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Thread: PROJECT: Revision Reports 2

  1. #31
    Maquiladora
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    Revision 942:

    Fixed GetNeedsIrrigation in terrainutil_CanPlayerBuildAt. CityInfluenceIterator was not finding irrigation squares next to a city with irrigation from a tile imp.

    modified trunk/ctp2_code/gs/gameobj/terrainutil.cpp
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  2. #32
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    More incredible code! Now the grid is actually usable, see.

    Revision 943:

    Changed colour of maximum zoom grid from white to black.

    modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
    Last edited by Maquiladora; March 12, 2009 at 06:16.
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  3. #33
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    Revision 944:

    Fixed movement of movebonus ("all terrain as *") units. Path checking still needs to be fixed.

    modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
    modified trunk/ctp2_code/gs/world/cellunitlist.cpp
    modified trunk/ctp2_code/gs/world/cellunitlist.h
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  4. #34
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    Revision 945:

    Added check if only movebonus units are in an army, and if true it returns the highest movebonus value of the army.

    modified trunk/ctp2_code/gs/gameobj/Army.cpp
    modified trunk/ctp2_code/gs/gameobj/Army.h

    modified trunk/ctp2_code/gs/world/cellunitlist.cpp
    modified trunk/ctp2_code/gs/world/cellunitlist.h

    Fixed path display problem with movebonus units.

    modified trunk/ctp2_code/gfx/tilesys/TileHighlight.cpp
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  5. #35
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    Revision 946:

    Fixed mod_Unit* functions to only modify base values.

    modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
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  6. #36
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    Added pollution and crime figures to specialists tab, so you can see the effects of changing specialists easier. See here.

    Revision 947:

    modified trunk/ctp2_code/ui/interface/citywindow.cpp

    Revision 948:

    modified trunk/ctp2_data/english/gamedata/ldl_str.txt
    modified trunk/ctp2_data/english/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/french/gamedata/ldl_str.txt
    modified trunk/ctp2_data/french/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/german/gamedata/ldl_str.txt
    modified trunk/ctp2_data/german/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
    modified trunk/ctp2_data/italian/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
    modified trunk/ctp2_data/japanese/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
    modified trunk/ctp2_data/spanish/uidata/layouts/citywindow.ldl
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  7. #37
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    Added no goody huts option to rules window.

    Revision 949:

    modified trunk/ctp2_code/gs/database/profileDB.cpp
    modified trunk/ctp2_code/gs/database/profileDB.h
    modified trunk/ctp2_code/gs/world/wldgen.cpp
    modified trunk/ctp2_code/ui/interface/spnewgamerulesscreen.cpp

    Revision 950:

    modified trunk/ctp2_data/english/gamedata/ldl_str.txt
    modified trunk/ctp2_data/english/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/french/gamedata/ldl_str.txt
    modified trunk/ctp2_data/french/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/german/gamedata/ldl_str.txt
    modified trunk/ctp2_data/german/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
    modified trunk/ctp2_data/italian/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
    modified trunk/ctp2_data/japanese/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
    modified trunk/ctp2_data/spanish/uidata/layouts/spnewgamepopups.ldl
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  8. #38
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    Revision 951:

    Changed government comparison tab of empire manager, so you can see more detailed info, and so you can compare your current government even with ones not yet researched. See this post: http://apolyton.net/forums/showpost....&postcount=108

    modified trunk/ctp2_code/ui/interface/GovernmentTab.cpp
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  9. #39
    Martin Gühmann
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    Revision 952: Improved goal priority calculation and sped up the AI

    The goal priority now also depends on the army strength:
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
    modified trunk/ctp2_code/ai/strategy/goals/Goal.h

    Sped up the AI:
    modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
    modified trunk/ctp2_code/ai/strategy/scheduler/Scheduler.h
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
    modified trunk/ctp2_code/ai/strategy/goals/Goal.h
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  10. #40
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    Hopefully I didn't miss anything...

    Removed tabs from city manager and arranged information into one window. See here.

    Revision 953:

    modified trunk/ctp2_code/gs/gameobj/CityData.cpp
    modified trunk/ctp2_code/gs/gameobj/citydata.h
    modified trunk/ctp2_code/ui/interface/citywindow.cpp
    modified trunk/ctp2_code/ui/interface/citywindow.h

    Revision 954:

    added trunk/ctp2_data/default/graphics/pictures/cw_CHROMATEST.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_TEST.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_TEST2.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_TEST3.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_TEST4.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_bgv2.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_garrbg.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_globbg.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_invebg.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_prodbg.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_statbg.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_supcb16D.tga
    added trunk/ctp2_data/default/graphics/pictures/cw_upic09trim.tga
    modified trunk/ctp2_data/english/gamedata/ldl_str.txt
    modified trunk/ctp2_data/english/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/french/gamedata/ldl_str.txt
    modified trunk/ctp2_data/french/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/german/gamedata/ldl_str.txt
    modified trunk/ctp2_data/german/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
    modified trunk/ctp2_data/italian/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
    modified trunk/ctp2_data/japanese/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
    modified trunk/ctp2_data/spanish/uidata/layouts/citywindow.ldl
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  11. #41
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    Revision 955:

    Added tile graphics and rules for submarine canyon/trench tiles. Only 2 or 3 of the tile graphics are complete, the rest (around 70) are place holder graphics (CtP1 trenches). The rules are complete and working however.

    Note: only gtset565.til is needed by the game. gtset555.til (the one with normal colours) can be generated by opening gtset565.til in the Tile Edit program and saving the tile file.

    added trunk/ctp2_data/default/graphics/tiles/
    added trunk/ctp2_data/default/graphics/tiles/gtset565.til
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  12. #42
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    Revision 956:

    Stopped UpgradeTo obsoleting units.

    modified trunk/ctp2_code/gs/gameobj/CityData.cpp
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  13. #43
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    Revision 957: Fixed an AI transport hang bug and some other bugs:

    Fixed a memory leak:
    modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp

    Made the game compile again on VC6:
    modified trunk/ctp2_code/gs/gameobj/UnitData.cpp

    Fixed some access violations if you close the game while one of those windows is open:
    modified trunk/ctp2_code/ui/interface/citywindow.cpp
    modified trunk/ctp2_code/ui/interface/EditQueue.cpp

    Added some test messages for the debug version:
    modified trunk/ctp2_code/ui/interface/CauseAndEffectTab.cpp

    Fixed a game hang that occurs if the AI tries to load transporters that cannot be moved to the load position:
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
    modified trunk/ctp2_code/ai/strategy/goals/Goal.h
    modified trunk/ctp2_code/ai/strategy/scheduler/Plan.cpp
    modified trunk/ctp2_code/ai/strategy/scheduler/Plan.h
    modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
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  14. #44
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    Added random map settings option. See here.

    Revision 958:

    modified trunk/ctp2_code/gs/database/profileDB.cpp
    modified trunk/ctp2_code/gs/database/profileDB.h
    modified trunk/ctp2_code/ui/interface/custommapscreen.cpp
    modified trunk/ctp2_code/ui/interface/custommapscreen.h

    Revision 959:

    Added random map settings option - data files.

    modified trunk/ctp2_data/english/gamedata/ldl_str.txt
    modified trunk/ctp2_data/english/uidata/layouts/custommap.ldl
    modified trunk/ctp2_data/french/gamedata/ldl_str.txt
    added trunk/ctp2_data/french/uidata/layouts/custommap.ldl
    modified trunk/ctp2_data/german/gamedata/ldl_str.txt
    modified trunk/ctp2_data/german/uidata/layouts/custommap.ldl
    modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
    modified trunk/ctp2_data/italian/uidata/layouts/custommap.ldl
    modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
    modified trunk/ctp2_data/japanese/uidata/layouts/custommap.ldl
    modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
    modified trunk/ctp2_data/spanish/uidata/layouts/custommap.ldl
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  15. #45
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    Revision 960:

    Fixed cleanup of random map settings option:

    modified trunk/ctp2_code/ui/interface/custommapscreen.cpp

    Fixed "activate" and "disband" buttons not toggling off after disbanding from a city. Unit disbanding from a city for production still needs to be fixed.

    modified trunk/ctp2_code/ui/interface/citywindow.cpp

    Revision 961:

    Fixed cleanup of random map settings option:

    modified trunk/ctp2_data/english/gamedata/ldl_str.txt
    modified trunk/ctp2_data/french/gamedata/ldl_str.txt
    modified trunk/ctp2_data/german/gamedata/ldl_str.txt
    modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
    modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
    modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
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  16. #46
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    Revision 962:

    Resized diplomacy manager and diplomacy proposal window to fit on 600 height resolution again. See here.

    Also increased width, and modified layout of diplomacy proposal window, for easier modification later.

    added trunk/ctp2_data/default/graphics/pictures/dw_lb.tga
    added trunk/ctp2_data/default/graphics/pictures/dw_rb.tga
    modified trunk/ctp2_data/english/uidata/layouts/diplomacywindow.ldl
    modified trunk/ctp2_data/english/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/french/uidata/layouts/diplomacywindow.ldl
    modified trunk/ctp2_data/french/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/german/uidata/layouts/diplomacywindow.ldl
    modified trunk/ctp2_data/german/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/italian/uidata/layouts/diplomacywindow.ldl
    modified trunk/ctp2_data/italian/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/japanese/uidata/layouts/diplomacywindow.ldl
    modified trunk/ctp2_data/japanese/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/spanish/uidata/layouts/diplomacywindow.ldl
    modified trunk/ctp2_data/spanish/uidata/layouts/dipwizard.ldl

    The images:
    trunk/ctp2_data/default/graphics/pictures/640Lborder.tga
    trunk/ctp2_data/default/graphics/pictures/640Lborder.tga
    are no longer used, but I didn't remove them, because perhaps they can be used for easier modification again later.
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  17. #47
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    Revision 963:

    Tweaking of the diplomacy proposal window, to set up for further changes.

    added trunk/ctp2_data/default/graphics/pictures/updg99small.tga
    modified trunk/ctp2_data/english/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/french/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/german/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/italian/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/japanese/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/spanish/uidata/layouts/dipwizard.ldl
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  18. #48
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    Revision 964:

    Fixed diplomat photo not showing when the AI sends you a proposal:

    modified trunk/ctp2_code/ui/interface/dipwizard.cpp

    Cleaned up the diplomacy proposal window some more:

    modified trunk/ctp2_data/english/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/french/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/german/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/italian/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/japanese/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/spanish/uidata/layouts/dipwizard.ldl
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  19. #49
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    Revision 965:

    Removed city capture and debugAI options from gameplay options, since they shouldn't be here, and they're already present in other more appropriate windows.

    modified trunk/ctp2_code/ui/interface/gameplayoptions.cpp
    modified trunk/ctp2_data/english/uidata/layouts/gameplayoptions.ldl
    modified trunk/ctp2_data/french/uidata/layouts/gameplayoptions.ldl
    modified trunk/ctp2_data/german/uidata/layouts/gameplayoptions.ldl
    modified trunk/ctp2_data/italian/uidata/layouts/gameplayoptions.ldl
    modified trunk/ctp2_data/japanese/uidata/layouts/gameplayoptions.ldl
    modified trunk/ctp2_data/spanish/uidata/layouts/gameplayoptions.ldl

    Added good animations option to graphics options window, as it should be. todo: I found this broken when changing it mid-game from the advanced options, so this still needs to work mid-game, not just changing the option before a game.

    modified trunk/ctp2_code/ui/interface/graphicsscreen.cpp
    modified trunk/ctp2_data/english/uidata/layouts/graphics.ldl
    modified trunk/ctp2_data/french/uidata/layouts/graphics.ldl
    modified trunk/ctp2_data/german/uidata/layouts/graphics.ldl
    modified trunk/ctp2_data/italian/uidata/layouts/graphics.ldl
    modified trunk/ctp2_data/japanese/uidata/layouts/graphics.ldl
    modified trunk/ctp2_data/spanish/uidata/layouts/graphics.ldl
    modified trunk/ctp2_data/english/gamedata/ldl_str.txt
    modified trunk/ctp2_data/french/gamedata/ldl_str.txt
    modified trunk/ctp2_data/german/gamedata/ldl_str.txt
    modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
    modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
    modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt

    Cleaned up the clutter in the advanced options window by removing options already present in other windows.

    modified trunk/ctp2_code/gs/database/profileDB.cpp
    modified trunk/ctp2_code/ui/interface/ProfileEdit.cpp

    Fixed debug AI button in scenario editor.

    modified trunk/ctp2_code/ui/interface/scenarioeditor.cpp
    modified trunk/ctp2_code/ui/interface/scenarioeditor.h
    modified trunk/ctp2_data/english/uidata/layouts/scenarioeditor.ldl
    modified trunk/ctp2_data/french/uidata/layouts/scenarioeditor.ldl
    modified trunk/ctp2_data/german/uidata/layouts/scenarioeditor.ldl
    modified trunk/ctp2_data/italian/uidata/layouts/scenarioeditor.ldl
    modified trunk/ctp2_data/japanese/uidata/layouts/scenarioeditor.ldl
    modified trunk/ctp2_data/spanish/uidata/layouts/scenarioeditor.ldl
    modified trunk/ctp2_data/english/gamedata/add_str.txt
    modified trunk/ctp2_data/french/gamedata/add_str.txt
    modified trunk/ctp2_data/german/gamedata/add_str.txt
    modified trunk/ctp2_data/italian/gamedata/add_str.txt
    modified trunk/ctp2_data/japanese/gamedata/add_str.txt
    modified trunk/ctp2_data/spanish/gamedata/add_str.txt
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  20. #50
    ctplinuxfan
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    Revision 966 (branches/linux)

    ctp2_code/os/autoconf/win32_directx.m4
    ctp2_code/os/autoconf/win32_dxmedia.m4
    - removed executable bit from m4 files

    configure.ac
    ctp2_code/os/autoconf/Makefile.common
    ctp2_code/os/autoconf/sdl_ffmpeg.m4
    ctp2_code/ui/aui_common/aui_movie.cpp
    - Added SDL_ffmpeg detection

    ctp2_code/ctp/ctp2_utils/netconsole.cpp
    ctp2_code/gs/fileio/prjfile.cpp
    - unistd.h compile fix

    Activision CTP2 Source Code_Readme.htm
    Apolyton CTP2 Source Code_Readme.txt
    Activision CTP2 Source Code_Readme.txt
    bin/Unix2dos.exe
    Makefile
    templates/c
    templates/cpp
    templates/h
    templates/cdb
    */*
    - Merged from trunk

  21. #51
    Maquiladora
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    Post

    Revision 967: Added custom start and end ages option to single-player.

    Added start/end age into userprofile:

    modified trunk/ctp2_code/gs/database/profileDB.cpp
    modified trunk/ctp2_code/gs/database/profileDB.h

    Added start/end age effects (same as in MP):

    modified trunk/ctp2_code/gs/gameobj/Advances.cpp
    modified trunk/ctp2_code/gs/gameobj/CityData.cpp
    modified trunk/ctp2_code/gs/gameobj/Player.cpp

    Added start/end age stuff for use in single-player (perhaps a new "spagesscreen" should be created for further changes):

    modified trunk/ctp2_code/ui/interface/agesscreen.cpp

    Added "Ages" button:

    modified trunk/ctp2_code/ui/interface/spnewgamerulesscreen.cpp
    modified trunk/ctp2_code/ui/interface/spnewgamerulesscreen.h
    modified trunk/ctp2_data/english/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/french/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/german/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/italian/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/japanese/uidata/layouts/spnewgamepopups.ldl
    modified trunk/ctp2_data/spanish/uidata/layouts/spnewgamepopups.ldl

    Added setting up of start/end ages:

    modified trunk/ctp2_code/ui/interface/spnewgamewindow.cpp
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  22. #52
    ctplinuxfan
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    Local Date
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    Revision 968
    - partial merge from linux branch

    modified GNUmakefile.am
    modified Makefile
    modified autogen.sh
    added configure.ac
    modified configure.in
    modified ctp2_code/ai/ctp2/ldl_strings.h
    modified ctp2_code/ai/ctpai.h
    modified ctp2_code/ai/ctpaidebug.h
    modified ctp2_code/gfx/layers/citylayer.h
    modified ctp2_code/gfx/tilesys/workmap.h
    added ctp2_code/os/autoconf/Makefile.common
    modified ctp2_code/os/autoconf/os_defs.m4
    added ctp2_code/os/autoconf/sdl_ffmpeg.m4
    modified ctp2_code/os/include/ctp2_config.h
    modified ctp2_code/os/include/ctp2_inttypes.h
    modified ctp2_code/os/include/noCOMBase.h
    modified ctp2_code/os/linux/civctp2.kdevelop
    modified ctp2_code/os/nowin32/windows.h
    modified ctp2_code/sound/soundutils.h
    modified ctp2_code/ui/aui_common/aui_base.cpp
    modified ctp2_code/ui/aui_common/tech_memmap.cpp
    modified ctp2_code/ui/aui_common/tech_memmap.h
    modified ctp2_code/ui/aui_common/tech_memory.h
    modified ctp2_code/ui/aui_common/tech_wllist.h
    modified ctp2_code/ui/aui_sdl/aui_sdlkeyboard.cpp
    modified doc/user/manual/Makefile
    added tools
    added tools/fix_data_names.sh

  23. #53
    ctplinuxfan
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    Local Date
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    Revision 969
    - Added Makefiles from linux branch

    modified configure.ac
    modified ctp2_code/Makefile.am
    modified ctp2_code/ctp/Makefile.am
    added ctp2_code/gfx/Makefile.am
    added ctp2_code/gfx/gfx_utils/Makefile.am
    added ctp2_code/gfx/layers/Makefile.am
    added ctp2_code/gfx/spritesys/Makefile.am
    added ctp2_code/gfx/tilesys/Makefile.am
    modified ctp2_code/gs/Makefile.am
    added ctp2_code/gs/database/Makefile.am
    modified ctp2_code/gs/dbgen/Makefile.am
    added ctp2_code/gs/events/Makefile.am
    added ctp2_code/gs/fileio/Makefile.am
    added ctp2_code/gs/gameobj/Makefile.am
    Sending ctp2_code/gs/newdb/Makefile.am
    added ctp2_code/gs/outcom/Makefile.am
    added ctp2_code/gs/slic/Makefile.am
    added ctp2_code/gs/utility/Makefile.am
    added ctp2_code/gs/world/Makefile.am
    added ctp2_code/libs/Makefile.am
    added ctp2_code/libs/anet/GNUmakefile.am
    added ctp2_code/libs/anet/demo/GNUmakefile.am
    added ctp2_code/libs/anet/demo/gtest/GNUmakefile.am
    added ctp2_code/libs/anet/src/3rdparty/GNUmakefile.am
    added ctp2_code/libs/anet/src/GNUmakefile.am
    added ctp2_code/libs/anet/src/test/GNUmakefile.am
    modified ctp2_code/mapgen/Makefile.am
    added ctp2_code/os/Makefile.am
    added ctp2_code/os/nowin32/Makefile.am
    added ctp2_code/sound/Makefile.am
    added ctp2_code/ui/Makefile.am
    added ctp2_code/ui/interface/Makefile.am

  24. #54
    ctplinuxfan
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    Local Date
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    Local Time
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    Revision 970
    - gs/dbgen now uses the same generated lex/yacc filenames in Makefile.am
    - gs/newdb: merged std::vector::iterator fix in CTPDatabase.cpp
    - gs/outcom: fixed abstract class names (IUnknown)
    - merged anet automake files from linux branch
    - compiler warning fix for pointerlist.h
    - added missing ctp2_code/os/nowin/nowin32.cpp
    - added missing svn:ignore properties

    modified .
    modified ctp2_code
    modified ctp2_code/ctp/ctp2_utils/pointerlist.h
    modified ctp2_code/gfx
    modified ctp2_code/gfx/gfx_utils
    modified ctp2_code/gfx/layers
    modified ctp2_code/gfx/spritesys
    modified ctp2_code/gfx/tilesys
    modified ctp2_code/gs/database
    modified ctp2_code/gs/dbgen/Makefile.am
    modified ctp2_code/gs/dbgen/ctpdb.y
    modified ctp2_code/gs/events
    modified ctp2_code/gs/fileio
    modified ctp2_code/gs/gameobj
    modified ctp2_code/gs/newdb/CTPDatabase.cpp
    modified ctp2_code/gs/newdb/Makefile.am
    modified ctp2_code/gs/outcom
    modified ctp2_code/gs/outcom/IC3Rand.h
    modified ctp2_code/gs/outcom/Ic3CivArchive.h
    modified ctp2_code/gs/slic
    modified ctp2_code/gs/utility
    modified ctp2_code/gs/world
    modified ctp2_code/libs
    modified ctp2_code/libs/anet
    modified ctp2_code/libs/anet/Makefile
    added ctp2_code/libs/anet/README.modifications
    added ctp2_code/libs/anet/configure.in
    modified ctp2_code/libs/anet/demo
    modified ctp2_code/libs/anet/h
    added ctp2_code/libs/anet/macros
    added ctp2_code/libs/anet/macros/anet_internal.m4
    modified ctp2_code/libs/anet/src
    modified ctp2_code/libs/anet/src/3rdparty
    modified ctp2_code/libs/anet/src/test
    modified ctp2_code/os
    modified ctp2_code/os/nowin32
    added ctp2_code/os/nowin32/nowin32.cpp
    modified ctp2_code/sound
    modified ctp2_code/ui
    modified ctp2_code/ui/interface

  25. #55
    ctplinuxfan
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    Local Date
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    Revision 971
    - Compile fixes for linux

    added ctp2_code/gs/gameobj/UnitTypes.h
    added ctp2_code/ui/interface/GreatLibraryTypes.h
    - enum types from unit.h/greatlibrary.h due to forward definition
    problems with gcc

    ctp2_code/gs/database/StrDB.cpp:
    - merged hashcode function from linux branch

    modified configure.ac
    modified ctp2_code/GameWatch/gamewatch/GWRecord.h
    modified ctp2_code/ai/diplomacy/AgreementMatrix.h
    modified ctp2_code/ai/diplomacy/Diplomat.h
    modified ctp2_code/ai/diplomacy/Foreigner.h
    modified ctp2_code/ai/mapanalysis/mapgrid.h
    modified ctp2_code/ai/strategy/goals/Goal.h
    modified ctp2_code/ai/strategy/scheduler/Scheduler.h
    modified ctp2_code/gfx/spritesys/Action.h
    modified ctp2_code/gs/database/DB.h
    modified ctp2_code/gs/database/Makefile.am
    modified ctp2_code/gs/database/StrDB.cpp
    modified ctp2_code/gs/fileio/prjfile.h
    modified ctp2_code/gs/gameobj/Army.h
    modified ctp2_code/gs/gameobj/BldQue.h
    modified ctp2_code/gs/gameobj/Happy.h
    modified ctp2_code/gs/gameobj/MessagePool.h
    modified ctp2_code/gs/gameobj/ObjPool.h
    modified ctp2_code/gs/gameobj/Strengths.h
    modified ctp2_code/gs/gameobj/TradeRoute.h
    modified ctp2_code/gs/gameobj/Unit.h
    modified ctp2_code/gs/gameobj/UnitData.h
    added ctp2_code/gs/gameobj/UnitTypes.h
    modified ctp2_code/gs/gameobj/message.h
    modified ctp2_code/gs/gameobj/player.h
    modified ctp2_code/gs/gameobj/pollution.h
    modified ctp2_code/gs/slic/Makefile.am
    modified ctp2_code/gs/slic/QuickSlic.cpp
    modified ctp2_code/gs/slic/SlicContext.h
    modified ctp2_code/gs/slic/SlicEngine.cpp
    modified ctp2_code/gs/slic/SlicFrame.h
    modified ctp2_code/gs/slic/SlicStack.cpp
    modified ctp2_code/gs/slic/slic.l
    modified ctp2_code/gs/utility/Globals.h
    modified ctp2_code/gs/world/Cell.h
    modified ctp2_code/os/nowin32/windows.h
    modified ctp2_code/robot/aibackdoor/dynarr.h
    modified ctp2_code/ui/interface/EndTurnButton.h
    added ctp2_code/ui/interface/GreatLibraryTypes.h
    modified ctp2_code/ui/interface/TurnYearStatus.h
    modified ctp2_code/ui/interface/greatlibrary.h

  26. #56
    Maquiladora
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    Post

    Revision 972

    Stopped map auto-centering on moving stealth units that you can't see:

    modified trunk/ctp2_code/gfx/spritesys/directorevent.cpp
    modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
    modified trunk/ctp2_code/gs/gameobj/ArmyData.h

    Elite medal icon now replaces veteran medal icon, rather than sitting below it:

    modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp

    Fixed expelling so if at least one unit on a tile cannot be expelled, then none from that tile can be:

    modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
    modified trunk/ctp2_code/gs/gameobj/ArmyData.h
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  27. #57
    ctplinuxfan
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    Revision 973
    - added linux code for mmapped io

    modified ctp2_code/gs/fileio/prjfile.h
    modified ctp2_code/gs/fileio/prjfile.cpp

  28. #58
    Martin Gühmann
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    Post

    Revision 974: Fixed a garrison problem with newly founded cities and relaxed the unit garrison settings for higher defense levels

    Some cleanings:
    modified trunk/ctp2_code/gs/gameobj/PlayerEvent.cpp
    modified trunk/ctp2_code/gs/gameobj/CityData.cpp

    Improved city garrison debug reporting:
    modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp

    New founded cities gets garrison units assigned on the same turn when they are founded if there is a unit inside the city:
    modified trunk/ctp2_code/gs/gameobj/Player.cpp

    Relaxed the unit garrison requirements for the higher defense levels:
    modified trunk/ctp2_data/default/aidata/strategies.txt
    Civ2 military advisor: "No complaints, Sir!"

  29. #59
    Maquiladora
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    Post

    Revision 975:

    Disabled cargo icon when an enemy transport is carrying only stealth units:

    modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
    modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
    modified trunk/ctp2_code/gs/gameobj/ArmyData.h

    Fixed bug where your unit or city would not deselect when you clicked on an enemy unit or city (useful bug for finding stealth units, or units in fog):

    modified trunk/ctp2_code/ui/aui_ctp2/SelItemClick.cpp
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  30. #60
    ctplinuxfan
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    Revision 976
    - linux compilation fixes

    modified ctp2_code/ai/CityManagement/governor.h
    modified ctp2_code/gs/gameobj/Happy.cpp
    modified ctp2_code/gs/gameobj/Makefile.am
    modified ctp2_code/gs/gameobj/Player.cpp
    modified ctp2_code/gs/gameobj/TerrImprovePool.cpp
    modified ctp2_code/gs/gameobj/unitevent.cpp
    modified ctp2_code/gs/gameobj/unitutil.cpp
    modified ctp2_code/ui/aui_utils/primitives.h
    modified ctp2_code/ui/interface/armymanagerwindow.h

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