
Originally Posted by
dgh64
As it is right now, each side has 5 techs:
Na'vi have the 4 fungus resource techs, plus one that branches off from #2 and allows the Flux Vortex special ability (a.k.a. cloaking device) for stealth.
Humans have 2 combat system techs, which unlock the heavier weapons (Gatling Gun, Rocket Launcher, and the Dragon chassis) as well as the perimeter defense and tachyon field (renamed Basic and Advanced Defense Grids), and 2 power generator techs, which let you build generators to feed the large power requirements of the defense grids. The grids use 8 and 12 energy respectively, and the generators produce 10 and 15 respectively, so a base with all 4 buildings will have a surplus of 5. The final human tech is Advanced Chemistry, which requires both Power 1 and Combat 1. It unlocks Fungicide, fuel nanocells, and Nerve Gas, which is very important given the Na'vi growth advantage.
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