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Kill Monty: 3Elian vs 2Monty - TTT

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  • Kill Monty: 3Elian vs 2Monty - TTT

    Kill Monty: 3Elian vs 2Monty - Turn Tracking Thread
    SMAX v2.0 game


    Game setup thread is here

    Factions (also turn order):


    Game preferences:
    Code:
                                    | Elian| Elian| Elian| Monty| Monty|
    Factions                        |Angels|Morgan|  Hive| Univ.|Drones|
    Starting positions       |      | 82,82| 18,82| 69,51| 82,18| 18,18|
    Colony pods              |      |    2 |    2 |    2 |    2 |    2 |
    Scout patrol             |      |    1 |    1 |    1 |    1 |    1 |
    Probe team               |      |    1 |    - |    - |    - |    - |
    Former droid             |      |    1 |    1 |    1 |    1 |    1 |
    ECs                      |      |   90 |  100 |   10 |   90 |   90 |
                             |      |      |      |      |      |      |
    Transcend                |   On |      |      |      |      |      |
    Conquest                 |   On |      |      |      |      |      |
    Diplomatic               |   On |      |      |      |      |      |
    Economic                 |   On |      |      |      |      |      |
    Cooperative              |   On |      |      |      |      |      |
    Do or Die                |   On |      |      |      |      |      |
    Flex.start               |   On |      |      |      |      |      |
    Tech stag                |  Off |      |      |      |      |      |
    Spoils of war            |  Off |      |      |      |      |      |
    Blind resrch             |  Off |      |      |      |      |      |
    Intense rivalry          |no AIs|      |      |      |      |      |
    Map not visible          |  Off |      |      |      |  Off |  Off |
    No scatter               |custom|(no pods at all)    |      |      |
    No rnd events            |   On |      |      |      |      |      |
    Acc.start/Time warp     *|custom|(see above)  |      |      |      |

    The map:
    'Veterans_04.MP' - desiged by Mart
    and it's attached to this post.


    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A team is not permitted to establish contact with another team prior to having met them in-game.
    3. It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    4. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    5. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    6. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    7. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    8. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    9. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    10. Copters are banned from the game.
    11. No attrocities


    Notes:
    1. The 'Unity former droid' is a former unit that you cannot reverse engineer. You will have to research Centaury Ecology to be able to build more.
    2. Rules are copied from Mart.
    3. Elian will have to set the passwords for his factions.
    Attached Files
    alphacentauri2.info * Alpha Centauri players group * IRC channel #smac

  • #2
    Just curious but are you folks allowing The Empath Guild and governorship? I always thought that both of those somewhat spoiled the probe game in a duel . Governorship gives extra trade-- add that to the 3 player alliance and its very powerful
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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    • #3
      Give us an update on this. I cant wait to hear what's happening.

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