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Thread: Destiny of Empires II [Organization Thread]

  1. #211
    OzzyKP
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    Quote Originally Posted by DNK View Post
    So, what options are we using? What are the ground rules for this? Are we able to take cities in Europe or is there a "gentleman's agreement" to refrain from that given any one city is like 30% of a civ there?

    Highly suggest no random events.
    I left events on. I like events. All victory conditions. Epic speed, no tech trading. All other options are default.

    As for taking cities in Europe.. I think it should be allowed, but frowned upon. Perhaps not allowed initially, first X turns or so, but then somewhat allowed after that. With everyone being in such close quarters and culture being such an issue it is likely some cities will flip from culture anyhow. But I don't really have strong feelings either way.

    Quote Originally Posted by 2metraninja View Post
    Sigh, I will miss you guys in this one. And Jehoshua, take good care of Mother Russia!
    You had your chance.
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  2. #212
    Sommerswerd
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    Quote Originally Posted by OzzyKP
    Hey everyone! We have 7 confirmed players for Destiny of Empires II. We will be playing the 1000 AD scenario. We are looking for 8-12 players, so just need one more person to confirm before we begin. These are the seven who have confirmed so far:


    1. OzzyKP
    2. Kenshin2
    3. 1889
    4. Dick76
    5. LzPrst
    6. MNGoldenEagle
    7. Jehoshua

    It is possible that others expressed an interest, but did so with an anonymous game account. If you want to play you have to say so in your non-anonymous Apolyton account. Otherwise I have no idea who you are. We need a minimum of one more to start, but if more are interested we can absolutely accommodate more players. Now is your last chance!

    We also need a host for the game. Robert said he'd prefer not to host this one (but could if absolutely necessary). Can anyone host?
    Yes I can host the next DoE! I also want to play though...

    I ALSO have been working on a packed Europe, raging barbs, Deity AI Earth map with plentiful localized resources. It's a beaut... If I do say so myself, and perfect for a Diplogame. I even wrote a customized rulset and started integrating the Miss for the game (Next War, no score)... Now i see I missed the boat on this one... Ah well. So the Map i made is 18 players, and I would like to share and discuss with any interested players.


    @-Ozzy- You can mod AI difficulty by using the text editor on the Worldbuilder save of the game file. You have to also do it manually for each civ, but it works. If you can post or send me the worldbuilder save I can do it for you and post it or send it back to you

  3. #213
    1889
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    So is the game started, where is it?
    Do you believe in Evil? The Nefarious Mr. Butts
    The continuing saga of The Five Nations
    A seductress, an evil priest, a young woman and The Barbarian King

  4. #214
    OzzyKP
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    Quote Originally Posted by Sommerswerd View Post
    Yes I can host the next DoE! I also want to play though...

    I ALSO have been working on a packed Europe, raging barbs, Deity AI Earth map with plentiful localized resources. It's a beaut... If I do say so myself, and perfect for a Diplogame. I even wrote a customized rulset and started integrating the Miss for the game (Next War, no score)... Now i see I missed the boat on this one... Ah well. So the Map i made is 18 players, and I would like to share and discuss with any interested players.


    @-Ozzy- You can mod AI difficulty by using the text editor on the Worldbuilder save of the game file. You have to also do it manually for each civ, but it works. If you can post or send me the worldbuilder save I can do it for you and post it or send it back to you
    I've done that. We just aren't sure whether that actually holds for when the game begins. I did a few trials in SP and despite being set in the WorldBuilder file to various different difficulties the AI always had production bonuses relative to what difficulty I picked as player. I don't know whether that changes or not in MP, I didn't test that. But I've set the difficulty for all the AI to be two easier then noble/monarch as we discussed earlier. If it works, then great! If not, then oh well.

    Quote Originally Posted by 1889 View Post
    So is the game started, where is it?
    Hasn't started yet. They are still working on getting the game hosted. You can follow along here:
    http://www.weplayciv.com/forums/show...823#post235823
    Captain of Team Apolyton - ISDG 2012

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  5. #215
    Kenshin2
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    So I had an idea. What do you guys think about having royal families? Like we would track the lineage of our royals and they would age (at maybe 1 year for every 2 turns). The main use for this would be marriage alliances between nations, and of course the casus belli that could be cause by disputes between nobles. Would anyone be willing to do this with me? Of course I'm mainly talking to the players in Europe, but if the majority of the players did this it could be pretty interesting.

  6. #216
    DNK
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    Up for that for sure, even though I'm Khmer now (not interested in trades). Always wished I could somehow merge the character component of Total War with Civ somehow.

  7. #217
    LzPrst
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    Quote Originally Posted by DNK View Post
    Up for that for sure, even though I'm Khmer now (not interested in trades). Always wished I could somehow merge the character component of Total War with Civ somehow.
    I think I just had a nerdgasm.

    Crusader Kings is somewhat like that...
    Diplogamer formerly known as LzPrst

  8. #218
    2metraninja
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    Yes, Crusader Kings is nice and their family tree is unsurpassed, I reinvented it few months ago. What about CK2? Is it coming to life any soon?

  9. #219
    Kenshin2
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    Good! So nerdgasm=participation LzPrst? That would make 3 of 11 so far.

  10. #220
    Carthage (DoF)
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    Game Destiny of Empires 2 is launched!
    Server address: artemis.weplayciv.com:2070
    PYT: http://www.playyourturn.com/?page_id=17&gameID=307

    Have fun guys!
    Trade is the name of the game..

  11. #221
    MNGoldenEagle
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    Oh dear... I am pretty sure I have no idea what I'm getting myself into here. :-P This is my first time I've ever done a Civ IV game on PitBoss, let alone diplogaming, so would someone be so kind as to answer some quick questions for me?

    1. Do we need to create secondary accounts for our nations? I think I remember someone mentioning that in another thread; if that's the case, what's the format for the username?
    2. I downloaded the attachment file above, but I'm not sure where to extract the files to and what to do with it. Help?
    3. In the story threads, do we need to roleplay true to our nation's culture/history (I don't know a thing about Korean culture or history, so I may have to do some reading on Wikipedia for this), or is it a bit more freeform?
    4. Added: When I connect to the server and it asks for the player name, should I enter in my screenname here or my ruler name?


    That's all I can think of... I'm sure there's plenty of other things I'm missing, so if you want to mention anything a complete newbie would benefit from, I'm all ears!
    Last edited by MNGoldenEagle; March 13, 2012 at 18:33.

  12. #222
    Kenshin2
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    I can answer the third, it is more freeform. You can be as historical as you want. I am basing the backstory of my nation on actual history, but after that I will mostly be using history just for inspiration, rather than something guiding my actions. As for relations with other nations at the start of the game, I will consider everyone at neutral (accept of course for those I'm at war with, and heritics) and build relations from there.

    I am unsure myself about the rest. I'm sure Ozzy, as the main organizer, will be able to answer the rest.

    EDIT: Sorry, I also know where to put the mod folder. You extract it to the Mods folder in
    Documents\My Games\Beyond the Sword\MODS

    EDIT: Well its not working for me, so perhaps my advice on where to put it is wrong. Whenever I log on it comes up with a message and it says "Save file is protected to ensure assets in Mods folder have not been changed" and it crashes to the desktop. I mad an exception in my firewall for the civ 4 program, do I have to make an exception for the server? I hope I don't have to port forward...
    Last edited by Kenshin2; March 13, 2012 at 18:53.

  13. #223
    OzzyKP
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    Quote Originally Posted by MNGoldenEagle View Post
    Oh dear... I am pretty sure I have no idea what I'm getting myself into here. :-P This is my first time I've ever done a Civ IV game on PitBoss, let alone diplogaming, so would someone be so kind as to answer some quick questions for me?

    1. Do we need to create secondary accounts for our nations? I think I remember someone mentioning that in another thread; if that's the case, what's the format for the username?
    2. I downloaded the attachment file above, but I'm not sure where to extract the files to and what to do with it. Help?
    3. In the story threads, do we need to roleplay true to our nation's culture/history (I don't know a thing about Korean culture or history, so I may have to do some reading on Wikipedia for this), or is it a bit more freeform?
    4. Added: When I connect to the server and it asks for the player name, should I enter in my screenname here or my ruler name?


    That's all I can think of... I'm sure there's plenty of other things I'm missing, so if you want to mention anything a complete newbie would benefit from, I'm all ears!
    Good questions!

    1. You don't need other accounts. In some diplogames we decided to be anonymous and we create new user accounts so we can post on the forum and not reveal who owns which civ. But we aren't using anonymous in this game, so you can just use this account.
    2. Put the files in the main BTS mod folder. Not in My Games. My path is: E:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods When you start up the game go to Advanced and load mod. Then pick Destiny of Empires 2 from the list.
    3. It is up to you. Personally I like taking a more historical approach, I think it gives me quite a lot of interesting material to incorporate into my stories and I love mixing what is happening in the game with what happened in the real history. Obviously real world maps (and scenarios) are better suited for a historical role play, but it is up to you to craft a style.
    4. Enter your ruler name. Typically I role play my rulers, and the transition of power, and dynasties and all that, so picking different rulers can be interesting stuff to write about. Or it can be a factor in your play, foreshadow your actions by picking a historical ruler known as a warmonger, or otherwise meld your game play and the story you want to create.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  14. #224
    OzzyKP
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    Ok, I just logged in and played my turn and noticed some issues. The year was off, it say 290 BC instead of 1000 AD, probably because of Epic speed. I never pay attention to that stuff, but since we ended up getting cut short in DoE because I ddin't pay attention to that, I should probably get it right this time.

    Also the AI players weren't set to AI (oops, forgot to mention that). So we need to reload. Sorry!

    Feel free to log in and look around now while it is up.
    Last edited by OzzyKP; March 14, 2012 at 01:14.
    Captain of Team Apolyton - ISDG 2012

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  15. #225
    Jehoshua
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    Thus far when I try to play my turn it says something about the file being closed to prevent the mod from beign altered or whatever... I am going to re-download the mod and see if that fixes it but it is still irritating.

  16. #226
    OzzyKP
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    Where did you put the mod?
    Captain of Team Apolyton - ISDG 2012

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    Jehoshua
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    In the mod folder for BtS... when I load it, it goes into the game, then it flashes for a second that "this file is protected to ensure that assets in your mods folder have not been changed", before immediately shutting down.
    Last edited by Jehoshua; March 13, 2012 at 22:15.

  18. #228
    MNGoldenEagle
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    If I put the mod in the Documents\My Games\Beyond the Sword\MODS folder, it shows up in the Load a Mod dialog. If I put the mod in the Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Mods folder, it doesn't. I've tried exporting the files directly to the Mods folder and tried storing them in their own "Destiny of Empires" folder, but either way it doesn't seem to like it.

  19. #229
    OzzyKP
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    Quote Originally Posted by MNGoldenEagle View Post
    If I put the mod in the Documents\My Games\Beyond the Sword\MODS folder, it shows up in the Load a Mod dialog. If I put the mod in the Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods folder, it doesn't. I've tried exporting the files directly to the Mods folder and tried storing them in their own "Destiny of Empires" folder, but either way it doesn't seem to like it.
    You missed something. Be sure to put it in the mod folder inside of BTS, not Vanilla.
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  20. #230
    Jehoshua
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    - deleted -
    Last edited by Jehoshua; March 13, 2012 at 22:38.

  21. #231
    OzzyKP
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    I wasn't talking to you..
    Captain of Team Apolyton - ISDG 2012

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  22. #232
    Jehoshua
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    apologies. Im quite tired and irritated at my technical difficulties

  23. #233
    OzzyKP
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    Quote Originally Posted by Kenshin2 View Post
    EDIT: Well its not working for me, so perhaps my advice on where to put it is wrong. Whenever I log on it comes up with a message and it says "Save file is protected to ensure assets in Mods folder have not been changed" and it crashes to the desktop. I mad an exception in my firewall for the civ 4 program, do I have to make an exception for the server? I hope I don't have to port forward...
    Quote Originally Posted by Jehoshua View Post
    In the mod folder for BtS... when I load it, it goes into the game, then it flashes for a second that "this file is protected to ensure that assets in your mods folder have not been changed", before immediately shutting down.
    You guys have the most recent patch for BTS, right? 3.19 is the current patch.
    Captain of Team Apolyton - ISDG 2012

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  24. #234
    OzzyKP
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    Captain of Team Apolyton - ISDG 2012

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  25. #235
    MNGoldenEagle
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    I got it to work. You were right, Ozzy: I was throwing it in the wrong folder. Works fine now. Too bad we're restarting it already.

  26. #236
    Jehoshua
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    I reinstalled civ, but for some reason I can't enter the game anymore when I use the IP. Do you know some way to resolve this?

  27. #237
    OzzyKP
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    Crap, you've got all sorts of problems. Does the mod work now? You can boot up the game no problem? That's a step forward at least.

    No idea about logging into the game, what does it do when you try to log in? Any error messages?
    Captain of Team Apolyton - ISDG 2012

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  28. #238
    Jehoshua
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    No no, when I type in the IP in direct IP connect, it says that I could not join the game. Ergo I can't even enter the game lobby to pick russia like I could before (although before once I actually did that and it loaded it came up with an error, that presumably should be fixed now)

    My presumption is, that its because all the spots are filled and that since I re-installed it counts my attempts to log in as a new player.

  29. #239
    Jehoshua
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    Irrespective of this though, I put a password on Russia, so if this problem turns out to be unresolvable before the turn ticks over I can just give the password to someone who can get in so they can play the turns out either until the problem is fixed, or indefinitely if it turns out that in re-installing I have forever divorced myself from the game

  30. #240
    OzzyKP
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    We are restarting the game.

    So don't worry about missing turns for the moment.
    Captain of Team Apolyton - ISDG 2012

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