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Thread: Destiny of Empires [Diplo Game] [Setup Thread]

  1. #691
    Hercules
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    Quote Originally Posted by Robert Plomp View Post
    Yes, what error do you get?
    It is like the timing out error. Or as if my firewall is blocking it.

    I'll try again.

    Edit: It's not the firewall.

    It got past connecting to host and now meets 'connecting to peer'. So maybe it will be alright when I try again later.
    Last edited by Hercules; September 14, 2010 at 15:26.
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  2. #692
    America (DoE)
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    Quote Originally Posted by England (DoE) View Post
    My wayward child, worry not, for I shall bring you home soon enough.
    Dost thou mocketh us?! WE shalleth be the city upon the hill, not thou! America!

  3. #693
    Robert Plomp
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    Restarting the computer now, it was frozen b/c of another prog.
    Formerly known as "CyberShy"
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  4. #694
    Hercules
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    Ok established contact.
    Last edited by Hercules; September 14, 2010 at 18:59.
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  5. #695
    Pinchak
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    I still cannot unpack this thing. Keep getting cannot create/open the file messages. Looks like Windows 7 BS.

  6. #696
    Pinchak
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    Ok, got it now.

  7. #697
    Exploit
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    Is there a parameter to the exe file or an edit to an ini file that can be done to force the game to load using a specific username? Playing in multiple civ games, I am certain that I will eventually forget to change my user name from Exploit to whatever civ I am playing in this game (or back again) at which point my secret will be blown. Any recommendations on how to prevent this?

  8. #698
    China (DoE)
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    Mod...check
    DoE...check

    Side note: I'm having trouble getting the mod shortcut to work, it doesn't recognize the target. I could be making a stupid mistake but can anyone think what it may be?

    Should the target be:

    [...]\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Destiny of Empires

    ?

  9. #699
    Native America (DoE)
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    I have tested. Test was good. I await the coming of the Dawn.

  10. #700
    Robert Plomp
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    deity told me that he can login to the game, but not move units. Can others confirm this?

    @China: that's the path more or less, you have to adapt it to your local situation. In my case, ie.: "d:\Games\Sid Meier's Civilization 4\Beyond the Sword.exe" mod=\Destiny of Empires
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  11. #701
    DNK
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    Yeah, I also can't do anything with my units. Can't move em, can't settle em. But I can connect.

  12. #702
    Robert Plomp
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  13. #703
    Robert Plomp
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    Quote Originally Posted by DNK View Post
    Yeah, I also can't do anything with my units. Can't move em, can't settle em. But I can connect.
    We used to have this problem with an earlier mod as well!
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  14. #704
    Robert Plomp
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    SOLVED!

    Apparently I had not selected the 'simultaneous turns' checkbox....
    Now it's supposed to be ok!

    I'll look into that Spanish mod as well, it sounds like worth a shot! It eliminates all double move troubles!
    Formerly known as "CyberShy"
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  15. #705
    St Jon
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    Can't login to mod as it keeps asking me for a password - for the game not the civ - which I did not know we needed.
    “Quid latine dictum sit, altum videtur”
    - Anon

  16. #706
    Robert Plomp
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    try password: destiny
    (I thought I had disabled it....)
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  17. #707
    St Jon
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    OK. That worked and I was able to move and settle.

    I assume that this is still a 'trial' as there are a lot of unwanted Civ's in there.
    “Quid latine dictum sit, altum videtur”
    - Anon

  18. #708
    Robert Plomp
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    Yes it's a trial. Now there is a non-passworded version playing.

    I am right now trying this mod merger of the No Double Moves mod + Ozzies mod. The server is now running this mod! if you want to test it, download it here: http://plomp.eu/doe2.rar

    Same server for Direct IP connection: plomp.eu:2062

    MIND YOU: it's an advanced start game in the modern era, that way we can best test how this "No double move" mod works, and if Ozzy's mod works as well.
    Last edited by Robert Plomp; September 15, 2010 at 05:45.
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  19. #709
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    The mighty Aztec empire has successfully logged into the forums and connected to the test game!
    Last edited by Aztecs (DoE); September 15, 2010 at 10:39.

  20. #710
    China (DoE)
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    There appears to be a problem here-namely 2 Chinas! Plus, the Mod seems to be crashing when I try & enter the game. Any reason why this might be?

  21. #711
    Robert Plomp
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    Two different people log here in as China?
    I guess that the both of you remember what civ you picked!

    If not, please just login to the civpicker again to see which civ you picked!

    @China^ what mod did you load? The new one? (Doe2.rar)
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  22. #712
    St Jon
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    I can log in and move - no China to choose - but no way to check the DMM.
    “Quid latine dictum sit, altum videtur”
    - Anon

  23. #713
    Robert Plomp
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    No, there are only 4 civs.
    Why can't you check DMM? Just log in as one civ after the other
    Formerly known as "CyberShy"
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  24. #714
    deity
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    Quote Originally Posted by Robert Plomp View Post
    Yes it's a trial. Now there is a non-passworded version playing.

    I am right now trying this mod merger of the No Double Moves mod + Ozzies mod. The server is now running this mod! if you want to test it, download it here: http://plomp.eu/doe2.rar

    Same server for Direct IP connection: plomp.eu:2062

    MIND YOU: it's an advanced start game in the modern era, that way we can best test how this "No double move" mod works, and if Ozzy's mod works as well.
    All hunky dory mate
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
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  25. #715
    Pinchak
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    Lets start this game.

    At least someone throw up the story thread.

  26. #716
    Native America (DoE)
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    Quote Originally Posted by Pinchak View Post
    Lets start this game.

    At least someone throw up the story thread.
    Give me a chance, I'll throw up all over it.


    Oh, wait, nvm...

  27. #717
    China (DoE)
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    Ok well how do we know who the real China is? How is it possible that 2 ppl have it?

    I attached a screen shot showing the civ picker that says I did choose them.

    RP?
    Attached Images Attached Images

  28. #718
    Robert Plomp
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    You are the real china.
    I have figured out what went wrong. I'm sorry.

    I will setup the threads and the game today.
    I need one final confirmation that the DM Mod is working to prevent double moves during war, and then we're ready to go.
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  29. #719
    St Jon
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    Robert, with this DMM what are we going to do when 1 player just does not play their turn? Surely we cannot just put the game on indefinite pause or penalise the other player by letting everyone else play apart from them?
    “Quid latine dictum sit, altum videtur”
    - Anon

  30. #720
    Robert Plomp
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    I think we then must apply the same methods as we did in DoC.
    But maybe we should first find out if we want to use this mod or not. I'm going to test it now.

    If anybody is around right now, please join me in testing the DM Mod. If we have 4 players we can test it easier.
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