Results 1 to 7 of 7

Thread: Question about some Believers and Cyborg options

  1. #1
    Settler
    Join Date
    05 Dec 2010
    Posts
    3
    Country
    This is yachsmit48's Country Flag

    Local Date
    May 24, 2012
    Local Time
    09:04

    Question Question about some Believers and Cyborg options

    Hi, i have a question.

    2) Where I can change Cybernetic Consciousness option about stealing technology when capturing a base (^Can steal technology when capturing a base)? Or can I add this option to other faction?

    Help, please...
    Last edited by yachsmit48; December 5, 2010 at 04:40.

  2. #2
    King vyeh's Avatar
    Join Date
    21 Dec 2005
    Posts
    2,350

    Local Date
    May 24, 2012
    Local Time
    10:04
    Look in the faction file (I believe it is Cyborg.txt) in your directory. You should see something near the beginning that looks like "STEALTECH, 0" or such. If you remove this, the Cyborgs would no longer have this option. If you added this to another faction's file in the same way, then that faction would have the ability. Let me know if that is not a sufficient explanation and I or someone else will expand the explanation.

    Welcome to Apolyton!

  3. #3
    Settler
    Join Date
    05 Dec 2010
    Posts
    3
    Country
    This is yachsmit48's Country Flag

    Local Date
    May 24, 2012
    Local Time
    09:04
    Thanks for greeting, vyeh! I can't find such word in my cyborg.txt file. All I found is:

    #CYBORG
    The Cybernetic Consciousness, The Algorithm, Consciousness, F, 1, Aki Zeta-5, F, -1, 0, 1, 0, 1,
    TECH, Physic, TECH, InfNet, IMPUNITY, Cybernetic, SOCIAL, ++RESEARCH, SOCIAL, ++EFFIC, SOCIAL, -GROWTH
    Future Society, Cybernetic, GROWTH
    Politics, Fundamentalist, nil

    What does absence of this mean? That cybernetic doesn't steal tech after capturing bases? Or maybe this option is documented everewhere else?

    I found this string at the end of my alphax.txt file (Factions -- Names & personalities):

    ; TECHSTEAL = Faction steal a tech when it captures a base. Parameter is ignored.

    So it is written that parameter is ignored. Maybe TECHSTEAL doesn't work at all?

    P.S. I would like to make program, that randomly generate faction's characteristics. And this question intrigues me.

  4. #4
    King vyeh's Avatar
    Join Date
    21 Dec 2005
    Posts
    2,350

    Local Date
    May 24, 2012
    Local Time
    10:04
    What it means is that TechSteal is hardcoded into the Cyborg faction, so it can't be removed.

    Edit: Answer above is incorrect. See Petek's post below

    For other factions, you would add ", TECHSTEAL, 0" to the line containing TECH, SOCIAL to give those factions techsteal ability.
    Last edited by vyeh; December 9, 2010 at 14:40. Reason: Noted incorrect answer

  5. #5
    King Petek's Avatar
    Join Date
    28 Jul 2000
    Location
    Berkeley, CA
    Posts
    1,064
    Country
    This is Petek's Country Flag

    Local Date
    May 24, 2012
    Local Time
    07:04
    I'd like to offer another explanation for the lack of a TECHSTEAL option in the OP's cyborg.txt. Here's the relevant line in my txt file:

    TECH, Physic, TECH, InfNet, IMPUNITY, Cybernetic, SOCIAL, ++RESEARCH, SOCIAL, ++EFFIC, SOCIAL, -GROWTH, TECHSTEAL, 0

    I dug around and found that the TECHSTEAL option was missing from the original release, but was added via a patch (TECHSTEAL not working for cyborgs was a known bug in the original release). Perhaps the OP is using an unpatched version, such as the Sold-Out version.
    "The avalanche has already started. It is too late for the pebbles to vote."
    -- Kosh

  6. #6
    Settler
    Join Date
    05 Dec 2010
    Posts
    3
    Country
    This is yachsmit48's Country Flag

    Local Date
    May 24, 2012
    Local Time
    09:04
    thanx, now clear for me

  7. #7
    King vyeh's Avatar
    Join Date
    21 Dec 2005
    Posts
    2,350

    Local Date
    May 24, 2012
    Local Time
    10:04
    I'm glad we were able to help. By the way, Petek is a moderator of the Alpha Centauri forum at Civilization Fanatics's Forums. However, like me, he keeps an eye on this forum, where we both have been very active for years. Please feel free to ask us any additional questions!

Similar Threads

  1. Cyborg
    By Gangerolf in forum Off Topic
    Replies: 44
    Last Post: August 30, 2005, 12:32
  2. Help: Cyborg SP crash
    By Net Warrior in forum Alpha Centauri
    Replies: 5
    Last Post: September 7, 2004, 11:11
  3. a question about Edit Options | Style
    By Oldenbarnevelt in forum Apolyton/Community-Archive
    Replies: 3
    Last Post: May 28, 2002, 20:47
  4. Cyborg blues
    By D4everman in forum AC-General/Help/Strategy-Archive
    Replies: 8
    Last Post: July 11, 2001, 14:51
  5. unofficial GAME OPTIONS, PREFERENCES, & UNIT OPTIONS
    By Theben in forum Civ3-The List of Ideas for Firaxis - Archive
    Replies: 22
    Last Post: August 13, 1999, 06:27

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •