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  • Production strategies

    There are two types of very powerful production city sites that don't seem like it at first.

    The Fishy Seaport

    Early game look for fish (try and get at least 3 or 4 tiles), which is a nice resource in its own, combined with a lighthouse you get 4 food on one tile, and with a work-boat 3 gold. Very nice! But it doesn't stop there. Go for Navigation as soon as possible. Once you get it all of a sudden all that fish gives another 2 hammers And because the lighthouse gives you 2 food on a water tile you've got a very powerful production city indeed! The fish gives you the possibility to support several mines. This is without wonders (like the colossus) which would give every ocean tile a 2F 2G thanks to the lighthouse!
    Another thing is that fish tiles are pretty common and getting three in a city's radius isn't that hard, and it'll pay itself tenfold!

    The Plain(s) City

    Go for a huge barren plain, preferably (but not necessary) with a river running through it. Now make every tile a farm, Every tile can support itself and gives you 2F 1H and any near the river a bit of gold. The interesting thing is that with a bit of tech it quickly goes up to 3F, get a golden age and all of a sudden you've doubled your productivity. It quickly becomes more powerful than the usual hills + grasslands, especially combined with a golden age strategy. That unassuming plain that no-one liked can become a very nice production powerhouse and reminds me a bit of the good old cottage industry of CIV.
    Last edited by Lord Byte; October 1, 2010, 14:51. Reason: Correction: only ocean resource tiles get two hammers from Seaport.
    --< If Brute force isn't working, you're not using enough! >--

  • #2
    Agree on the plains - actually even without rivers. Obviously a lot of plains next to a river in combination with Civil Service (+1 food for farms next to a river) and a Golden Age are optimal, but even like that a couple of farmed plains, together with a mine or two (maybe a granary in teh city) goes off especially in a Golden Age.

    Civ4 this is not, one wants food, but it´s not only about food anymore since the awesome mechanic of Slavery got murdered somewhere in the transition from Civ4


    The Fishy Seaport seems .. fishy

    The Sea Port gives +2 hammers to sea resources, not sea tiles if I understood that correctly. So only your fish/whale/pearls are boosted, not the normal water tiles though. Obviously if you hav a city with 4 or even 5 sea resources it can still be a good way of setting up a good production city the way you described it.

    I´m not sure though it´s worth researching Navigation with a priority "just" for that.

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    • #3
      It's very hard to beeline for something unless you can get a couple of wonders, you'd fall behind in other ways, but it's definitely worth to prioritize it. I'm pretty sure it was every worked sea tile that gave me 2 hammers, although I don't have the save to verify. It outproduced my capitol even though it was located in a tundra... I almost reached seaport in my current game and I'll let you know (with screenie).
      --< If Brute force isn't working, you're not using enough! >--

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      • #4
        I'm 99% sure Jobe is right, but I haven't been fortunate enough to find any coastal spots with abundant fish to make a seaport worthwhile, so I can't be certain.

        There is one in my current game, potential for 5 or 6 sea resources, but I'll have to escort a settler past the damned Iroquois and Persians to get at it, and I'm trying to go cultural... probably not the best strategy given my civ... I almost always go random to force me to try new things, this time I'm Japan.
        "My nation is the world, and my religion is to do good." --Thomas Paine
        "The subject of onanism is inexhaustable." --Sigmund Freud

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        • #5
          I don't think that anyone disagrees over the seaport thing (it does only work with sea resources, I build them in some ports) but I'd like to know where he's finding these cities with four or five fish! I guess on tiny islands, it would really make them worthwhile. Either way, I think this is a good strategy if you happen across one of these cities, maybe on the tip of a peninsula or a strategic island.

          Unfortunately Civ V doesn't really reward having strategic islands like IV would have. At this point, there's not a lot of AI participation in sea warfare...
          What's up, hot dog?

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          • #6
            Try playing against Dido in an AI game if you want sea warfare...granted she is not a human but can still crank em out!
            The journey itself is the thing~Odysseus

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            • #7
              Your Marketing Product Strategy should include one of life's needs. Those two absolute needs are air and money. Can you try marketing air? Probably focus on the other. Yes, you should market something that is a need and an asset.

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              • #8
                well manage

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                • #9
                  what mean of jobe i can not understand

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                  • #10
                    dido i not well established game come to join me in facebook as a challenger 8 ball pool

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                    • #11
                      Originally posted by Lord Byte View Post
                      It's very hard to beeline for something unless you can get a couple of wonders, you'd fall behind in other ways, but it's definitely worth to prioritize it. I'm pretty sure it was every worked sea tile that gave me 2 hammers, although I don't have the save to verify. It outproduced my capitol even though it was located in a tundra... I almost reached seaport in my current game and I'll let you know (with screenie).
                      yes iam agreed with you

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                      • #12
                        Originally posted by pdxsean View Post
                        I don't think that anyone disagrees over the seaport thing (it does only work with sea resources, I build them in some ports) but I'd like to know where he's finding these cities with four or five fish! I guess on tiny islands, it would really make them worthwhile. Either way, I think this is a good strategy if you happen across one of these cities, maybe on the tip of a peninsula or a strategic island.

                        Unfortunately Civ V doesn't really reward having strategic islands like IV would have. At this point, there's not a lot of AI participation in sea warfare...
                        such a nice i really love it

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