Report Bugs Hints & Tips Strategy Articles Best of Civ5 Best Leaders Member reviews Stories
Page 3 of 3 FirstFirst 1 2 3
Results 61 to 70 of 70

Thread: civ V Warfare

  1. #61
    SpencerH
    Emperor SpencerH's Avatar
    Join Date
    15 Feb 2002
    Location
    Hoover AL, Go Bucs!
    Posts
    5,010
    Country
    This is SpencerH's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    18:31
    One change I'd like to see is to move away from the system that allows the defenders to choose the combat pairings ie I attack with HA I face spearman, I attack the same stack with with an axman I face something else.

    It should be the attacker that has the choice of which unit it engages in a stack being attacked but there should be a chance based upon the mobilities of the particular attacker and defenders (in the stack) that an alternative defending unit could move to intercept.

    How this would work in engagements between single units of mixed combat arms teams, as seems to be the design in Ci V, is unknown of course.
    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
    If any man be thirsty, let him come unto me and drink. Vampire 7:37
    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

  2. #62
    MikeH
    OTF Moderator MikeH's Avatar
    Join Date
    10 May 1999
    Location
    Jesus on a Velociraptor
    Posts
    12,222
    Country
    This is MikeH's Country Flag
    Thanks
    2
    Thanked 41 Times in 30 Posts
    Local Date
    May 20, 2013
    Local Time
    00:31
    That system would massively favour the attacker. It'd be almost impossible to defend because you couldn't counter any unit, except if you got lucky. It would massively unbalance combat.
    Jon Miller: MikeH speaks the truth
    Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
    We've got both kinds

  3. #63
    Lord Avalon
    Emperor Lord Avalon's Avatar
    Join Date
    03 Nov 2005
    Location
    Dpolyton?
    Posts
    4,447
    Country
    This is Lord Avalon's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    18:31
    Well, if it is one unit per hex, then the attacker will get to choose.
    Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
    Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
    One more turn .... One more turn .... | WWTSD

  4. #64
    SpencerH
    Emperor SpencerH's Avatar
    Join Date
    15 Feb 2002
    Location
    Hoover AL, Go Bucs!
    Posts
    5,010
    Country
    This is SpencerH's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    18:31
    Quote Originally Posted by MikeH View Post
    That system would massively favour the attacker. It'd be almost impossible to defend because you couldn't counter any unit, except if you got lucky. It would massively unbalance combat.
    No, it means that you would need a combined arms approach to defense (unless fortified). In combat, both sides seek to maximize any tactical advantage thay believe they may have but it is the attacker who (by definition) has the first move. Depending on the situation, the defender has a chance to counter the potential tactical advantages of the attack with maneuver but whether that counter is successful will depend on factors such as the defenders mobility, preparedness, etc.

    In the current civ combat system the tactical advantage of cav for example (ie its battlefield mobility) is completely obviated by a system where cav are virtually useless against a stack containing a few spearmen (who have instantaneous defensive mobility). IMO, that is as ridiculous a situation as the classic warrior v tank debacle.
    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
    If any man be thirsty, let him come unto me and drink. Vampire 7:37
    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

  5. #65
    MikeH
    OTF Moderator MikeH's Avatar
    Join Date
    10 May 1999
    Location
    Jesus on a Velociraptor
    Posts
    12,222
    Country
    This is MikeH's Country Flag
    Thanks
    2
    Thanked 41 Times in 30 Posts
    Local Date
    May 20, 2013
    Local Time
    00:31
    What you are talking about makes sense for the one unit per tile model, but not for the stack model.

    In current Civ cavalry have strategic mobility in how fast they can move and plunder the region before they get to the battlefield, and tactical mobility modeled by their flanking and withdrawl bonuses to attack. If you have a few spearmen in a stack and loads of cavalry, they'll beat them down eventually. How many battles of that era were fought where one side successfully one with only one type of unit? Even the mongols used combined arms.
    Jon Miller: MikeH speaks the truth
    Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
    We've got both kinds

  6. #66
    onodera
    Emperor onodera's Avatar
    Join Date
    05 Jan 2007
    Location
    Moscow
    Posts
    4,034
    Country
    This is onodera's Country Flag
    Thanks
    27
    Thanked 2 Times in 2 Posts
    Local Date
    May 20, 2013
    Local Time
    03:31
    ZOC's back?! Awesome.

    I wonder if ranged units will be able to assist defending melee units in adjoining squares. Otherwise I cannot imagine pike-and-shot working as it should, unless it is a single unit now.

    GGs allowing stack doubling is a great idea. I don't know if different units should be able to share a cell, but merging two identical units, combining their promotions and doubling their combat strength would be a scary upgrade. Imagine the Germans using a Panzer*2 to storm through your defenses. Well, maybe doubling just health or attack, not both, it sounds too scary now.

  7. #67
    Dinner
    Deity Dinner's Avatar
    Join Date
    21 Sep 2001
    Location
    Look at the puppy!
    Posts
    27,060
    Country
    This is Dinner's Country Flag
    Thanks
    120
    Thanked 53 Times in 47 Posts
    Local Date
    May 19, 2013
    Local Time
    16:31
    Quote Originally Posted by Boris Godunov View Post
    But why? Stacking doesn't add any tactical value to the gameplay in this design. There's an entire new paradigm at work here with combat, and unit stacking just doesn't fit into it.
    In my opinion stacking does add a lot of military value especially when you're trying to break through the enemy's defenses quickly. It really seems like the team decided the Civ4 MP players fought to many wars and now are trying to neuter the effectiveness of war. Allowing a GG to stack two units would bring some of that effectiveness back and it would make GGs more valuable.
    "Our scientific power has out run out spiritual power. We have guided missiles and misguided men." - Martin Luther King Jr.
    "A cynical, mercenary, demagogic press will produce in time a people as base as itself."
    - Joseph Pulitzer

  8. #68
    gribbler
    Deity gribbler's Avatar
    Join Date
    18 Feb 2010
    Location
    Nazi Moon Colony
    Posts
    12,693
    Country
    This is gribbler's Country Flag
    Thanks
    55
    Thanked 73 Times in 56 Posts
    Local Date
    May 19, 2013
    Local Time
    18:31
    Quote Originally Posted by Oerdin View Post
    In my opinion stacking does add a lot of military value especially when you're trying to break through the enemy's defenses quickly. It really seems like the team decided the Civ4 MP players fought to many wars and now are trying to neuter the effectiveness of war. Allowing a GG to stack two units would bring some of that effectiveness back and it would make GGs more valuable.
    This only limits the effectiveness of war in some situations. They're trying to make you take geography into account. They also may be forcing you to build a navy more often because if you reach an impasse on land the sea provides an alternative. Also naval bombardment could be crucial for forcing your way through an isthmus.

  9. #69
    Krill
    Deity Krill's Avatar
    Join Date
    30 Dec 2003
    Location
    of Spam
    Posts
    13,865
    Country
    This is Krill's Country Flag
    Thanks
    18
    Thanked 15 Times in 14 Posts
    Blog Entries
    1
    Local Date
    May 20, 2013
    Local Time
    00:31
    Quote Originally Posted by Oerdin View Post
    In my opinion stacking does add a lot of military value especially when you're trying to break through the enemy's defenses quickly. It really seems like the team decided the Civ4 MP players fought to many wars and now are trying to neuter the effectiveness of war. Allowing a GG to stack two units would bring some of that effectiveness back and it would make GGs more valuable.
    Devs, please don't listen to him. The rest of the OT don't.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

  10. #70
    Ming
    Retired Ming's Avatar
    Join Date
    31 Dec 1969
    Location
    Mingapulco - CST
    Posts
    31,882
    Country
    This is Ming's Country Flag
    Thanks
    24
    Thanked 15 Times in 11 Posts
    Local Date
    May 19, 2013
    Local Time
    18:31
    Quote Originally Posted by Oerdin View Post
    In my opinion stacking does add a lot of military value especially when you're trying to break through the enemy's defenses quickly. It really seems like the team decided the Civ4 MP players fought to many wars and now are trying to neuter the effectiveness of war. Allowing a GG to stack two units would bring some of that effectiveness back and it would make GGs more valuable.

    It really depends on how they handle the "value/strength/abilities" of the single units. If done right, there will still be the opportinity to smash through enemy lines. This is not a problem in other war games using a single unit per square concept.
    Keep on Civin'
    RIP Baron O

Page 3 of 3 FirstFirst 1 2 3

Similar Threads

  1. A.I. Warfare
    By CrONoS in forum Civilization IV General
    Replies: 11
    Last Post: March 16, 2008, 10:03
  2. AI vs. AI warfare
    By guermantes in forum Civilization IV General
    Replies: 5
    Last Post: January 15, 2008, 01:15
  3. Spy Warfare
    By Chainsaw in forum Civ2-Strategy-Archive
    Replies: 15
    Last Post: November 30, 2000, 00:46
  4. Air Warfare
    By DarkCloud in forum Civ3-General-Archive
    Replies: 3
    Last Post: November 24, 2000, 19:11
  5. Better Air Warfare
    By Sir Shiva in forum Civ3-General-Archive
    Replies: 3
    Last Post: April 1, 2000, 00:40

Visitors found this page by searching for:

civ3 unit limit

civ v warfare

civ v warfare unit movement

Bookmarks

Posting Permissions