This file define the personality attributes for various personalities. The personality names are referenced from Strategies.txt.
Variable Description Exploration Sets the rate and distance the AI wants to explore. Valid values: Far, Near & Wide. Expansion Sets the rate the AI desires to expand its borders. Also effects the distance between settled cities. Valid values: Minimum, Average & Maximum. Discovery Sets the default state for the Strategies. Effect of these default states is defined in Strategies.txt Valid values: Scientist, Military, Economic, Ecotopian & Diplomatic. Conquest Sets the desire to resolve disputes through war or diplomacy. Valid values: Passive, Neutral & Lawful. Trustworthiness Sets the likelihood for the AI to break agreements. Valid values: Lawful, Neutral & Chaotic. Alignment Sets the willingness of the AI to attempt actions that would cause a regard loss. Valid values: Good, Neutral & Evil StrongGreeting String ID of greeting message to be sent when stronger than an opponent. String must be defined in one of the string files. (dip2_str.txt for CTP2 greeting messages) WeakGreeting String ID of greeting message to be sent when weaker than an opponent. String must be defined in one of the string files. (dip2_str.txt for CTP2 greeting messages) ThreatFollowThrough Percent chance to follow through on threats. Valid value: 0.0 - 1.0 Description String ID of description string that is displayed in the Intelligence window. String must be defined in one of the string files. (gl_str.txt for CTP2 description strings)
Last edited by Martin Gühmann; December 4, 2010 at 19:51.
Civ2 military advisor: "No complaints, Sir!"