Work is already well underway on this project. You will probably be glad to hear this will be single player and for Test of Time The majority of the game is done already and has been thoroughly tested in PBEM games. I found a ToT conversion someone (Gareth?) did for me a while back and I have already done a fair bit of work on it. I have a list of fixes to do and a load of ideas to make it a good single player game. Here are some of my ideas:
-Initially designed for Rome only. The other AI nations have already been handed control of a considerable number of Barbarian cities. For example Carthage starts with 21 cities while Rome begins with 5. The Celts and Germans will have even more. This way the Roman Republic begins as a fledgling state surrounded by powerful enemies. Building an empire will not be easy.
-Completely new events tailored to the Romans to make the game as challenging as possible.
-New unit stats for the non-Romans to make them tougher to beat. I will also slightly improve the Roman stats so that Infantry units can capture cities if the attacking General is willing to sacrifice enough units.
-In Nichael's Freeplay version he removed a lot of the roads to give the Romans an opportunity to employ their legendary engineers. I have removed all roads from Barbarian territories. Greeks and Carthaginans get to keep theirs.
-I plan to remove the Orchard terrain and use it as a shield resource terrain square to ensure that historically important cities are as important in the game.
-By converting to ToT I have freed up eighteen units slots. I will fill these slots with units like Eastern Scythed Chariots, Cilician Skirmishers and Bosporan Spearmen, all units I would have included in the MGE version had space allowed.
-There are also some spare tech slots now that I don't need to use the twice removed trick for nation specific units. I'm not sure what to use them for yet, but having a bot of flexibility is sure to come in handy!
I hope to have this finished relatively quickly (). Wish me luck!