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Thread: Destiny of Empires II [Organization Thread]

  1. #151
    DNK
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    Not sure if I want to do 3 diplo games at once, plus the next few months are a bit hectic with a long hiatus in June-July. Also, I dislike preset scenarios greatly. I may be available for subbing once the need invariably arises, but I'm likely out of this one, sorry.

  2. #152
    Kenshin2
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    I'm sorry to hear that. Anyway, should we put a start date on this so it doesn't end up dragging on? If need be I'm sure we could recruit some more people from CivFanatics.

  3. #153
    OzzyKP
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    I'll send another PM. We just need one more.
    Captain of Team Apolyton - ISDG 2012

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  4. #154
    OzzyKP
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    Updated list:

    Destiny of Empires II Players LIST!


    1. OzzyKP
    2. Kenshin2
    3. 1889
    4. Dick76
    5. LzPrst
    6. MNGoldenEagle

    7. Jehoshua
    8.




    Waiting for final confirmation from:
    Sommerswerd
    Toni
    2metraninja
    Calanthian
    Black Knight 427
    Lior29
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  5. #155
    1889
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    While were waiting please confirm is this a new mod or are we using the BTS scenario?
    Last edited by 1889; March 3, 2012 at 20:35.
    Do you believe in Evil? The Nefarious Mr. Butts
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  6. #156
    Jehoshua
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    Unless my overview of this thread is wrong, the predominant opinion was to "keep it simple stupid" and stick with the preset earth 1000AD map. That said the final word goes to the drivers of this event rather than myself.

  7. #157
    2metraninja
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    Since you don't have host ready to do the hosting, I can suggest you guys wait some more time before ending accepting sign-ins. I am wondering if I join or not, but if we get more players on board, I will definitely join. I kinda liked playing with 18 nations in DOE. Just this time we may need to vote mechanism for eliminating nations who get deserted and no replacement is found within reasonable amount of time. Or we vote one "Lord-protector of the abandoned souls", who don't play in DOE2 otherwise, but takes and plays all the abandoned nations, thus still making sense out of them.

    Anyway, I can think of all the other 6 you mention, 5 players could be convinced to join including myself (Lior29 I just don't know). We can get another 3-4 from other sites (Beta from WPC was excited to know DOE2 is forming when I told him yesterday, Elkad from CFC would be interested too, few other I have in mind too) and that's 7+5+4=16 players - so close to 18 players full scale epic diplo-game. We can then use the huge Earth map leaving the Americas to the barbarians.

    Just some thoughts.

  8. #158
    OzzyKP
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    We're not playing the huge Earth map. We're playing the 1000 AD scenario.

    I'm fine with a vote mechanism for eliminating deserted nations or finding one person to play them all. And definitely bring in Beta and others.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  9. #159
    Kenshin2
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    I might be able to get a couple more people from CivFanatics aswell, though Jehoshua was the only I knew for sure would like to join in. I'll send out the messages today. I can think of maybe 3-5 more people who might join. GEM would be nice, but I understand the reasoning against it, and 1000AD will give everyone something to do right off the bat.

  10. #160
    Black Knight 427
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    If u still need one more ill be glad to join.

  11. #161
    OzzyKP
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    Yay! I think we should be ready to go then. Kenshin, did you find anyone else?
    Captain of Team Apolyton - ISDG 2012

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  12. #162
    Kenshin2
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    Doesn't look like it. Got like four maybes, but I wouldn't count on it. We should go ahead and start.

  13. #163
    DNK
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    I might join in now that DoF is going to wrap up (mostly) for me soon. That said, I am still quite undecided. I will try to decide by the end of today, but not might have the time until Monday.

  14. #164
    OzzyKP
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    Updated list:

    Destiny of Empires II Players LIST!


    1. OzzyKP
    2. Kenshin2
    3. 1889
    4. Dick76
    5. LzPrst
    6. MNGoldenEagle
    7. Jehoshua
    8. Black Knight 427
    9. Calanthian
    10.




    Waiting for final confirmation from:
    Sommerswerd
    Toni
    2metraninja
    Lior29
    DNK

    I'll just wait for DNK to decide and then we can begin... oh we still need a host. Hmm.. Seems to be a common bottleneck. I'll check with WPC since they seem to have some server for pitboss games set up.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  15. #165
    DNK
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    No mods this time round, right?

    I'm confused. Are we taking the stock 1000AD scenario, unaltered, and picking civs, or are we altering this somehow for balance?

    As it is, the game scenario seems really unbalanced...
    Last edited by DNK; March 9, 2012 at 02:21.

  16. #166
    Toni
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    I am in!!

  17. #167
    OzzyKP
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    Great Toni!!

    Quote Originally Posted by DNK View Post
    No mods this time round, right?

    I'm confused. Are we taking the stock 1000AD scenario, unaltered, and picking civs, or are we altering this somehow for balance?

    As it is, the game scenario seems really unbalanced...
    Yes, unaltered. I'd love another ship movement mod like in DoE. I can adjust it so modern ships have less movement then in the previous game.

    As for the balance, the game isn't as unbalanced as you'd think. I think we could handle it as long as we skip certain civs.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  18. #168
    Carthage (DoF)
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    1000 AD is balanced by different AI levels: I think we should use these also as player levels..
    Trade is the name of the game..

  19. #169
    1889
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    Quote Originally Posted by Carthage (DoF) View Post
    1000 AD is balanced by different AI levels: I think we should use these also as player levels..
    How do you mean? I usual play Monarch level so like Japan would be a good match for me?

    For what it’s worth according to the scenario set up screen the nations and AI levels are as follows:
    China - Emperor
    Japan - Monarch
    France - Chief
    Arabia - Deity
    Spain - Chief
    England - Chief
    HRE - Chief
    Russia - Chief
    Mali - Monarch
    Incas - Noble
    Mongolia - Warlord
    Aztecs - Monarch
    Byzantium - Monarch
    Vikings - Warlord
    India - Emperor
    Khmer - Noble
    Korea - Monarch
    Do you believe in Evil? The Nefarious Mr. Butts
    The continuing saga of The Five Nations
    A seductress, an evil priest, a young woman and The Barbarian King

  20. #170
    Black Knight 427
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    So when are we going to get started?

  21. #171
    OzzyKP
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    Quote Originally Posted by 1889 View Post
    How do you mean? I usual play Monarch level so like Japan would be a good match for me?

    For what it’s worth according to the scenario set up screen the nations and AI levels are as follows:
    China - Emperor
    Japan - Monarch
    France - Chief
    Arabia - Deity
    Spain - Chief
    England - Chief
    HRE - Chief
    Russia - Chief
    Mali - Monarch
    Incas - Noble
    Mongolia - Warlord
    Aztecs - Monarch
    Byzantium - Monarch
    Vikings - Warlord
    India - Emperor
    Khmer - Noble
    Korea - Monarch
    Yea, I don't think that is an accurate guide for our purposes. England or France is in a MUCH better position then the Mali or Inca despite the difficulty difference.

    I say we just randomize the civs and players. I think we should adjust the difficulty too, wouldn't want someone like Toni or I to get a civ set on Cheiftan difficulty. We've got 10 with Toni, 11 if DNK decides to play. I'm aiming to start this weekend. WPC is going to host the game.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  22. #172
    DNK
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    Lightbulb Suggested Mods

    Suppose I can play. Suggest the 0 score mod and maybe a slight increase to tech bonus modifier (60% instead of 30%) to help keep things more even given how uneven the starts are.

    I really dislike the ship mods we've used. I'm okay with a slight alteration, but I feel the ones we've used have been game-breaking navally. It takes a lot of the strategy out of the naval component, and makes coastal civs nigh impossible to defend properly, especially in the late game. I suggest this:
    (include x2 movement on coastal tiles)
























































    Note that modern ships are not faster than ground transport anymore, so it doesn't make sense to have them zipping around at 1.5-2x the speed of RR ground units (10-12 tiles per turn versus 8 for all land traffic). Even tanks on roads get only 6 tiles per turn... and they go about the same speed (30MPH vs 30 knots) as modern oil-based ships.

  23. #173
    DNK
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    The table isn't showing for me, but it might be because of my color scheme...

    I have the components for the coastal promo mod for later ships done, but I can't post it as bbcode isn't doing what it's supposed to with the "noparse" command... Fairly simple to mod in.
    Last edited by DNK; March 10, 2012 at 00:16.

  24. #174
    Jehoshua
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    Just randomise the civs, if you get one that difficult well then tough luck, the world isn't fair people should learn to deal with that reality rather than (hypothetically) complaining that life (or a civ game) isn't fair or balanced or whatever. Indeed diverse situations should help people learn how to be adaptable and aid in creating an interesting and diverse game as people use different methods for different situations.

    Oh and I can't see the table either.

  25. #175
    Carthage (DoF)
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    Made lower as noble > noble
    Higher as monarch > monarch, so:

    China - Monarch
    Japan - Monarch
    France - Noble
    Arabia - Monarch
    Spain - Noble
    England - Noble
    HRE - Noble
    Russia - Noble
    Mali - Monarch
    Incas - Noble
    Mongolia - Noble
    Aztecs - Monarch
    Byzantium - Monarch
    Vikings - Noble
    India - Monarch
    Khmer - Noble
    Korea - Monarch
    Trade is the name of the game..

  26. #176
    OzzyKP
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    I can live with that.

    However, I think we should give a bonus to the AI. So whichever civs we leave as AI we should make things easier for them. I propose, starting with your list, to make the AI's difficulty two levels easier. So Inca would be Chieftan, Arabs would be Noble, etc. Just to give us humans a bit more of a challenge.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  27. #177
    Carthage (DoF)
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    Agreed.
    Trade is the name of the game..

  28. #178
    2metraninja
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    But isnt making AIs lower level actually crippling them? At Monarch, they have slight bonus for building and teching, while on Chieftan they have nothing

    And where you guys think you are going without the doyen of the diplo-games Mr.Plomp? Is he missing this for real?

  29. #179
    OzzyKP
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    Yea, I'm not sure how it works exactly. Whichever direction we have to move the AI to give them more bonuses.

    I think I'm right though. If you, the player, is at Monarch, the AI get bonsues. But if you individually set each AI player to Monarch, they should get penalties, right?
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  30. #180
    2metraninja
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    I think this is not how it works. I am not sure how the scenario maker made them different dificulties at at first. As far as I know, all the AIs play at the dificulty level you set for the host.

    This can be easily tested in WB though - Emperor AIs gets additional archer or something, Immortal - archer, scout and worker and Deity gets additional settler amongst other bonuses.

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