugs they are. The Ende are, perhaps, even more combat oriented than the Dwarves but with their limited numbers (the majority of their population is Greenskins) it's a question if you dare muster them all and sending them out to wage war?
Another interesting fact with the Dwarves are that they start with assets both in the Netherworld and the Surface. The capital and town is connected by a cave opening which makes their two starting settlements very strong combined. But it also makes them vulnurable as they will face potential enemies on both levels.
shot28.jpg
Johan and I already think that this beta test has been very valueble. We've received good comments on how Rising Empires functions and two of our beta testers has also tested it on their tablets with good results. We wait with excitement on the first evaluation of the game play as well. Up til now most comments has been on functionality (or lack of in some cases) and very little on game play. Rising Empires is a massive multiplayer long term strategy game. Rome wasn't built in a day and it will be the same for empires in Rising Empires.
If you want to know more more or look at screenshots please visit us on the web at risingempires.com.
Cheers!
Last edited by Netherlords; March 15, 2012 at 10:48. Reason: Added image of a Dwarf start position...

I am not currently in possesion of a smart phone which can play this, but I wish you all the best in your project.
I read an article today highlighting how free phone apps can consume more than their fair share of battery life
http://www.bbc.co.uk/news/technology-17431109
I think the criticism is mostly leveled towards games with in game advertising using 3g (and therefore battery life)
Perhaps this is something you can consider in your development
Safer worlds through superior firepower
Hi Snotty!
Thanks.Our game, Rising Empires, is relatively nice to the battery. 3g is only used when uploading orders and downloading result files and these are small. There is no in game advertising.
Cheers!
A new issue of the Norberg bulletin has been published. In this issue we discuss our experiences from the first beta test:
Welcome to issue 12 of the Norberg bulletin. Time flies by, and the first beta test of Rising Empires has ended. Our beta testers have come up with many good suggestions and ideas; some of them have already been added to the game. Heaven, where gods make war upon each other, is also discussed briefly.
The bulletin can be downloaded at the Rising Empires forum (risingempires.com).
Cheers!
This is not Sims! Rising Empires is a civilization building game in a fantasy setting. It's up to the player how he roleplay his leader, may it be an Emperor or an Empress, and what kind of social structure his empire has.

I'm actually downloading this on my phone right now. It was the video at their website which hooked my interest.
"Our scientific power has out run out spiritual power. We have guided missiles and misguided men." - Martin Luther King Jr.
"A cynical, mercenary, demagogic press will produce in time a people as base as itself." - Joseph Pulitzer
We don't have a video on our website and Rising Empires haven't been released yet... We get plenty of screenshots though.![]()
Hi everybody!
The second beta of Rising Empires continues as planned and we've now played 10 turns (2 weeks). The setup has forced all empires to build lots of fleets in order to move troops and settlers from their capital. All empires combined has built 68 fleets with some 279 ships...
The beta will run for at least 4 more weeks (20 turns) and we believe we'll see plenty of action before the end. The player of one empire has decided to not participate and if you are interested in taking over this position please let us know (reply to this post or send a PM).
I spent last weekend in Gothenburg with Johan and a couple of friends, incl. Glom which is our main game tester. Johan and I discussed how we are going to proceed with implementing the last features in Rising Empires. Rising Empires is, in its current version, a complete game but we want to add more diplomatic options as well as the Heaven level before we release it. The first we will add is non-aggression pacts allowing empires to be more friendly towards each other.
We have also designed a new research view and removed the research selection from the empire menu. Research is such an important feature in Rising Empires and we believed it needed its own view where all data on technologies can be reached.
Thanks!

I have an Android smartphone, and after visiting the website, I just might become interested in buying it.![]()
I am angry because someone in line in front of me at Subway ordered a sandwich that I do not like, even though it has no effect on me. This how arguments against equal marriage rights sound.
Netherlords (June 24, 2012)
Hi!
Johan visited me this weekend and we had plenty of time to discuss Rising Empires and even write a few lines of code. One or two beers went down as well... We had very good discussions and talked through the last features that we need to complete before we can publish Rising Empires on Google Play. These discussions were detailed as we talked through each step of, for example, the process when setting up a new empire. We also took the opportunity to discuss stuff like price levels on subscriptions. The next time we'll meet 'in person' to discuss Rising Empires will be in the middle of September.
All new empires will start in a trial (or test) world where they can play up to 20 turns (with one turn each day this equals a month) for free and without encountering any other empires. Yes, that's right, no interaction between empires is possible during the trial period. During this period players will be able to start developing their empires, explore their neighbourhood, research technologies and build military companies. Then, when the player start his first subscription, his empire (and starting map) will be transferred to the game world. After 20 turns of game play his empire will be prepared for encountering neighbouring empires...
We also had time to work a little on the code and it's now possible to create empires in the app. When the player (i.e. you) have selected race and religion type as well as entered name and password the empire is created together with a starting map. Then the player can issue his first set of orders immediately and do not need to wait for us to process a new turn. When the player uploads his first set of orders details about the new empire as well as the starting map is sent to our server allowing us to add the empire to the game world. I'll post some screenshots of the 'Create empire' screen when Johan has tidied it up a bit. We also got some work done on the map generator (see screenshots) and it's near completion. The only thing remaining is to create corridors between the different caves and to add rivers.
All in all we were very satisfied with the weekend.
Cheers!
Hello!
I am new member of this forum.
Thanks,
Bookmarks