
That would be a joke. Ozzy was one of the worst players in Civ2 and the only reason he was able to win in Civ4 was for the very reason I hate that game; it equalizes players. All you have to do is look at the mechanics and fundamentals of the game to realize that the game punishes the leading player very harshly which is why you almost never saw any sort of lead form in games unless it was a CTON style of game spanning many turns.

Seriously how old are you?
You have certainly won the game of board warrior. Pat yourself on the back and scuttle off now.

The man believes that II was the Pinnacle for CIV.
That is the fact that he should be judged upon.
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
Baron O RIP.

I tried again. This time it was better.
Still, I reckon the most fundamental difference in the default settings is the vastness of the maps and the slow tempo of filling them out. I feel that the number of civs and minor states should be at least +50% on any setting to have any pressure on borders. I played standard and by 400BC none of us had more than two cities, with vast unclaimed lands inbetween. This is why the 'feel' of previous civs is absent, there is no landgrab and no incentive to go to war over some land. While this was surely exaggerated in some of previous iterations, current default settings are creating 'empty' worlds. This was on King.
So I guess 9 civs on small and 12 on standard might do.
Anyway, thank you for your polite reply. Please tell the guys in Firaxis that having wants/gives resource screen is a must (ala BTS).
Who was it thrashed EoN (he was HappySunshine at the time IIRC) at civ3? My memory says nbarlcay, but I might be wrong. His complaint then was exactly the same - that it wasn't civ2, and that (amazingly) his civ2 strategies didn't work in a completely different game. IIRC he argued at the time that, just like in this thread, he was actually the better player and had better strategies, but the other person one the game by understanding the rules better. Clearly bad game design
I wonder when the civ 5 version of this cyclical story will take place.
You're on to an important point about the size of maps and when the feeling of pressure kicks in. In the meantime, definitely keep trying different combinations of maps size and CS / Major Civ #s. I have come to enjoy the different pacing of the early game, but I don't like ANY game to go on too long without some serious entanglements. I suspect that as the AI matures, we'll see something less forgiving than what we have at the moment.
I'm also a UI guy and absolutely believe that we need a lot more help figuring out things like wants/gives. Almost certainly we'll see more of those type of screens (based on how things developed to BtS).
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.

"I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger

He had a week where he appeared in civ4 times and was trying to tell everyone that picking Holy-Rome and rushing for Engineering was unbeatable in an Ancient start duel. He got thrashed a couple of times, whined a lot and disappeared again. I played him as well back then - it´s interesting to see he´s pulling this routine off for years now![]()
Last edited by jobe; September 22, 2010 at 14:09.

Too bad I never played Civ3 Mp. My experience with CIv3 MP was PTW release and I saw they didn't have a working chat, so I went right back to AOC. I completely skipped Civ3 and went for Civ4.Who was it thrashed EoN (he was HappySunshine at the time IIRC) at civ3? My memory says nbarlcay, but I might be wrong. His complaint then was exactly the same - that it wasn't civ2, and that (amazingly) his civ2 strategies didn't work in a completely different game. IIRC he argued at the time that, just like in this thread, he was actually the better player and had better strategies, but the other person one the game by understanding the rules better. Clearly bad game design
I wonder when the civ 5 version of this cyclical story will take place.
That was after I got tired of winning with Rome. Sorry, but Civ4 is boring to begin with and spamming out praetorians and **** is even more boring. Also, we played Jobe and you managed to take a city USING ROME BTW but somehow you sucked so bad that you lost your entire stack in the process and allowed me to get fully upgraded landschneckts with forges in my cities. LOL NICE JOB LOSER! Then you quit the game and said you had to leave because you were going out with your girlfriend, which everyone knows you don't have one. I go out into lobby and there you are already joining another game. You later claimed that the game was just no worth your time because you had it so won. You suck, and everyone in Civ4 knows it.He had a week where he appeared in civ4 times and was trying to tell everyone that picking Holy-Rome and rushing for Engineering was unbeatable in an Ancient start duel. He got thrashed a couple of times, whined a lot and disappeared again. I played him as well back then - it´s interesting to see he´s pulling this routine off for years now


Civfanatics is the commie site which bans on sight (and thus have a lot of activity too, as newbies feel more accepted), approach here is more liberal, and for me more fun. After all EoN is just out in force as usual and some of us are enjoying it (I am sure I'm not the only one)
btw historically, it was a bit of an event when he lost, fun to read all the excuses and the gloating from all involved sides.
Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

Im tickled to death with the game thus far, soon headed hom for a good 5-7 hours worth if nothing comes up!!
Im sorry ole EoN doesnt enjoy but I do, just as game ships![]()

I think there are plenty of options for getting lots of cities, and I only played the demo. I had no trouble building 7 happy cities by 1AD on the hardest difficulties. You need to use piety and go for techs that give you your luxuries first, not to mention actually build happy buildings.

To say that civ has a vast majority single-player base is like saying that china has mostly chinese people in its borders. The majority of the player base is a biproduct of the game design, not vice versa. IF the game had better multiplayer support, it would be a very strong multiplayer game, and frankly the multiplayer gaming community in general is extremely large and devotes much more time to gaming than single player casuals. Not to mention that a well balanced multiplayer game would still be as fun for singleplayer, while the opposite is not true in any way.


Atomation...who are you? Why is there this lone voice of reason in a sea of fanboy insanity? It's lost though because the reality is that as long as Sid Meier is at the helm you will have each release more simplified than the last with more problems than the last as Comrade Sid thinks people want simple games with no multiplayer. As someone said on civfanatics, the real genius behind civ was Brian Reynolds.
Actually, a number of MP considerations simply don't work in SP, either. Think of Diplomacy as an obvious example, and certain strategies or play styles from MP, even if "ported" perfectly in the SP AI simply wouldn't appeal to a lot of SP people. Not because MP is somehow "better" - but because the very nature of competitive human to human play is its own world. I used to play RTS's competitively as part of a clan, and I love it! I don't want or need that with my Civ games, but that's just me.
The point is that there are enough points of serious convergence that doing EITHER one very well takes a tremendous commitment of time and resources. Doing BOTH well - and imagining that a person could go in and out of SP/MP somehow seamlessly - is an order of magnitude more difficult. Perhaps impossible.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.

Diplomacy is a bad example, because MP diplomacy is exactly what you'd get in SP if the AI understand game theory.
The point is that there are enough points of serious convergence that doing EITHER one very well takes a tremendous commitment of time and resources. Doing BOTH well - and imagining that a person could go in and out of SP/MP somehow seamlessly - is an order of magnitude more difficult. Perhaps impossible.
The good players can do that...but again, that comes down to the AI being a bundle of subroutines instead of a fully cognitive mind.
Still, when a game is released and you are saying that you need to increase the difficulty, you have done something that is at the very least different to the last great release that was CIV, where everyone had to decrease difficulty, and people still aren;t consistently beating diety after 5 years.
You just wasted six ... no, seven ... seconds of your life reading this sentence.

Civ2 was able to do it just fine. Then again, that was Brian Reynold's creation. Face it, Sid Meier is a fraud undeserving of his reputation. As soon as he took the helm and Brian Reynolds left the game was completely down hill from there.

IMO PBEM is a fun MP port of SP gameplay. But it requires heaps of patience even in scenarios, so it's not for everyone.
Seriously. Kung freaking fu.

You've apparently lost your sense of wit over the years Ming if you find that to be funny. Not surprising since I must question the sanity of someone who would voluntarily live in Chicago anyway and become a moderator on a forum.

Ming, can you explain to this guy that Chicago is overflowing with young beautiful women?
Which it never will, of course (not in our lifetimes, anyway). I love the idea, though.![]()
Sorry, I meant the developers, not the players. Of course many players go in and out of MP/SP. Sadly on the development side, it's simply a false comfort to think that a great SP game just magically becomes a great MP game or that a great MP game by definition makes for a great SP game. Just not reality, at least in a Civ context. Both SP and MP can and should offer something that utilizes the best aspects of those different environments. I suspect that if Firaxis decided to make a dedicated MP game from the ground up, built by MPers for MPers, it would rock. But it also will never happen if history is any judge.The good players can do that...but again, that comes down to the AI being a bundle of subroutines instead of a fully cognitive mind.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.

Trying to provoke negative attention from people, by insulting them as you have taken to doing, is not psychologically healthy. You were on better ground when you were slamming Civ 3,4 and 5 rather than trying to slam fellow board members here. (Or trying to slam Mr. Meier, either).

I have to agree. It's just boring with nothing engaging or interesting happening. I know they dumbed it down so that retards and 5 year olds can play the game without having to ever think about anything but the result is just uninteresting and the UI would never work in MP. It's like they took everything good out of Civ4 and then only put the bad aspects into Civ5.
"Our scientific power has out run out spiritual power. We have guided missiles and misguided men." - Martin Luther King Jr.
"A cynical, mercenary, demagogic press will produce in time a people as base as itself." - Joseph Pulitzer

C4 vanilla was actually pretty crap with the AI...but it was a step up from C3. I still remember the communal "D'oh" moment when someone massively abused the fact that horses were always visible at hte start of the game. I don't think C5 has a whole quite that large , but it still seems to have all of these nigly small ones that just seem worse than C4 did at the start. Sure, they can get ironed out, but I think you have further to go than C4 did to being polished...
You just wasted six ... no, seven ... seconds of your life reading this sentence.
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