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Thread: Just for Fun - TTT

  1. #1
    vyeh
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    Just for Fun - TTT

    Just for fun - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Pirates		bdanv		-borcea_danTAyahooTODcom
    Cult		Bodissey	-mr_fab75TAyahooTODfr	
    Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
    Cyborg		zsozso		-zsoltTAsimbiosysTODca		
    Drones		Ironwood	-tarvokTAgmailTODcom
    Caretakers	AI
    Usurpers	AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	
    
    Map size	|	Standard
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Abundant
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	Yes
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	No
    No rnd events	|	No
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A player is not permitted to establish contact with another faction prior to having met them in-game.
    3. It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    4. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    6. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    7. A player may not accept a bribe from another player's AI during council sessions.
    8. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    9. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    10. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    11. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    12. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    13. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    14. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    15. Secret projects may be hurried with crawlers.
    16. Planetbusters may not be used when the charter is in effect.
    17. Players (except Pirates) and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels and Battle Ogre Mk1 for aliens; Pirates get 2 sea colony pods, 2 gun foils and 1 sea former.

    Notes:
    1. bdanv will have to convert the save provided by the CMN.
    2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    3. Format and rules are all copied from Mart.
    4. Mart will receive a copy of your passwords (for safety).
    Attached Files Attached Files

  2. #2
    bdanv
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    2101 to Bodissey

  3. #3
    Bodissey
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    2101 to St.Jon.
    All your base are belong to us

  4. #4
    St Jon
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    2101 to zsozso
    “Quid latine dictum sit, altum videtur”
    - Anon

  5. #5
    zsozso
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    2101 to Ironwood
    Good luck to everyone! I see plenty of fungus, all right, and not empty either
    ::Zsozso::

  6. #6
    Ironwood
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    2102 to bdanv.

    I'm pink. That's strange. Why am I pink? (Not complaining, just never really PBEMed that much before, so I genuinely don't know why.)
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  7. #7
    bdanv
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    Quote Originally Posted by Ironwood View Post
    I'm pink. That's strange. Why am I pink? (Not complaining, just never really PBEMed that much before, so I genuinely don't know why.)
    you should use Mart's iniswap tool (link here)


    2102 turned to Bodissey

  8. #8
    Bodissey
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    2102 on to St Jon
    All your base are belong to us

  9. #9
    St Jon
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    2102 to zsozso
    There is a terrible lot of red around me!!!
    “Quid latine dictum sit, altum videtur”
    - Anon

  10. #10
    zsozso
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    2102 to ironwood.
    Don't worry St Jon, red is the fashion in this game.
    The problems start when you see some strange greenish colours on funny shaped units around you
    Last edited by zsozso; April 30, 2009 at 09:57.
    ::Zsozso::

  11. #11
    Ironwood
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    2103 to bdanv
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  12. #12
    bdanv
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    wrong turn. pls resend

  13. #13
    Ironwood
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    Resent.
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  14. #14
    bdanv
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    thx. 2103 to Bodissey

    and

    Happy Birthday to Zsozso!

  15. #15
    Bodissey
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    2103 to St Jon
    All your base are belong to us

  16. #16
    Ironwood
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    I apologize. My roomate has taken the laptop I've been playing on with him for the weekend, and it turns out I don't have the administrator access I need to install on the desktop machine. So the game will be stalled once the turn reaches me.
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  17. #17
    St Jon
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    Turn 2103 zsozso.

    All this Red still makes me nervous! First MW killed already. LOL
    “Quid latine dictum sit, altum videtur”
    - Anon

  18. #18
    zsozso
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    2103 to Ironwood
    I am fine with the red fungus as long as the worms are also red in it. I'll be nervous when I see some green or pink worms...
    Thanks bdanv !
    ::Zsozso::

  19. #19
    Ironwood
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    2104 sent to bdanv. Fortunately, lacking the ability to play for the weekend didn't turn out to be an issue.
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  20. #20
    bdanv
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    2104 to Bodissey

  21. #21
    Bodissey
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    2104 to St Jon.
    All your base are belong to us

  22. #22
    St Jon
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    2104 to zsozso.

    Bloody Fungus! My poor little Scout's managed 1 Tile in 3 Turns. :-(
    “Quid latine dictum sit, altum videtur”
    - Anon

  23. #23
    zsozso
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    2104 to Ironwood.
    St Jon, just walk around it... I know, there is no way around it
    ::Zsozso::

  24. #24
    Ironwood
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    2105 to bdanv. These turns are turning fast!
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  25. #25
    bdanv
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    2105 to Bodissey

  26. #26
    Bodissey
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    2105 to St Jon
    All your base are belong to us

  27. #27
    St Jon
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    2105 to zsozso
    “Quid latine dictum sit, altum videtur”
    - Anon

  28. #28
    zsozso
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    2105 to Ironwood
    There is repeating pattern in this game: each turn starts by telling me that I won a battle, even though I did not attack anyone and did not see anyone the turn before, and one of my scouts got some (more) damage... I wish I would see these mysterious attackers and I could attack them, that way I would get some energy credits for these "victories".
    ::Zsozso::

  29. #29
    Ironwood
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    2106 to bdanv
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  30. #30
    bdanv
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    2106 to Bodissey

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