The Apolyton CTP2 Source Code team proudly presents the Apolyton CTP2 Edition Revision 1013 from July the 25th 2009.
This time we have a small AI improvement, a crashfix, and some new shiny interfaces.
Now the AI does not unload its unit on the target continent far a way from the target. But it moves its sea transporters as close as possible and then unloads the units. This makes the AI actually reaching its oversea goals.
There was another problem that made the game crashing when a civilization was conquered, this is now fixed, too.
And the domestic manager got a complete overhaul. It now shows a lot of details. For instance what farmers, laborers, and merchants add to the resource collection. Or what trade adds to the gold income. And much more.
This Apolyton Edition can be directly installed over CTP2 v1.0, v1.1, or v1.11.
If you found a bug please report here as much relevant information as possible. This includes how to reproduce the problem, an attached screenshot or savegame may be helpful. If the game crashes (terminates without user intention) then include a crash log. You can enable crash logging by editing your userprofile.txt (in [Your CTP2 directory]\ctp2_program\ctp\) to set EnableLogs=Yes. The log can then be found at [Your CTP2 directory]\ctp2_program\ctp\logs\crash.txt. Please do not attach the crash.txt to a post, include the content of that file in your post.
For further changes check out the change log in the readme.
If you cannot forget about the past here is the previous thread.
2009-07-25 (Revision 1011)
Fixed: Army grouping via slic in the Magnificant Samurai scenario works now.
Fixed: Database errors do not show up anymore when the Magnificant Samurai
scenario is loaded.
Fixed: After an unit upgrade, its information is updated properly.
Fixed: The game does not crash, if a civilization is conquered. (Another bug)
Added: Cities show on the main map optionally what they are building.
Added: A polution main map icon for dirty cities.
Changed: Other main map city icons have better transparency and outlines.
Changed: Some good sprites were replaced so that they can be better seen.
Changed: New modern city styles have now all the same color so that the
city styles cannot be distinguished so well anymore.
Fixed: The game cannot be one anymore by just building the Solaris project.
For archieving the science victory all the other components of the
Gaja Controller are now necessary, too.
Fixed: The AI does not consider tiles for new cities anymore if those
tiles are already controlled by other cities.
Fixed: The messages for nano infected and nano destroyed cities address
now the victim player and do not throw slic errors anymore.
Changed: The main map city icons for bio infection, nano infection, injoin
and happiness attack now show the civilization color of the attacker.
Fixed: The feat that is supposed to give extra science now gives extra
Fixed: The feat that is supposed to increase the unit hit points now
increases the unit hit points.
Added: A political map option was added to the minimap.
Fixed: When a city is founded inside foreign territory it adds national
borders as it should do.
Fixed: The AI does not unload units from transporters on the target continet
before the final landfall.
Fixed: Sea transporter pathes do not end one tile too early.
Changed: Unit support percent is now zero if production and unit support is
Fixed: Units disbanded in the city window will now give their production
costs to back to the city, and the city window is updated accordingly.
Fixed: When a city grows, the AI updates the values of positions for new
Changed: The Empire Manager shows now more information.
Changed: Crime for science is now calculated as all the other resources.
Fixed: Wonders that are supposed to give a flat food bonus give a flat food
bonus instead a food percent bonus.
Changed: Laborers now benefit from the government coefficent, too.
Fixed: Changing between buildings, wonders, and units costs now 25% of the
Fixed: Database errors and Great Library errors in the Apolyton Edition
scenario were removed.
Changed: Production that is left from one item in the city build queue can be
used for the next build item.
Changed: When a city is captured all the stored production is lost.
Added: New database flags for modders:
VictoryEnslavementChance Unit's chance to enslave an enemy unit on victory
GovernmentOnly Unit can only be built with the given government.
The Unit is not destroyed on government change.
HealRate TerrainImprovent heals units on it with the given