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Thread: Imperialism 1870, Riverwar and BmB ToT GFX

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    fairline
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    Imperialism 1870, Riverwar and BmB ToT GFX

    Hello all! I've been away for a while, but picked up the civ bug again recently, which has spurred me on to finish some graphics tart-ups for three classic scenarios previously converted to ToT. All three are set in the late 19th Century, and necessarily share a lot of units.

    The first of these is Phenix Benton's (Exile) multiplayer favourite Imperialism 1870. Catfish has meticulously converted V3 to ToT, and links to this and other Catfish conversions can be found on his site http://users.tpg.com.au/jpwbeest/index.htm (in links section - scenarios are hosted at CFC). Curt was the driving force behind this gfx update, and he has contributed the wonderful cities, terrain (along with a selection of Catfish stuff), improvements and icons. People and units are mine.

    Ciaran has created some static sprites to remove health bars from a couple of units as Vista 64 won't let me use SpriteGen (help!). There are two versions, one for use with cntrl-z zoomed-in viewing and the other for Shift-z normal view. I've included a bat file to switch between the two; let me know if this doesn't work as good ole Microsoft Vista 64 no longer supports choice.com, and choice.exe doesnt work for me either (help #2!), so I can't use the bat myself.



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    Last edited by fairline; November 12, 2009 at 15:48.

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    fairline
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    Second up is Brown Man's Burden, one of my favourites from the masterful Carl Fritz (Gothmog). It's a fantastic recreation of the colonial scramble for Africa in the late 19th Century, and like Carl's other scenarios is a must-play. It was converted a few years back and is hosted on Tech's site:

    http://www.tecumseh.150m.com/Convers...nversions.html

    Units and people are mine, and I've retained most of the terrain choices of Sarsstock (mostly Catfish stuff) together with his excellent cities.



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    Last edited by fairline; November 12, 2009 at 15:49. Reason: garbled bollox.

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    fairline
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    Last in this three-fer is simply one of the finest civ scenarios created - Riverwar, the handiwork of Allard Höfelt (Allard HS). Brimming with innovation (check out the seasonal cataracts and restriced unit movement freed-up by buiding railways), Allard himself converted this MGE scenario to ToT and added more to it in a ToT beta. There was a fascinating exchange of ideas between Allard and Boco at the time of the beta test, with both designers incorporating each others innovations in their own scenarios. I have V3 of the beta, but can no longer find the link to it in the SL forum; if anyone wants the original scenario files, let me know and I'll e-mail them. AFAIK, Allard never posted a final version, but the beta is pretty complete and polished.

    Here are just new gfx files. I've retained more or less Allard's terrain and cities, and replaced my sub-standard units with new versions. Ciaran has kindly made up no-health-bar sprites for the cataracts. Once again, let me know if the bat file to swap sprites doesn't work.

    EDIT: Found the playtest thread; it's an interesting read with a contributions from Boco and Agri. I'd forgotten Allard said he had other ToT scenarios up his sleeve, including a Boer War tactical scen. I'd give my left arm to see that!:

    http://apolyton.net/forums/showthrea...light=riverwar


    EDIT 2: here's the link to the last version of the beta posted (I think!):

    http://apolyton.net/upload/view.php?...Warv4beta3.zip



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    Last edited by fairline; November 12, 2009 at 15:50. Reason: Found my keys

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    fairline
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    What's up with forum turning some of my png previews into lossy jpegs BTW?

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    gapetit
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    Hello Fairline, your units have an incredible quality and beauty as always.
    If you like civ-2 only it is possible that to be a your fan...
    Saludos,
    Petit

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    McMonkey
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    Stunning units Gareth, they just keep getting better. I am really pleased to finally see a top quality Turkish Infantry unit! Time to revisit some old classics!

    EDIT: Good to see you back and in the mood for Civ2 Gareth.

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    techumseh
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    Welcome back, stranger!
    Tecumseh's Village, Home of Fine Civilization Scenarios

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    civ2units
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    Great units Fairline.

    You´ve included some ships which I´m looking for my Civilwar scenario, I would be very happy if I can use them.

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    fairline
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    Gapetit, McM, C2u: thanks for the comments. Feel free to use anything for your scenario, Sebastian. In fact, I recall I said I'd do some ACW ships for you, and I seem to be in the mood to do 'em at the moment. Can you remind me for the third or fourth time what they were?

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    civ2units
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    No problem, Gareth. I´ve sent you an email.

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    Blue Lion
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    Fairline, these units are great. Am I allowed to use some of them for the civilopedia of a Civ 3 mod, too?

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    fairline
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    Thanks. Please do!

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    Timoleon
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    Amazing. That Impi especially, that is something!
    AKA Tanelorn.
    Big, big smile.

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    fairline
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    Quote Originally Posted by McMonkey View Post
    EDIT: Good to see you back and in the mood for Civ2 Gareth.
    That mood is rapidly passing Drew

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    barthi
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    good work i love your units and i have Mod same one and conversion to MGE
    Now see me in the civforum Barthi - German Forum

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    GhostOfDisco
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    I know Curt released a ToT conversion/mod for Imperialism 1870, and your graphics look better than his!

    I've already used some of your graphics to further update our-man's "How Few Remain" gfx...

    Plus, CivSprite works fine for me. So, if you need any help with color sprite graphics...
    The Ghost of the Disco is ... your mastermind, your mastermind!
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    techumseh
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    Quote Originally Posted by fairline View Post
    That mood is rapidly passing Drew
    Linger awhile. There's much still in motion. Burma awaits you.
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    curtsibling
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    More imperialistic scenarios than you could shake a pith helmet at!

    I love this era of history (if not what actually happened) and am playing 1870 just now!


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    curtsibling
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    I have an updated SCN file for Imperialism 1870 here, as it moves Glasgow
    to the map square it should be on...Currently it is where Aberdeen would be!

    Many might not care about this little detail, but being unfortunate enough to
    be from Glasgow, I had to address the one little flaw in Exiles masterwork!

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    curtsibling
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    Quote Originally Posted by GhostOfDisco View Post
    I know Curt released a ToT conversion/mod for Imperialism 1870, and your graphics look better than his!
    Well, more like fairline outdone himself, since I just used his units for the conversion!


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    fairline
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    Quote Originally Posted by techumseh View Post
    Linger awhile. There's much still in motion. Burma awaits you.
    How's the scenario going? Any progress recently? This would be just the sort of thing to pique my interest

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    fairline
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    Quote Originally Posted by curtsibling View Post
    I have an updated SCN file for Imperialism 1870 here, as it moves Glasgow
    to the map square it should be on...Currently it is where Aberdeen would be!

    Many might not care about this little detail, but being unfortunate enough to
    be from Glasgow, I had to address the one little flaw in Exiles masterwork!

    It always annoys me in global scenarios when Birmingham is stuck on the Lancashire coast in place of Liverpool / Manchester.

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    techumseh
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    Quote Originally Posted by fairline View Post
    How's the scenario going? Any progress recently? This would be just the sort of thing to pique my interest
    The scenario might be taken off the shelf, if the remaining units started appearing in my email box.
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    fairline
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    Mate, I've forgotten what I was doing for the Burma scenario. Can you remind me?

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    curtsibling
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    Quote Originally Posted by fairline View Post
    It always annoys me in global scenarios when Birmingham is stuck on the Lancashire coast in place of Liverpool / Manchester.
    It actually should be Manchester - Which was a major city back then, like Glasgow.

    Now both cities should be leveled and made into landfill...
    Starting with Glasgow.


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    techumseh
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    Quote Originally Posted by fairline View Post
    Mate, I've forgotten what I was doing for the Burma scenario. Can you remind me?
    I had to look it up myself, lol! The outstanding units are:

    Thailand - Curtis Hawk III, Ki-30 Ann, Infantry
    Japan - Ki-21 Sally, Mountain gun, Type 95 tank, (edit) Indian National Army
    Britain - Brewster Buffalo, C-47, Waco glider, (edit) Burma Rifles

    Those, plus the excellent units you've already done, should just about do it. Thanks!
    Last edited by techumseh; September 24, 2009 at 15:41.
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    curtsibling
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    Just noticed that the new people files are simply top class...The guy in the pith helmet is spot on!

    Another bravo work from Mr Birch...


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    fairline
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    Thanks Ciaran

    Brian, you are 3rd in the queue for those pics mate.

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    curtsibling
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    I'm playing 1870 as Great Britain right now, and must say that between Exile's awesome
    design, and Gareth's super naval units, the war at sea is the best I have seen in a mod
    or scenario for a long time...Truly one of the all time greats is now even better...

    If only I could make a WW2 scenario with this same level of class...

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    fairline
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    I got half-way through Imp 1870 before giving up. What this scenario really needs is lots more cities in Africa. I guess Phenix hit the max cities limit, which is a bugger. Sort of takes the 'Imperialism' out of the game when you only have a handful of African cities to take. This is a shame, as the rest of the scenario is nicely designed with Exile's customary attention to historical detail. It's easy to see why it's a favourite for multiplayer games. Regarding the city limit, isn't there a patch which incorporates the cpu fix and the 'too many cities' fix in one exe?

    Brown Man's burden is a lot more satisfying for those wanting to play out their politically incorrect imperialist fantasies - it's still a hoot to play after all these years.

    River War just can't be beaten for an innovative historically accurate wargame scenario (with the possible exceptions of El Aurens and OM-G).
    Last edited by fairline; September 29, 2009 at 17:57. Reason: just p*ss-poor spelling. Really.

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