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Thread: [MOD] Dawn of a new era

  1. #1
    M07_
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    [MOD] Dawn of a new era 1.2



    (pour les français voir plus bas)

    New mod for Civilization IV Colonization brings a lot of additional features.
    The direction in this mod brings a new dimension in our relations with Indian.

    This mod is now compatible with the patch Civ4 Colonization !!!

    To Download

    1. Changes compared to original

    a/Adding units :

    - Native Spy : The "Native spy" is formed by the Indian tribes and can walk on lands enemy without being detected to except by its alter-ego or scouts. Can acquire the looter profession.

    - the agronomist : Specialist in Agricultural Sciences, He is formed by the Indian tribe or is obtained thanks to the arrival of founding father Alexander Hamilton.He can sow around your town, cultures derived from plant resources on the new continent (corn, tobacco, cotton or sugar). To condition soil type must be appropriate to its working,

    - Military truck convoy : can transporting troops and goods. The movement of troops permits to unload units who are ready to fight.However, an embarkation of troops can only be done in your own cities, that of your allies and the Indian villages. Slower than the wagon train, however it has an additional cargo.

    b/Adding profession :

    - patriot : very good defensive feature in town (since its formation he received significant promotions), but he remains ineffective outside the city,

    - Looter : Only the native spy can get the looter profession; however, you will need 10 of weapons and 10 tools. He can steal treasures or capture of the pioneers and missionaries opponents without declaring war. Can be identified by his alter-ego or the opponents scouts.

    c/Adding countries :
    - Portugal(from Dales mod - Ages of Discovery)
    - Italy (Amerigo Vespucci, Cristoforo Colombo)

    Also some changes,

    - The natives finally earn money every round, so trade is more lucrative,

    - The settlers can include a city, even though their movement is totally exhausted,

    - The number of turns to form a settler in schools is slightly higher but it does not increase in time,

    - The war galleon is a bit more powerful,

    - The speed of all ships is increased by one point,

    - The capacity of warehouses is increased
    initial storage : 100 ( identical)
    Warehouse : 250 instead of 200
    Warehouse Expansion : 500 instead of 300.

    Pour Les Français :

    Nouveau mod pour Civilization IV Colonization qui apporte tout un lot de fonctionnalités supplémentaires.
    L'orientation donnée dans ce mod apporte une dimension nouvelle dans nos rapports avec les indiens.

    Ce mod est désormais compatible avec le patch de Civ4 Colonization!!!

    1.Modifications

    a/Ajout d'unités :

    - Indigène Espion : L'"indigène espion" est formé par les tributs indiennes et permet de vous promener sur les terres ennemies sans être repéré sauf par son alter-ego ou les éclaireurs aguerris. Peut acquérir la profession de "Pilleur",

    - Agronome (Semeur) : Spécialiste des sciences agronomiques, il est est formé par les tributs indiennes ou est obtenu grâce à l'arrivée du père fondateur "Alexander Hamilton". Il capable de créer, près de vos villes, des cultures tirées des ressources végétales présentes sur le nouveau continent (maïs, tabac, coton, sucre). Condition : la nature du sol doit être appropriée à son
    exploitation,

    - Convoi de chariot militaire : capable de transporter des troupes ainsi que des marchandises diverses. Le déplacement des troupes dans ce chariot permet de débarquer n'importe où des unités fraiches pour le combat. Cependant, un embarquement de troupes ne peut se faire que dans vos propre villes, celles vos alliés et les villages indiens. Plus lent que le chariot civil, il possède toutefois une soute supplémentaire.

    b/Ajout de professions :

    - Patriote : Très bonne caractéristique défensive en ville (dès sa constitution il obtient des promotions importantes), mais il reste médiocre en dehors de la cité.

    - Pilleur : Seul l'indigène espion peut obtenir la profession de "Pilleur", en le munissant toutefois de 10 unités d'armes et 10 d'outils. Il est capable de dérober des trésors ou de capturer des pionniers et les missionnaires adverses sans déclarer la guerre. Peut être repéré par son alter-ego ou les éclaireurs aguerris.

    c/Ajout de nations :

    - Portugal (tiré de Dales mod - Ages of Discovery)

    - Italie (Amerigo Vespucci, Cristoforo Colombo)

    Puis quelques modifications,

    - Les indiens gagnent de l'argent chaque tour, ainsi le commerce est plus lucratif,

    - Les colons peuvent intégrer une ville, même si leur mouvement est totalement épuisé,

    - Le nombre de tours pour former un colon dans les écoles est un peu plus important mais n'augmente plus dans le temps,

    - Le galion de guerre est un peu plus puissant,

    - La vitesse de tous les navires est accru d'un point,

    - La capacité des entrepots est accru
    Stockage de base : Reste à 100 maxi
    Entrepot : passe à 250 au lieu de 200,
    Extension d'entrepot : passe à 500 au lieu de 300.
    Last edited by M07_; July 18, 2009 at 07:43.

  2. #2
    N35t0r
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    It's Cristoforo Colombo, and no h
    Indifference is Bliss

  3. #3
    M07_
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    Please accept my apologies!
    I correct immediately

  4. #4
    Dinner
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    Is there any word when this mod will be compatible with the latest patch? I'd like to give it a try.
    "Our scientific power has out run out spiritual power. We have guided missiles and misguided men." - Martin Luther King Jr.
    "A cynical, mercenary, demagogic press will produce in time a people as base as itself."
    - Joseph Pulitzer

  5. #5
    M07_
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    hi oerdin
    sorry for the delay.
    This mod is now compatible with the latest patch!!

  6. #6
    M07_
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    In a few days, I should put a new version of DawnOfNewEra!!
    Just a bit of patience, my few changes will be quite nice.

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