Report Bugs Hints & Tips Strategy Articles Best of Civ5 Best Leaders Member reviews Stories
Results 1 to 27 of 27

Thread: Hexes

  1. #1
    Roman
    King Roman's Avatar
    Join Date
    18 Sep 2000
    Location
    Bratislava, Slovakia
    Posts
    1,295
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    07:13

    Hexes

    I must admit that I like the idea of hexes, as the problem of diagonals will disappear. It also just looks cool.

    That said, it seems that the keyboard movement interface will be more counterintuitive as a result. At the moment we can use arrow keys and the keypad to move units in 4 or 8 directions respectively. This will become less intuitive to do if there are 6 directions and I do often prefer to use the keyboard to clicking with the mouse.
    Rome rules

  2. #2
    Ming
    Retired Ming's Avatar
    Join Date
    31 Dec 1969
    Location
    Mingapulco - CST
    Posts
    31,884
    Country
    This is Ming's Country Flag
    Thanks
    24
    Thanked 15 Times in 11 Posts
    Local Date
    May 22, 2013
    Local Time
    02:13
    Yeah... if you are a keyboard buff, it will be just a little weird at first, but I'm sure you will get use to it quickly.
    Since I never use the key board, it won't make a bit of difference using the mouse

    Since I'm an old board gamer, hexes will be wonderful!
    Keep on Civin'
    RIP Baron O

  3. #3
    Roman
    King Roman's Avatar
    Join Date
    18 Sep 2000
    Location
    Bratislava, Slovakia
    Posts
    1,295
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    07:13
    Quote Originally Posted by Ming View Post
    Yeah... if you are a keyboard buff, it will be just a little weird at first, but I'm sure you will get use to it quickly.
    I hope so!

    Anyway, hexes will make maps more 'organic', so that's a good thing.
    Rome rules

  4. #4
    gribbler
    Deity gribbler's Avatar
    Join Date
    18 Feb 2010
    Location
    Nazi Moon Colony
    Posts
    12,707
    Country
    This is gribbler's Country Flag
    Thanks
    56
    Thanked 75 Times in 57 Posts
    Local Date
    May 22, 2013
    Local Time
    02:13
    They could use letters... for example, r-t-g-v-c-d forms a hexagon. g makes the unit go east, t makes it go northeast, d makes it go west, etc. And then f can mean fortify.

  5. #5
    Roman
    King Roman's Avatar
    Join Date
    18 Sep 2000
    Location
    Bratislava, Slovakia
    Posts
    1,295
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    07:13
    Quote Originally Posted by gribbler View Post
    They could use letters... for example, r-t-g-v-c-d forms a hexagon. g makes the unit go east, t makes it go northeast, d makes it go west, etc. And then f can mean fortify.
    I like this idea - it could work.
    Rome rules

  6. #6
    Dauphin
    Deity Dauphin's Avatar
    Join Date
    31 Dec 1969
    Location
    Seouenaca, Cantium
    Posts
    12,672
    Country
    This is Dauphin's Country Flag
    Thanks
    0
    Thanked 19 Times in 17 Posts
    Local Date
    May 22, 2013
    Local Time
    08:13
    What is wrong with the numpad option 7 - up-left; 8 - up; 9 - up-right; 1 - down-left; 2 - down; 3 - downright?

    Seems perfectly easy to understand.
    Capitalisation - The difference between helping your uncle Jack off a horse, and helping your uncle jack off a horse
    Grammar - The difference between knowing your $hit, and knowing you're $hit.
    Spelling - The difference between being literate, and being Dinner.

  7. #7
    Ming
    Retired Ming's Avatar
    Join Date
    31 Dec 1969
    Location
    Mingapulco - CST
    Posts
    31,884
    Country
    This is Ming's Country Flag
    Thanks
    24
    Thanked 15 Times in 11 Posts
    Local Date
    May 22, 2013
    Local Time
    02:13
    That's great if you have a numeric keypad. Some lap tops don't
    Keep on Civin'
    RIP Baron O

  8. #8
    onodera
    Emperor onodera's Avatar
    Join Date
    05 Jan 2007
    Location
    Moscow
    Posts
    4,036
    Country
    This is onodera's Country Flag
    Thanks
    27
    Thanked 3 Times in 3 Posts
    Local Date
    May 22, 2013
    Local Time
    11:13
    Quote Originally Posted by Ming View Post
    That's great if you have a numeric keypad. Some lap tops don't
    They have Fn+NumLock instead.

  9. #9
    Rasputin
    Deity Rasputin's Avatar
    Join Date
    27 May 1999
    Location
    Between Coast and Mountains
    Posts
    14,491
    Country
    This is Rasputin's Country Flag
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:13
    exactly... hit the numlock key first.... or switch to that new invention called the mouse lol
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

  10. #10
    Azuarc
    Warlord
    Join Date
    29 Oct 2005
    Posts
    196
    Country
    This is Azuarc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    07:13
    Anyone who's complaining about a laptop not having a numeric keypad doesn't really have a leg to stand on considering that would affect however they've been playing Civ as well.

    I'm fine with 789-123. Might be a little weird, but it's intuitive enough. Really all that's taken from us is due east and due west.


    I'm curious if the fact that units will get to move two or more times will lead to people being more or less likely to use the keyboard for movement. Moving cavalry and across roads is more of a pain on a keyboard when you can one-click it on a mouse, but OTOH the no stacking rules and such are going to more greatly facilitate wanting to route the unit yourself, so you'll be two-clicking anyway. I'd rather two-key than two-click.

  11. #11
    wodan11
    King wodan11's Avatar
    Join Date
    24 Oct 2006
    Posts
    2,343
    Country
    This is wodan11's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    07:13
    I have concerns about the current one-pathing done in Civ 4. Often, you hold the mouse and see where the unit is going to go to get there, and then when you let go the unit takes a totally different route.

    So, I agree it's a concern, but its a concern that doesn't work now.

  12. #12
    rah
    Just another peon rah's Avatar
    Join Date
    01 Nov 1999
    Location
    Same old place
    Posts
    26,534
    Country
    This is rah's Country Flag
    Thanks
    22
    Thanked 28 Times in 15 Posts
    Local Date
    May 22, 2013
    Local Time
    01:13
    In II i used the number pad, but in IV I use the mouse so I won't have an issue.

    Yeah, I hate the unit taking a different route, since I lose workers that way.
    The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
    Baron O RIP.

  13. #13
    gribbler
    Deity gribbler's Avatar
    Join Date
    18 Feb 2010
    Location
    Nazi Moon Colony
    Posts
    12,707
    Country
    This is gribbler's Country Flag
    Thanks
    56
    Thanked 75 Times in 57 Posts
    Local Date
    May 22, 2013
    Local Time
    02:13
    Anyone who's complaining about a laptop not having a numeric keypad doesn't really have a leg to stand on considering that would affect however they've been playing Civ as well.
    Just because past versions are poorly suited for laptop play does not mean future versions need to be. It's called innovation.

    Quote Originally Posted by Azuarc View Post
    I'm fine with 789-123. Might be a little weird, but it's intuitive enough. Really all that's taken from us is due east and due west.
    Based on the screenshots it appears that the map lets you move due east and due west but not due north and due south. 789-123 would not be intuitive at all. 741-963 is more intuitive but even that is inferior to r-t-g-v-c-d.

  14. #14
    Provost Harrison
    Deity Provost Harrison's Avatar
    Join Date
    03 Feb 2000
    Location
    Milling around in a mill, Manchester
    Posts
    17,840
    Country
    This is Provost Harrison's Country Flag
    Thanks
    1
    Thanked 1 Time in 1 Post
    Local Date
    May 22, 2013
    Local Time
    08:13
    My favourite chatline! Housewives who want to talk to you!
    Speaking of Erith:

    "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

  15. #15
    jbavon
    Chieftain
    Join Date
    12 Jan 2001
    Location
    Denmark
    Posts
    50
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    08:13
    I have a question, and this is probably the thread closest to it.

    If units can only occupy one tile, will transport ships only be able to hold one unit? If not, how will loading and unloading work?

    Will units on a tile have a given size (barbarian: 1, tank: 20)? Will transport ships have a maximum unit size that they can transport?
    Fool me once, shame on you.
    Fool me twice, shame on me

  16. #16
    wodan11
    King wodan11's Avatar
    Join Date
    24 Oct 2006
    Posts
    2,343
    Country
    This is wodan11's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    07:13
    jbavon, those questions can't really be answered until the game comes out, and seem to me to be a bit too detailed/esoteric to speculate upon. By that I mean... those are ancillary and incidental to the major change.

  17. #17
    Roman
    King Roman's Avatar
    Join Date
    18 Sep 2000
    Location
    Bratislava, Slovakia
    Posts
    1,295
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    07:13
    Quote Originally Posted by jbavon View Post
    I have a question, and this is probably the thread closest to it.

    If units can only occupy one tile, will transport ships only be able to hold one unit? If not, how will loading and unloading work?

    Will units on a tile have a given size (barbarian: 1, tank: 20)? Will transport ships have a maximum unit size that they can transport?
    We don't know how stacking will work for ships - maybe it will be allowed or maybe not. That said, it has been stated that:

    1) All ships will be able to transport units.
    2) Units will be able to 'covert' themselves into transport ships upon reaching the sea or another body of water, so you won't need to build transports.

    I mostly like change 1. There are some disadvantages to it, but I think there is more good to it than the bad. I am less sure about change 2, however, as it seems to make a seaborne invasion a bit too easy. Bodies of water SHOULD act as obstacles, in my opinion and SHOULD need the building of a proper invasion fleet to overcome. It could still work well if some sort of supply-line system were implemented, but by itself it appears like too much of a simplification to me.
    Rome rules

  18. #18
    Hauldren Collider
    Deity Hauldren Collider's Avatar
    Join Date
    20 Feb 2010
    Location
    Virginia
    Posts
    13,535
    Country
    This is Hauldren Collider's Country Flag
    Thanks
    75
    Thanked 43 Times in 37 Posts
    Local Date
    May 22, 2013
    Local Time
    03:13
    If you balance it with some sort of increased cost of turning a unit into a ship, then it makes it possible to do a sea invasion without spending most of the game setting up the attack, researching the techs and all, without totally unbalancing the sea as a defense. However at the moment it takes the first half of the game to set up a sea attack and the next half executing it. At least for me, but then again I'm a noob.
    If there is no sound in space, how come you can hear the lasers?
    :(){ :|:& };:

  19. #19
    thyrwyn
    Chieftain
    Join Date
    23 Jan 2004
    Posts
    48
    Country
    This is thyrwyn's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    07:13
    I have not heard the "all ships will be able to transport units".

    The latest I have heard (civfanatics has it credited to pcpowerplay) is that after researching the appropriate technology, units will be able to convert into transports. We do not know if this will take any time/movement and we do not know if the will be considered military or civilian (which is relevant because it has been stated that each tile will be limited to one of each). We also do not know anything about how they convert back.

    I suspect (and this is pure speculation) that embarking will require a unit's whole turn; and that a unit will be unable to move the turn it lands. The amphibious promotion (if it still exists) might change any and/or all of that.

    With the 1UPT limit, water will still represent a significant obstacle. Your invasion force will probably only be able to land a few units each turn - and you will have to be able to move off the beach in order to land any more. We will also have to see what penalties there are for amphibious assaults. . .

  20. #20
    Dinner
    Deity Dinner's Avatar
    Join Date
    21 Sep 2001
    Location
    Look at the puppy!
    Posts
    27,106
    Country
    This is Dinner's Country Flag
    Thanks
    121
    Thanked 53 Times in 47 Posts
    Local Date
    May 22, 2013
    Local Time
    00:13
    The hexs kind of remind me of playing battletech in middle school.
    "Our scientific power has out run out spiritual power. We have guided missiles and misguided men." - Martin Luther King Jr.
    "A cynical, mercenary, demagogic press will produce in time a people as base as itself."
    - Joseph Pulitzer

  21. #21
    Ming
    Retired Ming's Avatar
    Join Date
    31 Dec 1969
    Location
    Mingapulco - CST
    Posts
    31,884
    Country
    This is Ming's Country Flag
    Thanks
    24
    Thanked 15 Times in 11 Posts
    Local Date
    May 22, 2013
    Local Time
    02:13
    The hexes will remind me of playing real war games back in the 70's


    And you are right thyrwyn... no matter how they do it, water will still represent a significant obstacle.

    The absolute number of units will definitly be different, changing the whole style of how it's done now with the massive landing fleets.
    Keep on Civin'
    RIP Baron O

  22. #22
    Quintillus
    Chieftain
    Join Date
    19 Jun 2007
    Posts
    44
    Country
    This is Quintillus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    02:13
    I like gribbler's idea - a hex of keys on the regular keyboard makes sense. I've missed having a NumPad for Civ since getting a laptop, and the "NumPad" overlayed on a regular keyboard just doesn't cut it, with the layout not being rectangular but more like a rhombus. This would work just as well on a laptop as a desktop, and vice versa.

    Ideally, though, this would be configurable. Such keyboard configurability is common now in shooters, Microsoft Office, and the Total War series. There's no good reason shortcuts shouldn't be configurable in Civ. A good set of defaults is great, of course, but user-configurable settings provides a way around nearly all awkward arrangements that may come up on individual keyboards.

  23. #23
    Dauphin
    Deity Dauphin's Avatar
    Join Date
    31 Dec 1969
    Location
    Seouenaca, Cantium
    Posts
    12,672
    Country
    This is Dauphin's Country Flag
    Thanks
    0
    Thanked 19 Times in 17 Posts
    Local Date
    May 22, 2013
    Local Time
    08:13
    Last, and only, hex game I can remember playing is this one:

    Capitalisation - The difference between helping your uncle Jack off a horse, and helping your uncle jack off a horse
    Grammar - The difference between knowing your $hit, and knowing you're $hit.
    Spelling - The difference between being literate, and being Dinner.

  24. #24
    Provost Martin
    Settler Provost Martin's Avatar
    Join Date
    02 May 2010
    Posts
    10
    Country
    This is Provost Martin's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    09:13
    I hoped for hexes in Civ4, but to no avail. So I'm very glad they'll be making their debut in Civ5. Not just to remove the fast-skipping diagonal supermove, but also to make the terrain more organic.
    Civlegacy - Civilization V web site | Forums

  25. #25
    Shogun Gunner
    Emperor Shogun Gunner's Avatar
    Join Date
    15 Oct 2000
    Location
    Potomac Falls, Virginia
    Posts
    6,281
    Country
    This is Shogun Gunner's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    03:13
    I am all about the hexes. Like Ming and some others, I played the old school wargames from Avalon Hill, Spi, et al with my dad growing up in the 70s and 80s. First game I played was Afrika Korps. Awesome!
    Haven't been here for ages....

  26. #26
    sabrewolf
    Emperor sabrewolf's Avatar
    Join Date
    10 Jun 2002
    Location
    turicum, helvetistan
    Posts
    9,852
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    08:13
    Quote Originally Posted by Dauphin View Post
    Last, and only, hex game I can remember playing is this one:

    Ah, History Line 1914-18... I loved that game!
    That game made me appreciate hexagonal tiles, so I'm thrilled about civ having this too!
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  27. #27
    Blaupanzer
    Emperor Blaupanzer's Avatar
    Join Date
    06 Oct 2000
    Location
    Fairfax, VA
    Posts
    3,810
    Country
    This is Blaupanzer's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    03:13
    Hexes make eminent sense. Used to them from the old AH/SPI games, especially Waterloo. Mouse is the way to move units, provided they can move through each other. Any news on that front?
    No matter where you go, there you are. - Buckaroo Banzai
    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

Similar Threads

  1. Hexes are the new thing
    By Sirotnikov in forum Civilization V: General
    Replies: 3
    Last Post: October 13, 2010, 19:06
  2. Hexes FTW!
    By Robert Plomp in forum Best of Civilization V
    Replies: 0
    Last Post: September 20, 2010, 21:35
  3. Hexes instead of squares
    By Mompariglia in forum Civilization IV General
    Replies: 22
    Last Post: April 17, 2004, 17:11
  4. Hexes are more fun!
    By Tutankamun in forum Civ3-General-Archive
    Replies: 24
    Last Post: March 29, 2001, 07:23

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions