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Thread: Star Trek BAQ Mod

  1. #1
    Radyserb
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    Star Trek BAQ Mod

    Hey folks!

    In the Webring forum (civforum.de) I played several PBEMs with the Star Trek BAQ scen made by kobayashi. There we discovered some problems (especial in Multiplayer) and possibilities to extend the scenario. So I decided to create a mod of the scenario (no new scenario). I added the Cardassians and the Ferengi as playable Civs and solved the problems. So were the Borg too weak, especially for MP-Games and stacked cloaked ships (e.g. with Cobalt devices) weren't cloaked any longer.

    Links: Scenario (incl. Readme)
    Sound

    I changed in detail:

     MOD 1.0 CHANGES

    December 2008.

    There is now a fourth playable race: The Cardassians with own units, progresses, events and one wonder:

    The planetary system of Cardassia has been changed.

    To get the Keldon II unit, the Cardassian player needs the Cloaking Device from the Romulans (who gets it with the D'derix Design).

    Wonder changes: Organian Treaty -> The Obsidian Order (just for Cardassia), Reaching Delta Quadrant -> Transwarp Flights (just for the Borg).

    The Romulans don't need Cloaking Device to build the Tal'Shiar, but Plasma Torpedo.

    The Federation don't need to capture Cardassia to get the Defiant, it gets her, when Cardassia conquers Bajor.

    When Federation captures Cardassia, it will be impossible for the Cardassians to build Dominion Ships and Jem'Hadar (longer).

    The Cube can now transport Assimilators and 3cobalt devices instead of drones.

    The cloaked ships are now really cloaked (as stacked units too).

    ChooseRace.bat file extended.



     MOD 2.0 CHANGES

    December 2009.

    There is now a fifth playable race: The Ferengi with own units, progresses, events, government and one wonder.

    Wonder "Rules of Acquisition" is now a Ferengi-specific wonder.

    Syndicatism(Dm) is now a Ferengi-specific government named Alliance (D'Kora Design prerequisite).

    No Genesis Torpedo, Infiltrator, Borg probe and Advanced SDF available any longer.

    The Borg Sphere has the ability to detect cloaked ships (as compensation for the loss of Borg Probes).

    Proto Matter disengaged from tech tree. You just can get it per Event. Temporal Shieldings cheapened as compensationfor the loss of the Genesis Torpedo/Project.

    As compensation for the loss of the veteran spies, the romulan "communism" has been strengthened(4 instead of 3 units without shield support and no corruption any longer).

    The Neutrals are no playable race any longer, their cities are barbarian, Andor is now near Vulcan.

    Wonder change: Reaching Gamma Quadrant -> Daystrom Institut (Federation-specific wonder).

    The planetary systems of the Ferengi, Cardassians and the Borg have been changed.

    Unit positions in the Units.bmp and the tech tree changed in this way, that you can't get units like Keldon, Hideki or DomCruiser from goody huts any longer.

    Unit positions in the Units.bmp changed adequate to the sound slots. New Unit Sound for the Jem'Hadar.

    Cloaked units perfected.

    New neutral (strong defended!) cities: Breen, Gorn, Talos, Tzenkethi.

    The Cardassians start from another point on the map, their ships have partly changed values and prerequisites.

    New Cardassian Events and ship Neterok.

    Race-specific city screens added.

    There is now a new bat-file "MoreOptions". There you can lower the production costs, make theBorg Units stronger and get your race-specific city screen.

    German Civ2-players don't need to rename any file any longer, the adequate actions are integrated in the bat-files.

    There are now active race-specific government titles. To keep them active, the Klingons need to start the scenario(otherwise the player himself wouldn't has any specific title).

    In the MP-Events-Versions the Borg gets a cube for EVERY cube he loses.

    The scout-units are faster (+1 movement point; besides the probes).

    Tal'Shiar and Obsidian Order cheapened to make it more valuable.

    Cobalt devices renamed to Photon and Quantum Torpedos (more often used than Cobalt Devices in Star Trek).

    Android Plant buildable made and maintenance costs changed (otherwise no human player would build it).

    The prerequisites to get the Dominion Units and the Defiant changed.

    M1-Planets output can now be one mineral too ("grassland with shield").

    The Readme extended and a german version written.



    Statements?
    Last edited by Radyserb; January 16, 2010 at 14:17.

  2. #2
    Radyserb
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    The answer was spam?

    Here I want to play a test PBEM with this scenario, 4 of max. 6 players are already there (Cobra, Civi, Barthi and me)....
    Last edited by Radyserb; January 13, 2010 at 08:28.

  3. #3
    McMonkey
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    Nice work Rady. Put me down for the Klingons mate.

  4. #4
    McMonkey
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    I have just been looking at the game and it looks very interesting. I was a bit bewildered by the other Star Trek PBEM where all the Civs were already established but with this version starting from scratch it will be an interesting way to learn!

  5. #5
    Chris 62
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    Just tried it as the Federation.

    Love the new Starships, especially the Excelsior and Soveriegns, the Ktengas were nice also.

    Adding the Cardassians and Frengi seems a better idea then having the neutrals from the original be a civ.
    I believe Saddam because his position is backed up by logic and reason...David Floyd
    i'm an ignorant greek...MarkG

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