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Thread: New type of diplo game

  1. #211
    The Priest
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    If this was a traditional diplo game he would certainly have got some votes for that (and an exclusive in the Egyptian Sun!).

  2. #212
    Robert Plomp
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    We can now use playyourturn.com to exchange diplomatic messages! New features have been added, read here: http://www.playyourturn.com/?p=191

    you can claim your civ by first registrating on playyourturn.com and then 'grab' your civ by clicking on the 'hand' next to your civ.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  3. #213
    St Jon
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    I have registered but I had no hand to grab so was I too early?
    “Quid latine dictum sit, altum videtur”
    - Anon

  4. #214
    Robert Plomp
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    on this page: http://www.playyourturn.com/?page_id=17&gameID=109 there's no 'hand' in the 3rd column of your civ which you can click?
    Formerly known as "CyberShy"
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  5. #215
    Hercules
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    Has the IP address changed, I can't log in.

    I can log into other games but the message I get for this game says

    'failed to join game atplomp.eu:2065'

    I tried the other, what seems like an IP address 80.101.206.118, but it just times out.

    Any suggestions?
    On the ISDG 2012 team at the heart of CiviLIZation

  6. #216
    Robert Plomp
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    No, no IP change.
    I just tried it myself and I connected to the server. (and then didn't login to not blow my cover )
    Formerly known as "CyberShy"
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  7. #217
    Hercules
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    Then I am bewildered.

    I had been able to log in to this game easily before.

    it's the at before plomp.eu:2065 that confuses me.
    On the ISDG 2012 team at the heart of CiviLIZation

  8. #218
    St Jon
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    Please could all register on PlayYourTurn as otherwise we will not be able to speak to each other properly. In game communication is not great unless you are logged in at the same time and given that I'm English, Pinchak's American and Deity is Australian it is highly unlikely that we could forge a three way alliance. I do only put that forward as a hypothetical example.

    If not, then can we have DotD ID's on Poly for this game?
    “Quid latine dictum sit, altum videtur”
    - Anon

  9. #219
    deity
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    Yes, please all register on PYT so as to perform diplo.

    1) Register at PYT - takes you to home page

    2) Find DoD under "Games" link bottom left and go to DoD

    3) Click the "HAND" symbol next to your civ in the list. This action claims that civ and makes DoD one of "your games"
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
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  10. #220
    deity
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    Quote Originally Posted by Hercules View Post
    Then I am bewildered.

    I had been able to log in to this game easily before.

    it's the at before plomp.eu:2065 that confuses me.
    It's just: plomp.eu:2065 (no at)
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
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  11. #221
    mzprox
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    I still think poly anon accounts would work better.

  12. #222
    deity
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    Well, let's just stick to one forum as suggested.

    We don't want multiple forums and it grows into a posting game if we use Apolyton.
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
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  13. #223
    St Jon
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    Is there something amiss with the server? I cannot connect.
    “Quid latine dictum sit, altum videtur”
    - Anon

  14. #224
    bamf226
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    Same here

  15. #225
    Hercules
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    Working again. Whoops didn't see Deity's message. I got back in again earlier.
    On the ISDG 2012 team at the heart of CiviLIZation

  16. #226
    deity
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    Yeah, still can't get in...

    Cyber's Dad stuffed up the fuses I think,,,

    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
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  17. #227
    Rasputin
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    you the only one stil lcalling him cyber !!!
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

  18. #228
    Robert Plomp
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    My dad? What does he have to do with this
    Server is up. Perhaps there were some connectivity issues during the night somewhere.
    It seems to have fixed itself.
    Formerly known as "CyberShy"
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  19. #229
    Robert Plomp
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    Not all players have yet 'claimed' their civ on PlayYourTurn.

    Please all claim it asap to enable diplomacy!
    PlayYourTurn can be found here: http://www.playyourturn.com/?page_id=17&gameID=109

    You need to register on the site first before you claim your civ!


    Formerly known as "CyberShy"
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  20. #230
    mzprox
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    I wonder why this game has so big "lag". The turns last ~13h. sometimes when I just wait for the turn to finish I refresh PYT and I can see that the game is "losing" time while no one was logged in, but anyway one log in is 2 min max, that wouldnt explain the delay..

    In short: could we switch to even faster turns?

  21. #231
    Robert Plomp
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    Seems like the turns take approx 12h each.
    We can lower the turn timer to 8h, making it effectively 10h per turn.
    Formerly known as "CyberShy"
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  22. #232
    mzprox
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    Quote Originally Posted by Robert Plomp View Post
    Seems like the turns take approx 12h each.
    We can lower the turn timer to 8h, making it effectively 10h per turn.
    I'd like to, but now I see that in the begining it was to be 12h.., still this lag seems bigger than it was in DoC

  23. #233
    Toni
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    I shorter timer would be nice, if other wish as well.

  24. #234
    mzprox
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    Checking again we voted on 10h turns and all agreed. (the 12h was just an early suggestion).. So I think we really should cut the timer a bit more. Now an average turn is 12h 15 mins

  25. #235
    Robert Plomp
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    Done. Turn should now effectively be 10 hours each (more or less)
    Formerly known as "CyberShy"
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  26. #236
    The Priest
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    A quicker victory - why not

  27. #237
    trev
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    Why change the time because a few people with ready access to computers all the time want to hurry things up. It is hard enough now to keep the moves going, sometimes I have to do then at 5am and similar times, and then time is expired or nearly expired when I get home from work, resulting in missing turns, please no faster than it was.

  28. #238
    bamf226
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    You can queue a few turns in advance. Most of us are just teching and building, so there's nothing to do but login and hit enter.

  29. #239
    mzprox
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    Since there are no huts on the map missing even every second turn shouldnt be a problem.

    a few tips if for those who did not know yet:

    -you can queue research by pressing shift and choosing the next tech on the F6 screen
    -You can queue worker/unit actions by holding the shift key (so it is possible to tell a worker who is currently building a mine to go somewhere and build a farm there after the mine is finished)
    -you can send units anywhere by pressing 'G'
    -you can make production queue in the cities by using 'shift' when selecting things.

  30. #240
    Robert Plomp
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    Quote Originally Posted by trev View Post
    sometimes I have to do then at 5am and similar times
    I don't understand this, can you please explain.
    If you can play at 5am, then you should be able to play this same turn either at 0am or at 9am.

    I can understand the work thing though. Especially if the turn proceeds 5 minues after you left for work, then 10 hours is mostly just too little time finish work and be home again in time.

    But that should be very rare to happen (turn just switching 5 minutes after you leave).

    Anyway, I'm fine with going back to 12h turns if that helps you.
    Formerly known as "CyberShy"
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