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Thread: Very, very big world

  1. #1
    oihundal
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    Question Very, very big world

    I like the games as long as possible. And worlds with lots to explore. By now I am able to make worlds at 362x362 squares with the civ3 editor. Is there a way I can get worlds at e.g. 1000x1000? Thatis: as many as possible?

  2. #2
    vmxa1
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    No 362 is max. You can up the turns to 1000.

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    Quintillus
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    The reason 362x362 is the maximum is that a "362x362" map actually consists of 2*181*181 = 65522 tiles (the two and the 181 come from the isometric map Civ3 uses). That's just below 65536, which is the hardcoded maximum in Civ3. Thus, the largest "square" map you can get is 362x362.

    However, the engine itself can support dimensions larger than 362 in either width or height (but not both), although the editor does not provide an easy way to do this. The actual requirement in Civ3's engine is that (width/2)*(height/2)*2 < 65356 (perhaps less than or equal). So a 400x300 map should work just fine.

  4. #4
    dilvid
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    Sorry to resurrect and possibly highjack the thread but it is along the same lines.

    Just scanning through a .bic file looking at the descriptions on this site etc and I understand that the tiles are width/2 * height and this is what is stored in the file too. A 180x180 map comes out as 90*180 which is correct to the equation, anyway what I'm wondering is where the extra data comes from?

    You look on Civ3Edit and you actually see 180 tiles by 180 tiles yet this data is not stored in the file. Does it just duplicate some data? Make it up at random? or is there something else I'm not getting here.

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