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Thread: Personalities.txt

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    Martin Gühmann
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    Post Personalities.txt

    \CTP2_DATA\DEFAULT\AIDATA\Personalities.txt

    This file define the personality attributes for various personalities. The personality names are referenced from Strategies.txt.
    [table]
    VariableDescriptionExplorationSets the rate and distance the AI wants to explore. Valid values: Far, Near & Wide.ExpansionSets the rate the AI desires to expand its borders. Also effects the distance between settled cities. Valid values: Minimum, Average & Maximum.DiscoverySets the default state for the Strategies. Effect of these default states is defined in Strategies.txt Valid values: Scientist, Military, Economic, Ecotopian & Diplomatic.ConquestSets the desire to resolve disputes through war or diplomacy. Valid values: Passive, Neutral & Lawful.TrustworthinessSets the likelihood for the AI to break agreements. Valid values: Lawful, Neutral & Chaotic.AlignmentSets the willingness of the AI to attempt actions that would cause a regard loss. Valid values: Good, Neutral & EvilStrongGreetingString ID of greeting message to be sent when stronger than an opponent. String must be defined in one of the string files. (dip2_str.txt for CTP2 greeting messages)WeakGreetingString ID of greeting message to be sent when weaker than an opponent. String must be defined in one of the string files. (dip2_str.txt for CTP2 greeting messages)ThreatFollowThroughPercent chance to follow through on threats. Valid value: 0.0 - 1.0DescriptionString ID of description string that is displayed in the Intelligence window. String must be defined in one of the string files. (gl_str.txt for CTP2 description strings)[/table]

    Example:
    PERSONALITY_GHANDI
    {
    Exploration: Wide
    Expansion: Maximum
    Discovery: Diplomatic
    Conquest: Passive
    Trustworthiness: Lawful
    Alignment: Good
    StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
    WeakGreeting DIP_GREETING_FIRST_FOREIGN_2
    ThreatFollowThrough 0.9
    Description PERSONALITY_GHANDI_DESCRIPTION
    }

    Last edited by Martin Gühmann; December 4, 2010 at 20:51.
    Civ2 military advisor: "No complaints, Sir!"

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