Below is a code excerpt I found in the Apolyton Mod Pack in the ps_scr.slc Power Slics Script file. I remember having this problem when I first started playing the game, but since I always play Apolyton when playing single player, I don't have this issue. Don't know if this is going to help you though. Perhaps 1.21 fixed this issue also.
// This will force the graphics system to synchronize with the game's internal state
// (workaround for Disappearing Unit Syndrome if it should still exist)
//
trigger 'TP_T_Catch_Up' when (IsHumanPlayer(g.player)) {
CatchUp();
}



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