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Thread: SMACX FAQ - Commonly asked Questions and Answers

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    SMACX FAQ - Commonly asked Questions and Answers

    Introduction


    Welcome to SMAC & SMAX commonly asked questions and answers thread. It is divided in the following sections:

    To contribute to this thread use this thread.

    Terms, Acronyms and General Information
    00) Q: Can I find here information on how to bypass copyright protection?
    01) Q: What are some general sites of SMAC/X interest?
    02) Q: Is anyone up for a Multiplayer game?
    03) Q: Where can I find Alien Crossfire?
    04) Q: Are there any strategy guides? Where can I get them?
    05) Q: How can I search the archived SMAC threads here?
    06) Q: Who or what is a CMN?

    Troubleshooting

    * Installation Issues
    07) Q: I'm having trouble running SMAC/X under Windows 2000.
    08) Q: I can't install SMAC on a PC running Windows XP. Setup.exe hangs when I try to do so. Can I fix this problem?
    09) Q: Will SMAC and SMAX work with Windows Vista 32-bit?
    10) Q: When I try to install SMAC, I get the message "C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and Microsoft Windows applications." How do I fix this?

    * Patches
    11) Q: Where can I find all the patches for SMAC and SMAX?
    12) Q: What is the latest patch for SMAC?
    13) Q: What is the latest patch for SMAX?
    14) Q: For both SMAC and SMAX, do I need to install patches that came out earlier than the above?
    15) Q: I'm running a pre-Windows 2000 version of Windows. Do I need to install the SMAC Win 2000/XP Update?
    16) Q: What were the most important fixes in the SMAX 2.0 patch?
    17) Q: What was changed in SMAC by the SMAC Win 2000/XP Update?

    * Post-Installation Issues
    18) Q: When launching Alpha Centauri. I receive the error message "CPU not supported". My computer has a Pentium 4 or newer CPU.
    19) Q: When I try to run SMAX I receive the error message "Terranx.exe is not a valid win32 application". How can I fix this problem?
    20) Q: I successfully installed SMAX, but the program won't run. I don't receive a specific error message. How can I fix this problem?
    21) Q: I'm having sound problems with SMAC/X; scratchiness, static, feedback, looping, etc.
    22) Q: How do I get SMAC/X to run in a higher resolution/window?
    23) Q: Are there any ways to take screenshots without the colors being wacked up?

    Modding

    24) Q: Where can I find some new factions?
    25) Q: How do I create new factions?
    26) Q: Help, my custom factions locking up my faction-selection screen!
    27) Q: How do I disable the opening movie?
    28) Q: Why does the progenitor music play with all the new SMAX factions? How can I restore original music?
    29) Q: Where can I find a mod-swapper to help with swapping alternative factions?
    30) Q: Is there a way to increases what you get from a base upgrade, like upgrading it so that century preserve gives a slightly greater eco bonus?
    31) Q: What ability flags do what in the #units (predesigned units, worms/native, battle ogres, etc) table inside alpha/alphax.txt?
    32) Q: Is it possible to create predesigned units with Fusion, Quantum or Singularity Reactors?
    33) Q: Is it possible to predesign and use units that use armor/weapons/abilites that are set to DISABLED in other parts of the Alpha?
    34) Q: How can I add armor or abilities to alien colony pods without crashing the game?
    35) Q: How can I reproduce music from SMAC(X) outside the game?
    36) Q: Is there any mod/patch to change the color scheme, for making it more pleasant?

    Game Mechanics

    * Ecodamage
    37) Q: How do I deal with ecodamage?
    38) Q: Whoa! My ecodamage just skyrocketed! why?
    39) Q: I got a huge fungal bloom despite of not producing any ecodamage. Why is that?
    40) Q: Where can I find more about ecodamage?

    * Miscellanous
    41) Q: Why is the Cloudbase Academy so powerful?
    42) Q: Is there a limit on maximum number of bases that can be built in game?
    43) Q: Is there a maximum base population?
    44) Q: How can you starve a base to death? How do you reduce a base pop size to 1?
    45) Q: I have some questions about unit morale and the effects of children's creches.
    46) Q: How many nutrients can I get from a land square?
    47) Q: Can a Monolith Disappear?
    48) Q: In SMACX, I see a bunch of drones in the base screen. When I change to the "Psych" view from the "Resources" view to see where the drones are coming from, they aren't there. The base doesn't riot, even though it displays extra drones. What is going on?
    49) Q: Is there a way to tell if a Alien Artifact has been connected to a network node?
    50) Q: Is it possible to load missiles on to a transport and create "Missile Boats?
    51) Q: Is there a possibility to let units go from a seabase to an adjacent landtile without the need of a transport ship in the base?
    52) Q: What kind of production or growth bonuses does the AI get?
    53) Q: Can a surrendered faction sneak attack you?
    54) Q: Could it happen that a faction voted for you as supreme leader, only to defy the will of the Planetary Council?
    55) Q: I have some questions about rush buying.
    56) Q: A faction is portrayed wrong! They are not like that.



    00) Q: Can I find here information on how to bypass copyright protection?

    A: Most certainly not. Posting information or files which enable user to remove copyright protection is not allowed.

    01) Q: What are some general sites of SMAC/X interest?

    A: Try Apolyton's SMAC/X section at:

    http://apolyton.net/smac/

    Therein you'll find news, game specifics, strategies, files, modification tools, hall of fame challenges, files and fiction.

    Also worth a look is Firaxis's homepage for SMAC/X at:

    http://www.firaxis.com/smac/

    Civ Fanatics hosts another active forum for discussion of Alpha Centauri:

    http://forums.civfanatics.com/forumdisplay.php?f=27

    Amid columns of general interest is in-depth background information on the factions, concept artwork of the xenofungal native life, and the uploaded version of the episodic "Journey to Centauri" story by Michael Ely, chronicling the disintigration onboard the Unity during the final days prior to Planetfall.

    The SMAC Acadamy at CGN (Civ Gaming Network) contains many interesting articles. It may be found here:

    http://www.civgaming.net/smac/academy.shtml

    02) Q: Is anyone up for a Multiplayer game?

    A: You bet! Check the AC-Multiplaying Forum

    03) Q: Where can I find Alien Crossfire?

    A: Here.

    04) Q: Are there any strategy guides? Where can I get them?

    A: Besides this board, you could turn Vel's Strategy Guide. Popular opinion varies wildly, but the consensus almost unanimously votes Christopher "Velocyrix" Hartpence as the guru of this area. Reputable strategy connoisseur, SMAC/X enthusiast, published author and aspiring game designer, he has produced four versions of his infamous SMAC Strategy Guide, the latest of which is sold on Amazon.com here.

    Version 4.0 of Velocyrix's SMAC Strategy Guide incorporates SMAX into his foundation of game theory.

    05) Q: How can I search the archived SMAC threads here?

    A: It is currently not possible to search the archives. However, Minute Mirage collected lots of interesting threads from the archives. His post may be found here.

    It is possible to search the SMAC archives. However, Minute Mirage's index is still very useful.

    06) Q: Who or what is a CMN?

    A: CMN stands for Creator-Narrator-Moderator, a sort of Dungeon Master for PBEM. His duties commonly include creating a balanced map, setting up a scenario, beefing up AI factions, keeping passwords (in case player is lost), making judgements in unexpected and controversial situations and making game edits like eliminating or turning over factions to an AI.

    Troubleshooting

    * Installation Issues

    07) Q: I'm having trouble running SMAC/X under Windows 2000.

    A: This thread should troubleshoot your problem for you:

    http://apolyton.net/forums/showthread.php?s=&threadid=40093&highlight=Windows2000+problem

    08) Q: I can't install SMAC on a PC running Windows XP. Setup.exe hangs when I try to do so. Can I fix this problem?

    A: Try running the XP Program Compatibility Wizard on Setup.exe or run setup.exe in Windows 98/Me Compatability mode. See the following link for instructions on how to do so:

    http://www.microsoft.com/windowsxp/using/helpandsupport/learnmore/appcompat.mspx

    The following threads are also helpful.

    http://www.apolyton.net/forums/showthread.php?threadid=110406

    http://www.apolyton.net/forums/showthread.php?threadid=127344

    http://www.apolyton.net/forums/showthread.php?threadid=133326

    http://www.apolyton.net/forums/showthread.php?threadid=134157

    http://www.apolyton.net/forums/showthread.php?threadid=151008

    09) Q: Will SMAC and SMAX work with Windows Vista 32-bit?

    A: Yes it will, but you'll need to install XP update and run it in XP compatibility mode. Right click terranx.exe icon to change the properties and enable Windows XP SP2 compatibility mode (compatibility tab) and make sure you run it as administrator (Shortcut tab under the Advanced button). Clicking Apply will save your changes.

    Please note that this will only make the game run in Compatibility Mode if you click on the shortcut that you set compatibility mode for. All other shortcut icons (such as in your start menu) will have to have this changes made as well.

    10) Q: When I try to install SMAC, I get the message "C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and Microsoft Windows applications." How do I fix this?

    A: Search for the file autoexec.nt on your hard drive (it might be found in C:\WINDOWS\REPAIR) and copy to C:\WINDOWS\System32.


    * Patches

    11) Q: Where can I find all the patches for SMAC and SMAX?

    A: The following Firaxis page contains all the patches, plus other files of interest:

    http://www.firaxis.com/games/downloads.php

    12) Q: What is the latest patch for SMAC?

    A: The SMAC Win 2000/XP Update, which will update SMAC to version 5.0.

    13) Q: hat is the latest patch for SMAX?

    A: Alien Crossfire v2.0 update.

    14) Q: For both SMAC and SMAX, do I need to install patches that came out earlier than the above?

    A: No, you only need to install the latest patch.

    15) Q: I'm running a pre-Windows 2000 version of Windows. Do I need to install the SMAC Win 2000/XP Update?

    A: Technically no. However, you should install the patch to take advange of several undocumented fixes (see elsewhere in the FAQ for a description), or if you play multiplayer games in which the other players have patched to version 5.0

    16) Q: What were the most important fixes in the SMAX 2.0 patch?

    A: In prior versions of Alien Crossfire, base facility upkeep was incorrectly computed at Thinker and Transcend Difficulty. At Thinker, base upkeep was reduced to 2/3 it's correct value, so a Hologram Theater (for example) would only require 2 ECs in upkeep. At Transcend, base upkeep was reduced to 1/3, so the same Hologram Theatre would only cost 1 EC each turn. Once the SMAX 2.0 patch is applied, all upkeep costs are identical at all difficulty levels, and match those in the online documentation.

    Also, the patch fixed a problem in which certain factions couldn't pop boom during a Golden Age.

    17) Q: What was changed in SMAC by the SMAC Win 2000/XP Update?

    A: The patch fixed problems running SMAC on certain systems running Windows 2000 or XP. The patch also corrected problems with maintenance costs and pop booms, the same as mentioned in the previous item. Finally, the patch removed the requirement to have the SMAC CD in the drive when starting the game.

    See the file named SMAC_XP2000_readme.txt in your game folder for more information.

    * Post-installation Issues

    18) Q: When launching Alpha Centauri. I receive the error message "CPU not supported". My computer has a Pentium 4 or newer CPU.

    A: You will need to modify a line in the Alpha Centauri.ini that is located in the game folder. To do this:

    Double click on My Computer
    Double click on the C: Local Drive (your Hard Drive or the drive that the game is installed to)
    Double click on the Program Files Folder
    Double click on the Firaxis Games Folder
    Double click on the Sid Meier's Alpha Centauri Folder]
    Double click on the Alpha Centauri.ini File (The file looks like a read me text file with a little gold symbol on it).

    Once the file is open in Notepad, change:

    ForceOldVoxelAlgorithm=0

    to

    ForceOldVoxelAlgorithm=1

    Be sure to save your changes, then run the game. You may still receive the error message. If it occurs, click OK and the game will load fine.

    If you are Installed Sid Meier's Planetary pack then their will be no Alpha Centauri.ini File initially. Upon attemping to play the game and
    clicking ok despite CPU being unsupported the ini file will be produced. Then simply change the ForceOldVoxelAlgorithm to 1. Or if necessary copy ini file from original SMAC.

    ALSO download the patch that helps XP:

    Alpha Centauri (PC) PATCH - Update for XP.

    19) Q: When I try to run SMAX I receive the error message "Terranx.exe is not a valid win32 application". How can I fix this problem?

    A: The copy of terranx.exe on your hard drive may be corrupt. Copy the file terranx.exe from the CD to the appropriate location on your hard drive. If that doesn't work, start a new thread in the AC General forum.

    20) Q: I successfully installed SMAX, but the program won't run. I don't receive a specific error message. How can I fix this problem?

    A: Look through this FAQ for possible solutions. In particular, you might want to try the fix mentioned in the previous FAQ item.

    21) Q: I'm having sound problems with SMAC/X; scratchiness, static, feedback, looping, etc.

    The most common cause with a SoundBlaster card is the surround sound program EAX. Try adding the lines EAX=0 and DS3D=0 to the top of your Alpha Centauri.ini file. This fixes sound issues approximately 75% of the time, with the minor side effect of making the alien sound somewhat dulled. You may also try downloading latest sound compatibility drivers, especially with later versions of Windows. Turning the software sound acceleration down to 'basic' from inside the DirectX DXDIAG tool is another option.

    22) Q: How do I get SMAC/X to run in a higher resolution/window?

    A: Edit the Alpha Centauri.ini file and add 1024 to the Video Mode headings, e.g., Video Mode=800 or Video Mode=1024 forces the screen resolution to either of these two sizes(800 x 600 and 1024 x 768 pixels, respectively) . It isn't possible to run SMAC/X in anything other than a full screen.

    You also may add the line DirectDraw=0 to Alpha Centauri.ini (and remove any Video Mode= lines). This setting will force the game to run at your native Windows resolution.

    23) Q: Are there any ways to take screenshots without the colors being wacked up?

    A: Yes, two good ways to do this are:
    1. In the Alpha.INI file, add the following line:

    DirectDraw=0

    This allows you to take a screenshot during the game, then exit the game, and paste into a graphics program.

    However, when this is used, you can not see anything when you Alt+Tab out of SMAC/X. I.E. you can't read instant messaging windows when this line is in the Alpha.INI file.

    2. Alternatively, you can run the graphics program while running SMAC/X. Take the screenshot as usual. Then, Alt+Tab to the graphics program and paste. Initially, the colors might look distorted, but once you quit SMAC/X, the colors are fine.

    3. Actually, you can change the color-depth back to normal while SMAC/SMAX is running, and it will continue to work just fine. Shadowlord actually made a program some time ago to automate doing just that, but never posted it anywhere (Shadowlord had written it for friends originally). It just runs terran.exe and then uses one of the windows API functions to restore the display settings to normal (which means the display color-depth, mostly, but it also changes the gamma back, at least on some machines).

    Shadowlord attached a zip file here which contains two EXEs, one which waits 30 seconds after starting terran.exe before changing the color-depth back to normal, and one which waits only 1 second. There's a (very short) readme too.

    You can use it with Alien Crossfire if you rename the EXEs (there's no way to tell this to run terranx.exe instead of terran.exe, so you have to rename them). There would probably have been four EXEs if I had had Alien Crossfire when I wrote this, but I didn't, and I don't want to hunt for the source in HD backups now.
    Last edited by Robert Plomp; October 29, 2010 at 09:23.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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    Modding


    24) Q: Where can I find some new factions?

    A: AC-Creation subforum contains threads with independently created factions, faction creation tools, tutorials, and other resources for customization.

    25) Q: How do I create new factions?

    A: The alpha.txt and alphax.txt files detail the mechanics of this process. The Faction Editor included in SMAX streamlines the process (but is buggy). By opening the faction specific .txt files you can manually alter stats and descriptions. Custom factions in SMAC must replace one of the original seven under the #FACTIONS heading in the alpha.txt file. Custom factions in SMAX go under the #CUSTOMFACTIONS heading in the alphax.txt file. In both cases the faction should be listed twice and separated with a comma.

    26) Q: Q: Help, my custom factions locking up my faction-selection screen!

    A: Make sure your factions are installed in the proper locations in the alphax.txt file, and you're following Faction Editing and translation guidelines. The game may potentially freeze if you have more than 7 custom factions enabled. Additionally, if you delete a custom faction which was used in the LAST game you started (and is thus list in the Alpha Centauri.ini file) the game will choke when starting. Deleting the Alpha Centauri.ini file may solve this. Sometimes SMAX can't stomach manual edits of custom faction files, in which case it is better to confine your creation to the Facedit program. If a custom faction loads cleanly in Facedit (no Terranx crashes), it should load smoothly in the game.

    27) Q: How do I disable the opening movie?

    A: Edit the Alpha Centauri.ini file and change the line DisableOpeningMovie=0 to 1.

    28) Q: Why does the progenitor music play with all the new SMAX factions? How can I restore original music?

    A: The ambient music used in SMAC/X is located in the fx folder in your SMAC directory. They are the .amb files; sset1.amb is for the Spartans, gset1.amb for the Gaians, and so forth. There is no new ambient music for the SMAX factions and the progenitor music (aset1.amb) plays for all of them (a bug in the expansion includes the Believers while under SMAX). If you wish to use ambient music from the original seven factions for the new factions, back up the aset1.amb file and replace it with a copy of one of the other .amb files, properly renamed. It's not a direct translation of the same ambient music, but it is close.

    29) Q:Where can I find a mod-swapper to help with swapping alternative factions?

    A: In SMAC you can: Load the factions by using the LOAD function when selecting the faction you are playing as and typing the name of the faction; or you can edit the Alpha.txt file under the line #FACTIONS to the 7 factions you want; or change the name of the factions you want to the default faction names (GAIANS, HIVE, UNIV, ect.) For SMACX you can simply add the 7 factions you want in the alphax.txt file under the line #CUSTOMFACTIONS or load them in the scenario editor, save them, and click 'add faction to game'. Also in SMACX if you wanted to have 3 sets and switch factions back and forth frequently you could replace the 7 original factions with set , the 7 new factions with set 2, and add set 3 as the custom factions.

    In assisting Smacksim with his Aldebaran2 mod, #endgame got a bit carried away and wrote a generic modswapper for SMA(C/X), called ModMan, which replaced fileswatter in the Aldebaran2 package.
    http://apolyton.net/forums//showthread.php?s=&threadid=118976.

    30) Q: Is there a way to increases what you get from a base upgrade, like upgrading it so that century preserve gives a slightly greater eco bonus?

    A: No.

    31) Q: What ability flags do what in the #units (predesigned units, worms/native, battle ogres, etc) table inside alpha/alphax.txt?

    A: from left-to-right:

    10000000000000000000000000000 Algorithmic Enhancement
    01000000000000000000000000000 Fuel Nanocells
    00100000000000000000000000000 Marine Detachment
    00010000000000000000000000000 Dissociative Wave
    00001000000000000000000000000 Soporific Gas
    00000100000000000000000000000 Slow (-1 Move, unused in game)
    00000010000000000000000000000 2X Police
    00000001000000000000000000000 Repair
    00000000100000000000000000000 Nerve Gas
    00000000010000000000000000000 Heavy Transport (+50% cargo capacity, also Unused)
    00000000001000000000000000000 Trance
    00000000000100000000000000000 Blink Displacer
    00000000000010000000000000000 Clean Reactor
    00000000000001000000000000000 Artillery
    00000000000000100000000000000 Trained
    00000000000000010000000000000 Fungicidal
    00000000000000001000000000000 Polymorphic Encryption
    00000000000000000100000000000 Empathic
    00000000000000000010000000000 Antigrav Struts
    00000000000000000001000000000 Comm Jammer
    00000000000000000000100000000 AAA
    00000000000000000000010000000 Carrier
    00000000000000000000001000000 Deep Pressure Hull
    00000000000000000000000100000 AIR superiority
    00000000000000000000000010000 Drop Pod
    00000000000000000000000001000 Amphibious
    00000000000000000000000000100 Cloaked
    00000000000000000000000000010 Deep Radar
    00000000000000000000000000001 Super Terraformer

    32) Q: Is it possible to create predesigned units with Fusion, Quantum or Singularity Reactors?

    A:No, this is not possible.

    33) Q: Is it possible to predesign and use units that use armor/weapons/abilites that are set to DISABLED in other parts of the Alpha?

    A: Yes and they will work, the player will NOT be able to use the disabled weapon/armor/ability in the workshop after getting the predesigned unit, they will be able to build ONLY the predesigned unit exactly as its described in the Alpha.

    Though the player cannot use the disabled armor/weapon/ability they can reverse engineer the unit to get other units with that armor/weapon/ability.

    34) Q: How can I add armor or abilities to alien colony pods without crashing the game?

    A: (Tested for both XP and Mac) Replace ACOLPOD.cvr (for PC, located in the main SMAC folder, and for Mac, located in the Caviar folder in the Add-On Data folder) with a copy of drop.cvr (for PC, located in the main SMAC folder, and for Mac, located in the Caviar folder in the Data folder) that has been renamed ACOLPOD.cvr.

    35) Q: How can I reproduce music from SMAC(X) outside the game?

    A: You can't. At least not easily. The music is actually a combination of short audio fragments that are combined by the game engine according to events in your game. So there is no single music file that can be copied and/or converted.

    36) Q: Is there any mod/patch to change the color scheme, for making it more pleasant?

    A: There is the Drab SMAC color scheme. Pink fungus is now rust colored, as well as some other basic color changes. Drab scheme Also try wgabrie's Graphics terrain mod.
    Last edited by Illuminatus; May 4, 2009 at 16:59.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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    *Game Mechanics

    * Ecodamage

    37) Q: How do I deal with ecodamage?

    A: The short answer is every Tree Farm, Hybrid Forest, Centauri Preserve and Temple of Planet built after the first fungal increases the clean mineral limit at every base by one. Each fungal pop also increases clean minerals by one.
    So you should force a pop ASAP by raising a bases mineral production above 16, then build lots of treefarms. Forcing a pop really is critical to getting the ecodamage reducing effect from treefarms.

    38) Q: Whoa! My ecodamage just skyrocketed! why?

    A: Atrocities cause ecodamage. The exact amount for nerve stapling and nerve gassing is unknown. However for launching a planet buster or tectonic missile the ecodamage at every base is increased by the equivalent of producing 5 more minerals. This can be offset by building 5 Centauri Preserves for every PB you intend to launch. (you can sell the CP's and rebuild them)

    Also note than build the Bulk Matter Transmitter secret project increases your mineral production by 50% (instead of +2).

    39) Q: I got a huge fungal bloom despite of not producing any ecodamage. Why is that?

    A: In the late game, when you complete "The Voice of Planet", you trigger "The Growth Dream, which kills most of the other lifeforms on Planet". (You trigger in terms of game mechanisms. In the story line, you start The Voice of Planet right at the moment when the Growth Dream happens. This causes fungus to grow, like you would normally get from a . This is a part of the game, you can only avoid it when you refuse to win by Transcendence.

    40) Q: Where can I find more about ecodamage?

    A: For almost everything you ever wanted to know about ecodamage read this column:
    http://apolyton.net/misc/column/175_ecodamage.shtml

    * Miscellaneous

    41) Q: Why is the Cloudbase Academy so powerful?

    A: First of all, it gives Aerospace Complexes in all bases. They
    1) They give +2 Morale bonus to air units
    2) They heal air units in one turn
    3) They confer +100% bonus when defending against air unit
    4) They render the base and its vicinity immune to air drop
    5) They allow to build orbital improvements
    6) They allow to get the full benefit from orbital improvements
    It also gives +2 movement points to all air units.

    42) Q: Is there a limit on maximum number of bases that can be built in game?

    A: Yes, it is capped at 512.

    43) Q: Is there a maximum base population?

    A: Yes, it is 127.

    If you add a pod to a 127 population base, the base will show 128 for that turn only. On the next turn, it will show -127. On the following turn, -126.

    For all other methods of growth, the game acts as if the base grew to 128 and then was reset.

    44) Q: How can you starve a base to death? How do you reduce a base pop size to 1?

    A: One way is to make as many citizens Specialists as is necessary so no Nutrients are being gathered outside the base square. As turns pass, you will be informed by your

    Quote Originally Posted by Psych Chaplain
    Our citizens are starving at $BASENAME0! Factories abandoned by hungry workers.
    The base will eventually have only one citizen, which you eliminate by producing a Colony Pod.
    If you feel bad about starving them, another option is to reduce Nutrient production only enough to stagnate growth, then produce only Colony Pods, hurrying them if possible, and send them off to boost other bases' population or establish new bases elsewhere.

    Still another option is to convoy nutrients to another base or bases.

    Of course, you could combine any or all of these methods to reduce the population even more rapidly.

    45) Q: I have some questions about unit morale and the effects of children's creches.

    A: Please see this thread.

    46) Q: How many nutrients can I get from a land square?

    A: According to tests in the scenario editor it is calculated:

    * First, you get 0 nuts from an arid square, 1 from moist and 2 from rainy (including the raininess effect from condensors).
    * Then add 1 for a farm, and also if in jungle. If there is a nutrient bonus, add another 2. Then you'll have a number between 0 and 6.
    * Multiply this number by 1.5 and forget decimals, if you have a condensor on the square.
    * Do the same if you have soil enricher in the square.
    * Before the discovery of Gene Splicing (i. e. before restriction lifting), a nutrient special or a condensor lift the restriction for their square, otherwise you cannot get more than 2 nutrients per square.

    For those who don't like to calculate, the table with the experimental values:

    plain F S C FC SC

    arid 0 1 1 - - -
    moist 1 2 3 1 3 4
    rainy 2 2/3 4 3 4 6

    arid/nut 2 3 4 - - -
    moist/nut 3 4 6 4 6 9
    rainy/nut 4 5 7 6 7 10

    arid/jungle 1 2 3 - - -
    moist/jungle 2 2/3 4 3 4 6
    rainy/jungle 2/3 2/4 6 4 6 9

    arid/jungle/nut 3 4 6 - - -
    moist/jungle/nut 4 5 7 6 7 10
    rainy/jungle/nut 5 6 9 7 9 13


    plain - no terrain enhancement
    F - Farm only
    S - Farm + Soil Enricher (the scenario editor allows also soil enricher without farm but I don't think it works inside the game)
    C - Condensor
    FC - Farm + Condensor
    SC - Farm + Soil Enricher + Condensor.
    nut - nutrient bonus.

    If an entry has two numbers, x/y, then x is pre-restriction lifting, and y after. I didn't look at Soil Enricher before restriction lifting because Gene Splicing is in the research path for Enricher. The fact that condensors are available before restriction lifting through the Weather Paradigm secret project is one of its major strengths.

    The most one thus can get from a normal square (without special luck) is 6 nutrients.

    47) Q: Can a Monolith Disappear?

    A: Yes. Every time a unit is enhanced at a monolith, there is a chance of vanishing. The chance increases with time from about 1 in 40 at the beginning of the game to about 1 in 20 at the end (MY 2400) of the game. There is no chance of a monolith disappearing for repair of a unit already enhanced by a monolith.

    See these two posts for further information

    http://www.apolyton.net/forums/showp...29#post5514329
    http://www.apolyton.net/forums/showp...29#post5514329


    48) Q: In SMACX, I see a bunch of drones in the base screen. When I change to the "Psych" view from the "Resources" view to see where the drones are coming from, they aren't there. The base doesn't riot, even though it displays extra drones. What is going on?

    A: This is a known bug. The only workarounds are either to review the Psych screen or to go to the F4 screen and select "Citizens". Otherwise, you can just wait for drone riots and correct the situation after the fact.

    49) Q: Is there a way to tell if a Alien Artifact has been connected to a network node? I find it a real pain not knowing which city to send an artifact to.

    A: There are two ways:

    With the Alien Artifact the active unit, press {G} (go to base). The list that appears is all of your bases (and your pact-mates') on the same landmass (or on the shore of the same sea if aboard a transport, in which case the transport must be the active unit). Any with an Unlinked Node will be so indicated, and you can easily select where to send the Alien Artifact. IIRC, if you built The Universal Translator, it, too, will be indicated.

    If your monitor resolution is 800x600, you can look at the facilities listed in the Base Operations Status {F4}. All (linked) nodes will be so indicated.

    50) Q: Is it possible to load missiles on to a transport and create "Missile Boats?

    A: You can only load missiles (and other air units) on a unit with the carrier deck ability, which is only allowed on naval transports, and becomes available with Nanometallurgy, which is late-game.

    Incidentally, you can pair the carrier deck ability with the deep pressure hull to make a submarine that can launch jets...

    51) Q: Is there a possibility to let units go from a seabase to an adjacent landtile without the need of a transport ship in the base?

    A: Yes, a landgoing unit can move from a seabase to an adjacent landtile without the need of a transport ship if there is a friendly (from pact partner or your own faction) unit standing on the target tile. Also units with amphibious pods can of course move freely.

    52) Q: What kind of production or growth bonuses does the AI get?

    A: When you are playing on X DIFF, the computer gets production penalties/bonuses as follows (assuming +/- 0 INDUSTRY):

    Where X =

    Citizen - 130% of normal cost
    Specialist - 120%
    Talent - 110%
    Librarian - 100%
    Thinker - 80%
    Transcend - 70%

    What that means is that when you are playing at, say, Citizen level, you need 10 nuts or mins to complete a row in the box, but the AI needs 13.

    Similarly, if you are playing at Transcend level, you need 10 nuts or mins to complete a row in a box, but the AI needs just 7.

    53) Q: Can a surrendered faction sneak attack you?

    A: A pacted faction may accidentally attack you if your units are stacked with another pact-mate with whom they are at war. This applies to 'regular' pactmates and submissive pactmates equally.

    54) Q: Could it happen that a faction voted for you as supreme leader, only to defy the will of the Planetary Council?

    A: Again, yes. Especially if you committed atrocities against them.

    55) Q: I have some questions about rush buying

    A: Please download the table attached in this post. Also see this, this, this and this thread.

    56) Q: A faction is portrayed wrong! They are not like that.

    A: Most commonly this kind of accusation arises against the Lord's Believers and the Human Hive. The Lord's Believers are intended to represent fundamentalist ideology - not christian faith. Christian motifs are just a twist on usual tropes dealing with fundamentalist groups. Also, bear in mind that the Human Hive is not meant to represent a communist society but a collectivist one.

    There are differences between in-game representations, the prequel story and the trilogy of novels that followed. The disconnection between the official fiction and the game contributes to the confusion.
    Last edited by Illuminatus; August 4, 2009 at 15:06.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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    Last edited by Illuminatus; August 4, 2009 at 15:22.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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