No, not yet. There's still plenty of resources to grab.
Although I understand that you'd love to see us both weakened by a pointless war :3

So 2 players finally meet.
Bloody war will start soon!

No, not yet. There's still plenty of resources to grab.
Although I understand that you'd love to see us both weakened by a pointless war :3

Ofc I'd love to. But not to see you weakened, but to see a spill of blood.
I'm doing it myself. Soon United States will be conquered by Japan!![]()

Sorry for the delay guys, I'm the one to blame this time. Turn 64 to quinns!

Turn 64 to Solar... Greetings Romans!

Greetings Mexicans! You have a beautiful country. ...And there's so many of you...

Turn 66 to quinns.


A hazienda for every family right?Then at least you're rich!
Also, we don't really like big cities... But the real estate prices are very high here. You know, it's a rare commodity.

We Vikings just like wooden houses... If it just weren't that cold up hereTurn 67 sent.

I'm just wondering...
How is it possible for Russian to already create pollution?
Last edited by Eerion; June 7, 2011 at 05:38.

It's possible with a big enough citysize, through pollution generated by citizens (as opposed to industrial pollution, which is indeed not-existent until the introduction of factories).

Oh Right...
These bastards capitol have 11 population >.>

Turn 67 to Solar.

Turn 68 to quinns.

Eerion, please send turn 69 to my email. I had no chance of dowloading it before you disconnected from Skype :P

oh

Turn 70! We have arrived at the new brave year 4000 BC, which was the starting year in the original game.

Good we start earlier. Now let's get back to kicking asses
I have 2 wars already. Serious business

Turn 71 to quinns. Sigh, finally those Russians made up their mind and they're going to attack me. My soldiers were getting bored, it's so long since we've had any barbarian visitors.

Turn 72 to quinns.

Turn 73 to quinns.

Turn 74 to Max

Turn 74 to quinns. The game is surely lagging lately.

Turn 75 to quinns.

Turn 75 to Solar

Turn 76 to quinns.

Turn 77 to Max

Turn 77 to quinns. It is interesting how each of us had chosen a different approach - Eerion a small, ambitious, high tech, wonder-making Tyranny -> Republic; Quinns went for extreme ICS with favoured Tribal Democracy -> Imperium (obviously); while I took the easy and safe Cultism route. I'm curious which one will turn out to be the most successful (as I have more or less tailored those three approaches into the mod, along with a possible fourth - Tyranny -> defensive yet efficient Monarchy, which might be just what Solar wants). So far I seem to be lagging in the terms of science, but hopefully (as I have planned), this sholdn't be a great disadvantage in itself. The Cultism road should be a bit disadvantageous (since it's the easiest), and the Republic road bit advantageous (as not everyone is finding the Republic in ruins, like Eerion did) for a proper balance; we'll see how it turns out.

I conquered a small republic in thhese ruins dude!
It was an obvious thing I'll get republic from such thing.
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