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Help with EnableAdvance for units

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  • Help with EnableAdvance for units

    I have added all the units to my mod (I have about 150 units), and made a new tech tree.
    At first, I thought I will use two advances to enable some units. This way, Atomic bomb would require only fission, nuke fission and rocketry, ballistic subs fission and submarine warfare, etc.
    I am currently implemting my tehc tree in the game. And it doesn't work! If if use several EnableAdvance lines in my units.txt file, the game loads fine, but only one of the avdance is taken into account.
    Any idea?

  • #2
    I can only assume that it can't be done, and only one enabling advance is allowed. Sorry
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3
      I know using 2 advances as prerequesite for a unit can't be done with the unit.txt file only. Can it be done with SLIC?
      Like unit is buildable only if player has a given tech?

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