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Thread: Destruction of Foes (DoF) - Diplogame Light

  1. #61
    EvaldsUrtans
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    Count me in

  2. #62
    St Jon
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    Has this ground to a halt with Map arguments?

    If this is so then can we not just trust to blind luck and go for a toroidal random continents map with no goodie huts.

    I would prefer no random events, as I think them unfair in MP, but will go with the flow.
    “Quid latine dictum sit, altum videtur”
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  3. #63
    DNK
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    Also interested. I figure I'll die quickly, but I could use the practice for sure (weak T4 players )

    Agree that real-world maps are 10x better than random, or at least human-crafted maps. With real-world maps, you could find a place where a significant geographic feature could divide the map into a more arid half for good players and a wetter, greener, coastal area for the poorer players. That would even things out. As a T4 player in DoE, I agree that the skill disparity is large. That said, Europe did get a boatload of resources, while many T3/4 players got plains jungles, tundra, deserts, and barely any resources. It's a lot easier to pack 6 cities into a small area when you have almost 1 resource per tile than when you have few food resources and a lot of aridity... Environmental determinism!

    Anyway, we could pick a mountain range and use that to severely divide the map, so that "T1" players wouldn't really affect the "T2" players until late in the game. Something like splitting T1 and T2 between the Rockies and having T2 get the nice coast and T1 get the badlands and deserts; or splitting them with the Andes, with T1 on the coasts and T2 stuck in jungle-covered plains; or the himalayas, with T2 in the wet plains of India with T1 up in Tibet; or use the Hindu Kush, T2 gets the Indus River valley, T1 gets Afghanistan; or T1 gets a jungle-covered tropical area with T2 in a forest-covered subtropical region (can make a huge difference: lots of extra hammers for less effort for T2, extra health, easy growth), like T2 in southern China and T1 in SE Asia.

    That's just a few ideas. I could throw together a simple map to give an idea, although I figure Ozzy will want to make his own for the game

  4. #64
    PMBMaker
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    Is this still up?

  5. #65
    Robert Plomp
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    Yes!
    Soon I have much more time! (unemployed )

    @DNK: we're not going to do tiers for this game, just random everything, so there's no tier-advantage for a real map!
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  6. #66
    2metraninja
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    Yes!
    That's good.

  7. #67
    Timbi
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    Interested

    I am definately interested, would be my first time participating in a Pitboss game, however I read quite a few lurker threads and understand how it works.

    Let me know if you are still accepting people.

  8. #68
    OzzyKP
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    Quote Originally Posted by Robert Plomp View Post
    Yes!
    Soon I have much more time! (unemployed )

    @DNK: we're not going to do tiers for this game, just random everything, so there's no tier-advantage for a real map!
    Well everyone wants to do a real world map it seems. So that, at least, won't be random.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  9. #69
    2metraninja
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    I dont. Any huge pangaea will do.

  10. #70
    OzzyKP
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    Ok, most then.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  11. #71
    Inca (DoE)
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    Where are we doing this then? If we wait too long, I won't be able to join possibly.

    Japan, with tons of impassible/unworkable mountain terrain and lots of thin, lush coastal plains would be nice. Would reduce borders and increase choke points, which would give weaker players more of a chance. It also has a large range of climates, which is always nice. Lots of hills and high food plains close together.

    Also can put weaker players on outlying islands. I know we aren't "tiering" it, but maybe players could choose to be on a "peace island" (until astronomy) if they wanted an easier time? Like, islands would have special rules (that could be changed by an island vote)...

  12. #72
    Calanthian
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    I am also willing to join. Am an experienced PBEM player (not only Civ though).
    Am committed to long games, mostly high on diplo and in-charcter communication...

    (am also on civfanatics)

  13. #73
    PMBMaker
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    Can anyone update the players list and suggest two or three options for a map?

    Lets get this started

    PMB

  14. #74
    2metraninja
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    I propose huge Pangaea with standart ressources. What fun it is all the civs have all the ressources from the beggining?

  15. #75
    deity
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    Several games started on standard maps have failed when people drop out due to uneven resources or other bad start luck.

    ozzy-tweaked is the way to go - none of his maps have failed.
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
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  16. #76
    Inca (DoE)
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    Ugh, pangaea. Not that I have any issues with a single landmass, but they can tend to be really dull maps with the typical, vanilla tile scatter where deserts, plains, lakes, and grasslands all exist side-by-side throughout. I feel like what makes real-world maps interesting is that they have distinguishing geographical characteristics, distinct and largish climate zones, and features (like the Himalayas or Andes or Sahara) that can strongly affect the political, economic, and military flow of the game. And, of course, there are issues with balance.

    Ozzy seems to have done a top-notch job balancing the Earth map, so I'm sure he could balance a pangaea map as well, but the base map would be so dull and vanilla-typical that it'd be less than thrilling to play. And I've played a pangaea MP game before that went well, but in general I'd like something with a bit more spice.

    Also, an 18-civ pangaea can really suck for people crammed into the middle and beset on all sides unless there are some really creative and well-placed terrain features like large mountain ranges, lakes, deserts, etc, that make for natural barriers/borders.

    Suggest if Ozzy is going to edit a premade map script, he goes with perfectworld2 (easily customizable through python) or something like that which produces realistic landmasses, climate zones, tectonics, etc. These scripts tend to require more balancing/editing to be fair, but I think they'll be more interesting than vanilla scripts. You can get a pangaea out of them as well.

  17. #77
    LzPrst
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    I will join!

    Suggestion for map:
    Archipelago set at low sea level and big islands would result in several smaller landmasses.
    Navy wars would be cool?
    Diplogamer formerly known as LzPrst

  18. #78
    OzzyKP
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    My map suggestion: Mediterranean.

    1. Real world.
    2. We've never done it before.
    3. We've never done an inner sea map and could also accomplish the goal of cool naval wars.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  19. #79
    Inca (DoE)
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    That would work well also, I think.

  20. #80
    OzzyKP
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    Updated Player List:

    Robert Plomp
    2metraninja
    Dick76
    Toni
    deity
    St Jon - No Real World Map
    OzzyKP - No Non-Real World Map
    dot80
    EvaldsUrtans
    mzprox?
    Rakird
    PMBMaker
    DNK
    Timbi
    Calanthian
    LzPrst
    (I'm not counting England or Inca, even though they have posted here, I assume they already volunteered under their real name)

    Map Options:

    Mediterranean
    Archipelago set at low sea level
    Huge Pangaea with standard resources


    (Other earlier map suggestions: Japan, Terra Huge ozzy-crafted map, Africa, Asia, Europe)
    Last edited by OzzyKP; March 3, 2011 at 13:17.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  21. #81
    OzzyKP
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    Though if we have so many players, I might lean more toward Europe. We might have enough players to fill out the land adequately. Perhaps bring in some custom civs.
    Last edited by OzzyKP; March 3, 2011 at 13:29.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  22. #82
    Timbi
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    All sounds good!

    Map types sound good, excited to play!

  23. #83
    dot80
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    I vote Mediterranean (or other inland sea map), or Pangaea. Also a continents one where we could colonize would be cool, thats always my favorite part.

  24. #84
    St Jon
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    Why this utter obsession with a 'Real World' Map? The current Diplo is being played on such a map so it is hardly something untried before.

    I have played in a Mediterranean PBEM and quite frankly see little advantage in such a concept. If it is to be 'Real World' then it must be whole planet or you will end up with a 'death-match' on a flat map. Utterly surrounded; what chance do the Romans have? This is a non-tiered game so anyone could pull out a short straw and face a slow death from very early in the game. As for Panagea; it is an even worse recipe for a death-match which might suit a Rah Saturday Night game but hardly is likely to produce entertainment for a dozen people over a period of months.

    If we have a 'Real World' map then let the players be spread across it with the natural resources as per the Real World. I think it would need to have Russia divided into its' old kingdoms and China could represent a problem as well. It is important to be fair to everyone, good or bad, and having large uninhabited continents that only a couple can reach early whilst others struggle with war from the start is no recipe for fun.

    Most important of all is that with this number of players the map must be really big to give all a chance to establish themselves.

    I have already stated my preference for no random events as well as no 'goodie huts' and I would like to add no barbarians to that. Random luck should not play a part in an MP game.

    I still reckon that, real world or not, the map should be toroidal.
    “Quid latine dictum sit, altum videtur”
    - Anon

  25. #85
    OzzyKP
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    Why such utter contempt for the idea of doing a real world map?

    Some of us are bored of playing the exact same kind of random map we've been playing for 5 years straight.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  26. #86
    Inca (DoE)
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    Indeed, Inca have already posted with "normal" name, not that Inca care much for anonymity.

    Agree on no goodies/randoms. No barbs is okay. Inca are sick of dealing with barbs after playing current DoX on an entire continent alone. Barbs is also okay.

    I think a large part of having an enjoyable MP game with so many people is multiple landmasses, geographical areas, and plenty of ocean so people don't get "trapped" inland between multiple powers. That and not a vanilla/BtS map script.

    OT: if anyone wants to do a succession "PBEM" with Inca, let Inca know. Good way to prepare, and Inca expect we will talk (not in third person) a good bit about strategy. Inca are roughly monarch level player with many gaps in ability. Something like you take 5T, email me the save, I do 5T and email it back. Good strategy discussions in the mix also. Good way to see how another player tackles the same challenges. Prefer someone of comparable skill level so we can both gain, but of course a deity player is also welcomed (as are prince and lower players). Can do multiple people for the succession also.

  27. #87
    Timbi
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    Quote Originally Posted by Inca (DoE) View Post
    OT: if anyone wants to do a succession "PBEM" with Inca, let Inca know. Good way to prepare, and Inca expect we will talk (not in third person) a good bit about strategy. Inca are roughly monarch level player with many gaps in ability. Something like you take 5T, email me the save, I do 5T and email it back. Good strategy discussions in the mix also. Good way to see how another player tackles the same challenges. Prefer someone of comparable skill level so we can both gain, but of course a deity player is also welcomed (as are prince and lower players). Can do multiple people for the succession also.
    I am interested!

  28. #88
    Inca (DoE)
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    Okay. I will wait to see if any more are interested. A few days (I can always do multiple games with different people: I have the free time). If you like, we can also make it somewhat public, and post updates in this forum if that's okay. Or not if you prefer, just an idea. I'll try to not post about it more in this thread to keep things on topic.

  29. #89
    India (DoE)
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    mispost
    Last edited by India (DoE); March 4, 2011 at 13:53.

  30. #90
    Timbi
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    Offtopic, @ Inca:

    I lost my reply to your PM due to post count, then I typed a new one and I don't think it sent? Let me know if you got it..

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