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Thread: Destiny of Empires [Diplo Game] [Organization Thread]

  1. #1381
    Inca (DoE)
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    Quote Originally Posted by India (DoE) View Post
    So in other words, Japan, India and Mongolia was supposed to be forced to make war on China and not aim for peaceful development?? How silly of Mongolia to make the Pyramids, they were "supposed" to make an all out army and invade China." Seriously!?
    Quote Originally Posted by Otts
    Not necessarily War, but certainly not the peaceful conciliatory stance that Japan and India took (AND CONTINUE to take). All three of you have only one direction to expand where there is ample resources... that was toward China... but two nations continually choose to instead go into their respective corners and leave China alone... Who's fault was that? Certainly not Russias' or Arabia's fault, and certainly not the mapmaker's fault. I mean the Mapmaker practically gave you guys a neon arrow pointing towards China... you just choose to ignore it out of fear.
    After careful map review, I revise my stance on Mongolia: they weren't an early game counter to China but a mid and late game counter. They had a TON of room to expand to in the NW/N/NE and a very natural border with China. But, basically, yes, not necessarily militarily, but at least aggressively REX in the early game.

    But, otherwise, Otts' critique is about what I'd say. Mids are hugely expensive especially without an IND trait or stone, and counter-productive, imo, when you're as food-poor as they are.

    Also, how is a civ which has very few resources compete against one that has more than twice as many?
    I have like 14 resources total, you have 5 ancient resources in your capital's BFC :?

    You say that Japan and India should have done something about it, well first of all, I took over India AFTER China had city spammed to contain India AND city spammed to contain Mongolia, all at a time when India had NO military due to Arabia's recent invasion.
    First, what city was it they attacked again? I forgot.

    Second, that's not Ozzy's fault. There's really no way to expect them to cross a veritable desert to go after the subcontinent, especially with the T1/2s all around them. Their play was very odd, imo, but perhaps not, I wasn't there...

    It is difficult to catch the metaphorical ball when your enemy so greatly outstrips you in early production.
    First 3-4 cities between you and China are nearly even. Your capital is better than theirs, Japan's capital is also a powerhouse. A lot of China's resources are calender-meh. You should have been expected to make a solid border with Arabia and then focused on China. Instead... ???

    but has the map maker seriously designed the map to be balanced on the premise that all neighbours of China would attack her?
    Not that exactly, but something like it, yes.

    A civ with vast resources and a defensive advantage? That was the premise for balance? Why did the map maker block in India completely with only 2 land exits? One of which is as close to China's capital as it is to India's?
    First, diagonals are 1.5 tiles in this game... so it's farther. I know you don't like it, but it's true. Second, galleys. Third, then settle that bloody site ASAP. No reason Guangzhou shouldn't have been your #2 city, or an early #3, or then later captured. Blame the first player.

    You've had every chance to take it again, especially with Mongolia knocking out half of China's army and taking 2 of their cities. Yet... no, nada. Okay, fine, play the peacenik, it's a full diplogame, nothing wrong with it, and I'm certainly not going to say that's an issue, it's not... Just stop complaining basically because you're playing very suboptimally from a pure MP game perspective and one of the other players is running away with local domination.

    A. All her neighbours should be aggressive
    B. All her neighbours should be skilled players
    C. All of those neighbours should be more inclined to deal with each other than with China
    D. China's initial headstart would NOT enable them to gain a production advantage which they could use to seize strategically valuable positions
    E. China would not be conducting any diplomacy to make her safe from harm.
    F. China's superior production and tech would not make them too scary to attack for nations that were poorer?
    A) Yes, they're human.
    B) Yes, they're T3, T4 is for the idiots
    C) If China's going to dominate if they don't, yes.
    D) They had no initial headstart. Your capital is better, nuff said.
    E) You could do the same.
    F) Again, at the onset this was not an issue, and only became an issue later due to being outmaneuvered and an unexpected externality (Arabia).

    Be thankful your civ isn't stretched out along a 30-tile long and 1-tile deep coastal strip with about 8 resources in that area, with an interior covered in plains-jungles and almost resource-bare

  2. #1382
    India (DoE)
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    1 Quick question: How often in a diplogame does a group of smaller nations win against a larger one in a war? And how easy is it to get a small nation to take that huge risk and go after a bigger nation (even with allies?).

    Response to Inca:
    A. Yes, human, not pre-programmed. Aggression is a risk, and many humans will avoid risky behaviour if there is an alternative. Your presupposition is that all three neighbours would be aggressive risk-takers, and none of them peaceful builders. You say that Mongolia should have acted like Mongolia, but what about India? Should I have acted like... Mongolia? What about sea-faring isolationist Japan? Should they have acted like Mongolia? Mongolia DID act like they were supposed to and fight China. But with the ridiculous advantage China had, they fought them off (the Russians not being a help to balance either). India and Japan acted "according to history".
    B. Again, ALL 3 neighbours would have to be smart enough to realize that they would be better off challenging China by military might. If ONE of them decided to be friends with China it would be 1 very rich civ + 1 not so rich vs 2 not so rich. Your assumed responses of the 3 roundlaying nations is flawed. You assume that they would react like top level players going straight for the money. Yet as you admit yourself, they are the mid-level players. Mid-level players might not realize these things (as they obviously did not).
    C. Again, related to A and B, not only would all THREE people have to come to the same conclusion, but they would have only have done so if they were good players. But as you have said, they are mid-level players.
    D. Beijing has 8 resources, Delhi has 5 or six. I can't seem to connect to the game so I can't check. But you are absolutely right, the original Indian player should have immediately taken the Guangzhou area. But a mid-level player obviously did not realize the huge strategic significance it had.
    E. I HAVE been conducting diplomacy to keep myself from harm, the point is that it is far easier to make deals to keep yourself safe than it is to build an offensively purposed military alliance. Especially when that military alliance has to be with TWO other players. Keep in mind, a single trade-off with one of the 3 would keep China safe. It would require a very skilled player to realize the discrepancy between a short term gain and the long term gain. Keep in mind also that if the attacks had failed the 3 nations would have been completely screwed in terms of peace-time development.
    F. Again, the mapmaker based the entire balance in the east on human beings being rational and logical. Have you met humans?

    As for my inactivity against China it should be obvious as to why, there is NO way I could ever challenge them even WITH the Mongolians fighting them in the north. Partly because of the ease they had in seizing Guanzhou which makes any attack practically impossible.

    Also, you say that diagonal tiles are "further in distance" than regular ones? Allow me to ask you this in practical terms: Does it take longer to move a settler 10 diagonal squares to a given square than it does to move 10 squares from left to right? If the answer is no, then for practical effects and purposes the distances are the same. If it takes China 5 turns to move to Guanzhou and India 5 turns to move to Guangzhou (from their respective capitals), how can you say that one is further? Your point is moot.

    Did you look at India at startup? More than half of it was jungle.

  3. #1383
    France (DoE)
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    Russia, the Turks, and India are all logged into the game together! What evil plot are they cooking up now?

    (watch out China .....)


  4. #1384
    Ottoman Empire (DoE)
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    Turks were trying to finish their turn when when India and Russia conspired to crash the game before Turkey could actually finish the turn... Poor poor downtrodden Turks

    All joking aside, game is crashed and needs reloading so I can actually finish my turn

    @ India - Well I guess since China is so strong and you are so weak, and China has all the resources sand all the best land, so it was inevitable that they would win anyway... and afterall you are just a Mid-level player, so you cant possibly be expected to figure any way to change the balance, plus the fact that are obligated to fufill India's "historic role" and modern day role and reputation as a peaceful friendly nation... you might as well sit back and watch China win... Good luck with that

    (... As an aside, I think you are confusing India's history with Ghandi ... sure Ghandi was a man of non-violence, but that is a very very small part of Indian history... see the history of the Mauryan Empire: http://en.wikipedia.org/wiki/Maurya_Empire or;

    the ongoing Indian-Pakistani conflict: http://en.wikipedia.org/wiki/Indo-Pa..._and_conflicts

    India is not a peacenik country... far from it... India is one of the world's few Nuclear Powers...)
    `
    So in summation... you have persuaded me that your position was completely and utterly hopeless from the start, and despite excellent play by you, you are irreparably thwarted by insurmountable and irreversible odds. China is unstoppably destined to win the game, and the mapmaker planned it to be so... that is how you feel, and no one can change your mind...

    So my question is... What do you expect the rest of us to do about it?
    Last edited by Ottoman Empire (DoE); April 15, 2011 at 16:35.

  5. #1385
    Robert Plomp
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    It wasn't really crashed, but India's login failed to create an autosave, which caused a pop-up window, which pauses the game.
    It's ongoing again now. Nothing is lost.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  6. #1386
    France (DoE)
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    Quote Originally Posted by Robert Plomp View Post
    It wasn't really crashed, but India's login failed to create an autosave, which caused a pop-up window, which pauses the game.
    It's ongoing again now. Nothing is lost.
    And here I thought it was fail-safe mechanism to deal with the evil-doers.

  7. #1387
    Ottoman Empire (DoE)
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    Quote Originally Posted by France (DoE) View Post
    And here I thought it was fail-safe mechanism to deal with the evil-doers.

  8. #1388
    OzzyKP
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    Quote Originally Posted by India (DoE) View Post
    1 Quick question: How often in a diplogame does a group of smaller nations win against a larger one in a war? And how easy is it to get a small nation to take that huge risk and go after a bigger nation (even with allies?).

    Response to Inca:
    A. Yes, human, not pre-programmed. Aggression is a risk, and many humans will avoid risky behaviour if there is an alternative. Your presupposition is that all three neighbours would be aggressive risk-takers, and none of them peaceful builders. You say that Mongolia should have acted like Mongolia, but what about India? Should I have acted like... Mongolia? What about sea-faring isolationist Japan? Should they have acted like Mongolia? Mongolia DID act like they were supposed to and fight China. But with the ridiculous advantage China had, they fought them off (the Russians not being a help to balance either). India and Japan acted "according to history".
    B. Again, ALL 3 neighbours would have to be smart enough to realize that they would be better off challenging China by military might. If ONE of them decided to be friends with China it would be 1 very rich civ + 1 not so rich vs 2 not so rich. Your assumed responses of the 3 roundlaying nations is flawed. You assume that they would react like top level players going straight for the money. Yet as you admit yourself, they are the mid-level players. Mid-level players might not realize these things (as they obviously did not).
    C. Again, related to A and B, not only would all THREE people have to come to the same conclusion, but they would have only have done so if they were good players. But as you have said, they are mid-level players.
    D. Beijing has 8 resources, Delhi has 5 or six. I can't seem to connect to the game so I can't check. But you are absolutely right, the original Indian player should have immediately taken the Guangzhou area. But a mid-level player obviously did not realize the huge strategic significance it had.
    E. I HAVE been conducting diplomacy to keep myself from harm, the point is that it is far easier to make deals to keep yourself safe than it is to build an offensively purposed military alliance. Especially when that military alliance has to be with TWO other players. Keep in mind, a single trade-off with one of the 3 would keep China safe. It would require a very skilled player to realize the discrepancy between a short term gain and the long term gain. Keep in mind also that if the attacks had failed the 3 nations would have been completely screwed in terms of peace-time development.
    F. Again, the mapmaker based the entire balance in the east on human beings being rational and logical. Have you met humans?

    As for my inactivity against China it should be obvious as to why, there is NO way I could ever challenge them even WITH the Mongolians fighting them in the north. Partly because of the ease they had in seizing Guanzhou which makes any attack practically impossible.

    Also, you say that diagonal tiles are "further in distance" than regular ones? Allow me to ask you this in practical terms: Does it take longer to move a settler 10 diagonal squares to a given square than it does to move 10 squares from left to right? If the answer is no, then for practical effects and purposes the distances are the same. If it takes China 5 turns to move to Guanzhou and India 5 turns to move to Guangzhou (from their respective capitals), how can you say that one is further? Your point is moot.

    Did you look at India at startup? More than half of it was jungle.
    Risks come with rewards. Yes, starting a war IS risky. Very risky. But if you don't take that risk then you deal with the consequences, which is the unbalanced situation you have now. I don't think anyone is necessarily blaming you for not taking action, but pointing out that the situation you are complaining about is a result of your inaction. It was your decision to make.

    Also, Mongols were supposed to be a tier 2 player. So, in theory, they should have been better prepared to deal with China early on. Honestly I think things would be hugely different today if Russia didn't get involved. There actually is some very nice land up there, that Mongol city that got destroyed (I think) was in a prime spot. The Russian city there now has 17 population! That's bigger than Beijing! Actually, assuming my maps are up to date, that's bigger than every Chinese, Indian and Japanese city except Kyoto. If the Mongols weren't screwed by that early on (and if they didn't make the bone head move to build the pyramids) things would be considerably different in Asia.

    You were complaining that India only got 20 resources. Looking at current "homelands" the Neandor have 19, France has 20 (28 with Africa), England has 14 (17 with Iceland), Vikings have 15, Ottomans have 19, Russia has 16 (west of the Urals), 21 for Aztecs, 23 for Inca, 20 for Native Americans, 13 for America (eek, sorry guys!), 9 for Mali (they have floodplains though, and it would have been 17 if they took NW Africa like they were supposed to, heh), 18 for Egypt, 23 for Arabs, 17 for Zulu (would be more if they had more than like 3 cities, hehe). Mongols currently have 16, if they had taken all the land east of the Urals they'd have 22. Still less than China, surely, but more than enough to contest them. With the exception of the poor Americans (crap, really sorry guys, but you shouldn't have given so much land to the Natives) it looks like the balance is pretty decent. Better than I expected actually.

    Also, in terms of squares of land (not counting mountains, deserts, or unforested, unrivered tundra) here are some homeland comparisons:
    England 31 (counting Iceland)
    Vikings 42
    France 44 (not counting Africa)
    Ottomans 51
    India 66
    Neandor 68
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  9. #1389
    America (DoE)
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    Haha, yeah I noticed the resource problem Ozzy, it is indeed quite crappy, especially as the Natives quickly blocked me off in the mid-West with some settlements and at that point I didn't know that the rest of the land was so crappy. There was no way of knowing for me that I had to go in that direction, and even if I had known, the Natives had already started settling towards me. Oh well, it is what it is

  10. #1390
    Native America (DoE)
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    The Great Lakes should have been our battle zone, but I got there firstest and have good early units, so I got lucky that way. Was only natural for me to do it, because to my backside were the Rockies, and they are junk. Of course, I think the Americans have modified strategy appropriately to take advantage of their heavily coastal nature.

    I have no opinion on the issue of Mongolia v China as far as starting positions go. But I will say this: to assume that you can play a nation as you WANT to play a nation is a poor assumption, even in single-player Civ. In MP Civ, I would consider it foolish in the extreme. If the Mongolians chose to try for a pacifist, city-building strategy in the absence of decent resources, with a potentially powerful neighbor on their flank, they were taking a huge gamble, and perhaps they have lost it.

    As far as the current situation vis-a-vis these two nations goes, why is India complaining that China is beating up on Mongolia and no one is doing anything? I would think India would be the PRIME civ to take down the Chinese in that case. Probably in concert with the Japanese. Make it happen.

  11. #1391
    OzzyKP
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    Quote Originally Posted by Native America (DoE) View Post
    As far as the current situation vis-a-vis these two nations goes, why is India complaining that China is beating up on Mongolia and no one is doing anything? I would think India would be the PRIME civ to take down the Chinese in that case. Probably in concert with the Japanese. Make it happen.
    Captain of Team Apolyton - ISDG 2012

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  12. #1392
    France (DoE)
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    To be clear - our diplo game rules clearly prohibit the transfer of cities whilst at war. The Vikings and the French considered such a move, but it was/is prohibited. And rifles would have clearly altered the recent battle in North Africa ......

  13. #1393
    China (DoE)
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    Ok wow!

    I didn't see all this, I am going out now and will respond in the morning.

    Until then peace and love and remember we all love this GAME.

    PS I have never been in a "power" position so please don't make me feel bad for playing well, this is my 2nd ever diplo game!

  14. #1394
    Germany (DoE)
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    EDIt - just saw Russia's post in the story thread about a Mongol peace process...
    Last edited by Germany (DoE); April 15, 2011 at 23:05.
    The question of whether modern humans and Neanderthals mated when they encountered each other 40,000 years ago is highly controversial.

  15. #1395
    Native America (DoE)
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    Quote Originally Posted by China (DoE) View Post
    Ok wow!

    I didn't see all this, I am going out now and will respond in the morning.

    Until then peace and love and remember we all love this GAME.

    PS I have never been in a "power" position so please don't make me feel bad for playing well, this is my 2nd ever diplo game!
    *I* think you're doing wonderfully well. It's up to the tier twos around you to man up and beat you back.

  16. #1396
    Inca (DoE)
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    First, I'm responding to this NOT because I want to critique your play (although you've basically made it an issue now) or have any reason to be at fault, or that there is a fault (it's a diplo game after all), but over the concerns of map balance.

    Quote Originally Posted by India (DoE) View Post
    1 Quick question: How often in a diplogame does a group of smaller nations win against a larger one in a war? And how easy is it to get a small nation to take that huge risk and go after a bigger nation (even with allies?).
    Everyone keeps claiming the Vikings were a tiny, insignificant power that took down the greatest, most awe-inspiring superpower diplogaming has ever know all by themselves, so it's not outside the bounds of reason...

    A. Yes, human, not pre-programmed. Aggression is a risk, and many humans will avoid risky behaviour if there is an alternative.
    Sometimes the alternative is riskier than the risk. What good is an alternative if it guarantees you'll be dominated for the rest of the game?

    Your presupposition is that all three neighbours would be aggressive risk-takers, and none of them peaceful builders. You say that Mongolia should have acted like Mongolia, but what about India? Should I have acted like... Mongolia? What about sea-faring isolationist Japan? Should they have acted like Mongolia?
    I don't recall saying these things, you are confusing me with the Ottomans a bit. Only one of you/Japan needed to be decently aggressive. As I said before, Mongolia was a mid game check on China, I think.

    Also... India and China ARE in a tiff over a few border areas, and India has a fairly large, modern army given its economic situation, plus nukes. Japan conquered SE Asia, parts of China (Nanjing?) and Korea/Manchuria during its various wars, so there.

    If ONE of them decided to be friends with China it would be 1 very rich civ + 1 not so rich vs 2 not so rich. Your assumed responses of the 3 roundlaying nations is flawed....
    To repeat, China did not have a huge lead over you or Japan in land until fairly late in the early game, I think. You all have amazing territory for your first 4 cities, no doubt (perhaps the jungles compromised this, I forget how it looked). The differences aren't that huge. I wasn't there, but that's how I remember it and how it looks from afar.

    I'm not sure what you want the map-maker to do then to assure balance. Expect that in any scenario, one of the three or four competing civs will be significantly superior to the others in gameplay, but then not know which of the 3-4 starts it will be, so... ??? What? Just make solid core territories and make everything else all but useless to settle? Give everyone 6 solid city sites and then make the rest deserts? That makes for a horridly boring map when there's nothing to fight over. You didn't want a "fun map", though, okay, don't complain about balance then.

    D. Beijing has 8 resources, Delhi has 5 or six. I can't seem to connect to the game so I can't check. But you are absolutely right, the original Indian player should have immediately taken the Guangzhou area. But a mid-level player obviously did not realize the huge strategic significance it had.
    I counted before. Delhi has more resources than Beijing, and more ancient resources than Beijing. It also has way more grasslands. You divided the resources up into other cities, but that doesn't change the start Delhi had.

    As for my inactivity against China it should be obvious as to why, there is NO way I could ever challenge them even WITH the Mongolians fighting them in the north. Partly because of the ease they had in seizing Guanzhou which makes any attack practically impossible.
    You've set up your empire to not be able to attack China, that's why! (and it's okay, but understand that you then forfeit the ability to contest land with an expansive neighbor.) I have way weaker starting terrain than almost anyone, Mongols included. My capital had 3 resources and a whole lotta coast/desert/mountains (I couldn't even work one of the 3 resources until much later as I couldn't keep it secure from barbs, being on the opposite side of the Andes). My second city had just 2 land tiles to work and some coast. My third had 4 resources and all jungles with a lot of coast/mountains. My fourth had 1 resource and 21 jungle tiles...

    Also, you say that diagonal tiles are "further in distance" than regular ones? Allow me to ask you this in practical terms: Does it take longer to move a settler 10 diagonal squares to a given square than it does to move 10 squares from left to right? If the answer is no, then for practical effects and purposes the distances are the same. If it takes China 5 turns to move to Guanzhou and India 5 turns to move to Guangzhou (from their respective capitals), how can you say that one is further? Your point is moot.
    It does matter if they aren't supplying units from just one city, especially as their coastal cities would be farther from Guangzhou than your eastern coastal cities (because it's a diagonal going the opposite direction). Also, maintenance costs, which in the early game can be quite significant with a 10-tile distance. Also, a lot of the intervening land is hills, which take longer to cross and road, while yours is all flat. Effectively, it's a lot closer to your center than China's.

  17. #1397
    America (DoE)
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    Quote Originally Posted by Native America (DoE) View Post
    The Great Lakes should have been our battle zone, but I got there firstest and have good early units, so I got lucky that way. Was only natural for me to do it, because to my backside were the Rockies, and they are junk. Of course, I think the Americans have modified strategy appropriately to take advantage of their heavily coastal nature.
    Yeah, the rockies are crappy as well, haha. And just for the record, I am definitely not complaining about what you did, you didn't know anything about my land situation either, it's all good, we've worked out a perfect way of co-existing so far Also, though it might sound funny, I am actually really enjoying trying to get my crappy economy going, it's a cool challenge

  18. #1398
    Mongolia (DoE)
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    A few notes from Mongolia. My starting position lacked much in the way of food, but had good hammers. The city needed to grow and that was going to take time. Due to poor gold return from available early city sites spamming cities would have brought me to zero science or worse. In fact even with not that many cities at one stage my science rate was lowered to 10% because of very few money generating squares. Where would I have been if the advice I am reading was followed to spam more early cites, minus 50% perhaps. Other alternative to spam armies would have resulted in me needing to kill armies in an early war that would damage a neighbour or 2 severrely. This tends to be frowned upon that early in a diplo game. So I took the 3rd option of building pyramids. At the time I chose that option I had very little knowledge of the map (had very bad luck early with explorers falling victim to animals and barbs).
    I began to expand as soon as possible, and would have made good progress except that China forced me into war because they stole a barbarian city that I had almost captured. That would not have been a big issue IF Russia and Japan had not both then entered the war on China's behalf, Russia capturing and razing a city, that was a massive cost to me. Trying to fight barbs from the north, Russia from the west and China/Japan from south and southeast was too much for me. Russia soon made peace, and Japan followed after I attacked and substantially weakened their stack. That left China to fight which is still ongoing.
    Also my 2nd city was to go near where the large Russian city now is, but a substitute player placed the city in a diffferent location against my advice. Unfortunately before I could build a 3rd city Russia had moved in and taken the spot.
    When the war with China commenced, I suggested to India that they should take advantage of the war to further their growth in the south of Chinese lands. They chose not to.

  19. #1399
    Vikings (DoE)
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    Russia can I log into the game? I will move no military units, I welcome you to log after me to check.

  20. #1400
    Russia (DoE)
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    SUre, go for it.

  21. #1401
    Ottoman Empire (DoE)
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    Im logging in too..., not doing anything, just looking around

  22. #1402
    Inca (DoE)
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    Me too!

  23. #1403
    Russia (DoE)
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    Also, I though of something, which may be too late to ask for, but still worth mention - it would hurt me if you use this log to upgrade units of declare war to someone else. Alas, my good heart will always make me in troubles, but how could I say "no" to such a nice request?

  24. #1404
    India (DoE)
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    To answer Inca, I don't know the exact details of India's original start as I was not there, but you say it was all flat from Delhi to Guanghzhou, but that is simply false. It was practically Jungle all over, I spent centuries cutting down those jungles and I am still not finished. And my point is not just that China was able to take (with very few real challenges) the riches of south east asia, but that their 4, FOUR core cities has more resources than all of India. And as you all state, you have even less than that.

    As for my choices in play, I have not started any wars against China for the fairly obvious reasons: China by far outproduces me (look at their terrain, they also had numerous forests while all I had was jungles). They have a ridiculously strong defensive position at Guangzhou. They also have the defensive trait while I have no such bonus. My civ was so far behind when I took over it was practically dead. Remember that I have brought India from the bottom 3 to the mid-section, one of the first things I had to do was settle the southern part of India which the previous player had neglected. And once again: JUNGLES! No production and little food as it was all jungle. How does a country like that throw together an army to fight a civ which has a tech and army lead??

    And finally, I have done A LOT in the diplomacy section to seek to balance China, but EVERY nation I have talked to have said: Sorry, they are our friends/they are too powerful/we have nothing to gain/it is to risky, etc. Every nation. I am not going to list them, but the fact remains, your claims are false. And as you say, any skilled player should have realized that China needed containing, but neither the original Indian player, nor Japan, nor Russia saw this (or, Russia saw it and decided to capitalize on supporting them rather than the opposite).

    So I have continued my peaceful development and hoped that the giant in the east stay away from me as long as I stay away from it.

  25. #1405
    Ottoman Empire (DoE)
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    @ France - Ottomans might need a little extra time to finish this turn. I might be logging in and out but when I am actually done I will hit 'END TURN.' OK?

    Just wanted to give a heads up out of respect and courtesy

  26. #1406
    Ottoman Empire (DoE)
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    Quote Originally Posted by India (DoE) View Post
    No production and little food as it was all jungle. How does a country like that throw together an army to fight a civ which has a tech and army lead??
    One idea, is that since you are Philosophical, you could try selling/trading Great People for the units you need... workers to chop that jungle you keep complianing about, settlers to settle that unsettled land in the South maybe even get a second stronghold going in Austrailia, or even technologically advanced Army... The point is that there were ways to go about it... it just depends on the Civ/leader and what your situation is, but there is always a way.
    Quote Originally Posted by India (DoE) View Post
    EVERY nation I have talked to have said: Sorry, they are our friends/they are too powerful/we have nothing to gain/it is to risky, etc. Every nation.
    Now that statement is just False on its face... Are you saying that the MONGOLS refused to cooperate with you to contain China?!? Or are you saying you never asked the Mongols?
    Quote Originally Posted by India (DoE) View Post
    So I have continued my peaceful development and hoped that the giant in the east stay away from me as long as I stay away from it.
    Anyway, as I said before, that sounds like a great strategy, since as you say... your situation is hopeless. I really do not have any problem with the approach you have settled upon... non aggression towards China is perfectly fine with me and understandable, given your position, or at least your perception of your position. My point is just that it seems like bad form to call OOC for other nations to intervene against China for an IG reason like "Mongols are losing the War and China is getting too powerful"... ESPECIALLY when you are unwilling to do so yourself.

  27. #1407
    France (DoE)
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    Quote Originally Posted by Ottoman Empire (DoE) View Post
    @ France - Ottomans might need a little extra time to finish this turn. I might be logging in and out but when I am actually done I will hit 'END TURN.' OK?

    Just wanted to give a heads up out of respect and courtesy
    Thanks and understood.

    Although I can't imagine what what there is to think about ....

  28. #1408
    Inca (DoE)
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    Corn! Crabs! Coconuts!

  29. #1409
    Ottoman Empire (DoE)
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    OK France, I am all done... In more ways than one. Turn is finished with a few minutes to spare in the first half of the Timer. As you will see I was grieviously backstabbed... so if you had anything to do with that... well played

    Anyway, the turn is all yours, but please read my peace offer first... I expect I will be doing a lovely write up in the Story thread... what a story

  30. #1410
    France (DoE)
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    Quote Originally Posted by Ottoman Empire (DoE) View Post
    OK France, I am all done... In more ways than one. Turn is finished with a few minutes to spare in the first half of the Timer. As you will see I was grieviously backstabbed... so if you had anything to do with that... well played

    Anyway, the turn is all yours, but please read my peace offer first... I expect I will be doing a lovely write up in the Story thread... what a story
    I salute you! Your spirit and sportsmanship are first class.

    And that was quite a battle!

    I have not logged in yet, but I will probably accept, but that is only because I am madly in love with Aysecan.

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