2. Long-range AA active defense. It had been done already two or three months ago

. SAM's, Escort Cruisers, War Walkers and Helix Knights have a range of 3 now. Some units, like SDI lasers, have a range of 2. Some, like Interceptors, have a range of 1. There is also Arachnopod, a dedicated high-end, invisible AA unit with a range of 5 (with less firepower than War Walker, though).
3. CTP AI takes a lot of work. We will be refining it as we go, thanks for the suggestion. The computer DOES upgrade to new units if it's at war; it rather dislikes SAMs for some reason, though... We'll try to remedy that.
4. AI entity is lame. We have an idea that it could remove the Happiness penalties for capitol distance, plus reduce crime by half empirewide, instead of its current effect.
5. Good news, finally. After putting the last 2 units into the game (Arachnopod AAA and the anti-ICBM sattelite), and fixing both AI files and Library links, we're pretty close to releasing the update. All it's left is making better sprites for new units and updating a lot Library entries.
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