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Cool, Resizing the Mini-Map?

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  • Cool, Resizing the Mini-Map?

    Browsing through the config.ini file, I came across this:

    [MiniMap]

    ; Mini-map width.
    Width = 320

    ; Mini-map height.
    Height = 190

    ; Thickness of camera rectangle, in pixels
    CameraRectThickness = 10.000000

    ; If ratio of explored area to visible region size is less than this (on both axes), do not draw camera rect.
    CameraRectThreshold = 1.000000

    ; Extra space, in pixels, to leave on edge of explored region
    ExploredRegionGutter = 20.000000

    ; Alpha value for fog
    FogAlpha = 1.000000
    I haven't adjusted any of these yet, but it seems like it makes it pretty easy to resize the mini-map. Neat.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  • #2
    Interesting, if I make FogAlpha = 0, should I be able to see all terrain from the beginning as if there is no FoW?
    The whole problem with the world is that fools and fanatics are always so
    certain of themselves, but wiser people so full of doubts.
    -- Bertrand Russell

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    • #3
      Originally posted by MxM View Post
      Interesting, if I make FogAlpha = 0, should I be able to see all terrain from the beginning as if there is no FoW?
      Not quite, there is a difference between, unexplored and Fog of War. Basically, with what you have in mind you would get a situation like in Civ2. There you had FoW, but it was not dimmed, so no difference between the hexes you can see and those you know of but are currently out of your view.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

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