Results 1 to 4 of 4

Thread: Scenario Editor Question

  1. #1
    YiLong
    Settler
    Join Date
    21 May 2010
    Posts
    4
    Country
    This is YiLong's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    08:01

    Question Scenario Editor Question

    I got a little tired of the often lame starting positions on random map, and was so surprised that there are so few user created maps out there, that I decided to make my own.

    I used the AC faction set, and made bases for every faction. If I run the game turn by turn in the editor everything plays out as planned, but if I choose 'play scenario' from the main page then there are some problems.

    1 - The alien ship descending message eliminates my pre-placed alien cities.
    2 - Cult of planet base disappears from the island I set them, and they appear with a colony pod on the next nearest continent (which is planned to be the domain of the Free Drones) (I'm wondering if they get eliminated in turn 1 or 2 by MW, as their island contains Pholus Ridge and the Ruins, and is fungus heavy)

    Any experienced people out there who could offer me a little advice? I'm pretty new to SMACX, and even newer to the editor.

    Thanks.

  2. #2
    YiLong
    Settler
    Join Date
    21 May 2010
    Posts
    4
    Country
    This is YiLong's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    08:01
    Nevermind. I found a workaround by splitting the continents in half. If anyone is interested I will upload it after a playtest. Not so much a scenario as a custom map with fixed starting locations.

    The aim was to create a map where everyone is near enough equal in power by mid-game (in single player/huge map)

    Playtest is working out well so far, with only Roze lagging behind a little. I'll let you know how it works out.

    ps - is there a proper thread for discussing and posting single player maps? Could someone send me in the right direction please?

  3. #3
    bdanv
    King bdanv's Avatar
    Join Date
    10 Apr 2007
    Location
    Data deCentral
    Posts
    1,841
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Local Date
    May 25, 2013
    Local Time
    02:01
    welcome to the SMAC community, YiLong!
    it's good to see someone else interesed in experimenting with the scenario editor there days.
    I used the AC faction set, and made bases for every faction. If I run the game turn by turn in the editor everything plays out as planned..
    using the scenario editor can be tricky. are you sure all the factions in your scenario have their specific SE features?
    but if I choose 'play scenario' from the main page then there are some problems.

    1 - The alien ship descending message eliminates my pre-placed alien cities.
    2 - Cult of planet base disappears from the island I set them, and they appear with a colony pod on the next nearest continent (which is planned to be the domain of the Free Drones) (I'm wondering if they get eliminated in turn 1 or 2 by MW, as their island contains Pholus Ridge and the Ruins, and is fungus heavy)
    the aliens and the Cult are starting later in the game. maybe this was your problem.
    can you post a save of this version of the scenario? i'm interested because i never managed to reproduce their late start in a scenario.
    Nevermind. I found a workaround by splitting the continents in half. If anyone is interested I will upload it after a playtest. Not so much a scenario as a custom map with fixed starting locations.
    no other changes but the split?
    The aim was to create a map where everyone is near enough equal in power by mid-game (in single player/huge map)
    an easier way is to use the 'accelerated start' option of the game. you can even advance 80 years into the game and still everyone starts at the same level in the power graph.
    Playtest is working out well so far, with only Roze lagging behind a little. I'll let you know how it works out.
    please do.
    ps - is there a proper thread for discussing and posting single player maps? Could someone send me in the right direction please?
    you can find 2 recently published maps here. there are other links i can provide. you just have to ask..
    even more, we have also challenging SP scenarios and even a Game of the Month for SP.
    see my signature for that.
    Last edited by bdanv; May 25, 2010 at 02:47.

  4. #4
    vyeh
    King vyeh's Avatar
    Join Date
    21 Dec 2005
    Posts
    2,350
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    20:01
    YiLong,

    Welcome to 'poly Creation.

    Quote Originally Posted by YiLong View Post
    I got a little tired of the often lame starting positions on random map, and was so surprised that there are so few user created maps out there, that I decided to make my own.
    I read about this method for improving the starting positions. After you create a random game, save the map. Then start the game and load the saved map. I don't have time to find the reference now, but it sounded interesting.

    Quote Originally Posted by YiLong View Post
    I used the AC faction set, and made bases for every faction. If I run the game turn by turn in the editor everything plays out as planned, but if I choose 'play scenario' from the main page then there are some problems.

    1 - The alien ship descending message eliminates my pre-placed alien cities.
    The alien ship is programmed to come in the year 2106. If you set the mission year in the scenario editor to 2110, you won't have a problem.

    Quote Originally Posted by YiLong View Post
    2 - Cult of planet base disappears from the island I set them, and they appear with a colony pod on the next nearest continent (which is planned to be the domain of the Free Drones) (I'm wondering if they get eliminated in turn 1 or 2 by MW, as their island contains Pholus Ridge and the Ruins, and is fungus heavy)
    That is what happened. Set "Do or Die" and this problem won't arise.

    Quote Originally Posted by YiLong View Post
    Any experienced people out there who could offer me a little advice? I'm pretty new to SMACX, and even newer to the editor.
    I can. Start by reading The Scenario Editor. Then post your questions. I will try to remember to come here daily to see if you have posted.

    Quote Originally Posted by YiLong View Post
    Nevermind. I found a workaround by splitting the continents in half. If anyone is interested I will upload it after a playtest. Not so much a scenario as a custom map with fixed starting locations.
    Did you save it as a map? I would be interested.

    Quote Originally Posted by YiLong View Post
    The aim was to create a map where everyone is near enough equal in power by mid-game (in single player/huge map)
    Now this is with all seven factions controlled by the computer. If you were doing a scenario for one human player, you would have to give the AI a significant advantage. The AI is pretty stupid.

    Quote Originally Posted by YiLong View Post
    Playtest is working out well so far, with only Roze lagging behind a little. I'll let you know how it works out.
    I thought you were using the AC (original game) factions.

    Quote Originally Posted by YiLong View Post
    ps - is there a proper thread for discussing and posting single player maps? Could someone send me in the right direction please?
    There is a thread at the top of this forum Singleplayer Map Creation Contest - First Edition

    Note: I intend to edit this post to answer your other questions. Be sure to check back until I've indicated the post is finalized.

    I guess it is OK to mention other forums here. You might be interested in the patch in my signature. It fixes some bugs.

    Edit: I have finalized this post. I hope my answers were helpful.

    regards,
    vyeh
    Last edited by vyeh; May 25, 2010 at 09:27. Reason: Added to post

Similar Threads

  1. Using the Scenario editor
    By Cmcastl in forum Call to Power 2
    Replies: 2
    Last Post: September 25, 2008, 13:49
  2. Scenario Editor
    By kermit_the_frog in forum Civilization III
    Replies: 1
    Last Post: October 13, 2003, 17:30
  3. Scenario editor?
    By PrinceBimz in forum Rise of Nations
    Replies: 5
    Last Post: May 6, 2003, 14:13
  4. State of the "scenario editor" - a question
    By Zen in forum Civilization III
    Replies: 2
    Last Post: March 27, 2003, 05:40
  5. Civ 2 Scenario Editor?
    By George Garrett in forum Civ2-General/Help-Archive
    Replies: 11
    Last Post: March 9, 2001, 00:37

Visitors found this page by searching for:

playtest scenario rise of nations

rise of nations scenario editor help

alpha centauri scenario editor guide

rise of nations scenario editor ai dont

rise of nations scenario editor bugs

alpha centauri scenario editor ai test

alpha centauri map editor problem

saving a scenario in rise of nations

rise of nations map editor

rise of nations map editor tutorial

rise of nations editor manual

how to use scenario editor rise of nations

alphacentauri scenario editor

using scenario editor on Rise of Nations

alpha centauri scenario editor

rise of nations scenario editor tips

rise of nations scenario editor

how to save a scenario on rise of nations

rise of nations scenario edit

playtesting scenarios rise of nations

how to use scenario editor in rise of nations

random starting location scenario editor

alpha centauri using scenario editor

how to edit computer player in rise of nations scenario

apolyton.net alien crossfire scenario editor alien start location

Bookmarks

Posting Permissions