More incredible code! Now the grid is actually usable, see.
Revision 943:
Changed colour of maximum zoom grid from white to black.
modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp

Revision 942:
Fixed GetNeedsIrrigation in terrainutil_CanPlayerBuildAt. CityInfluenceIterator was not finding irrigation squares next to a city with irrigation from a tile imp.
modified trunk/ctp2_code/gs/gameobj/terrainutil.cpp
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

More incredible code! Now the grid is actually usable, see.
Revision 943:
Changed colour of maximum zoom grid from white to black.
modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
Last edited by Maquiladora; March 12, 2009 at 06:16.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 944:
Fixed movement of movebonus ("all terrain as *") units. Path checking still needs to be fixed.
modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
modified trunk/ctp2_code/gs/world/cellunitlist.cpp
modified trunk/ctp2_code/gs/world/cellunitlist.h
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 945:
Added check if only movebonus units are in an army, and if true it returns the highest movebonus value of the army.
modified trunk/ctp2_code/gs/gameobj/Army.cpp
modified trunk/ctp2_code/gs/gameobj/Army.h
modified trunk/ctp2_code/gs/world/cellunitlist.cpp
modified trunk/ctp2_code/gs/world/cellunitlist.h
Fixed path display problem with movebonus units.
modified trunk/ctp2_code/gfx/tilesys/TileHighlight.cpp
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 946:
Fixed mod_Unit* functions to only modify base values.
modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Added pollution and crime figures to specialists tab, so you can see the effects of changing specialists easier. See here.
Revision 947:
modified trunk/ctp2_code/ui/interface/citywindow.cpp
Revision 948:
modified trunk/ctp2_data/english/gamedata/ldl_str.txt
modified trunk/ctp2_data/english/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/french/gamedata/ldl_str.txt
modified trunk/ctp2_data/french/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
modified trunk/ctp2_data/german/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
modified trunk/ctp2_data/italian/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
modified trunk/ctp2_data/japanese/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
modified trunk/ctp2_data/spanish/uidata/layouts/citywindow.ldl
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Added no goody huts option to rules window.
Revision 949:
modified trunk/ctp2_code/gs/database/profileDB.cpp
modified trunk/ctp2_code/gs/database/profileDB.h
modified trunk/ctp2_code/gs/world/wldgen.cpp
modified trunk/ctp2_code/ui/interface/spnewgamerulesscreen.cpp
Revision 950:
modified trunk/ctp2_data/english/gamedata/ldl_str.txt
modified trunk/ctp2_data/english/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/french/gamedata/ldl_str.txt
modified trunk/ctp2_data/french/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
modified trunk/ctp2_data/german/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
modified trunk/ctp2_data/italian/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
modified trunk/ctp2_data/japanese/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
modified trunk/ctp2_data/spanish/uidata/layouts/spnewgamepopups.ldl
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 951:
Changed government comparison tab of empire manager, so you can see more detailed info, and so you can compare your current government even with ones not yet researched. See this post: http://apolyton.net/forums/showpost....&postcount=108
modified trunk/ctp2_code/ui/interface/GovernmentTab.cpp
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 952: Improved goal priority calculation and sped up the AI
The goal priority now also depends on the army strength:
modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
modified trunk/ctp2_code/ai/strategy/goals/Goal.h
Sped up the AI:
modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
modified trunk/ctp2_code/ai/strategy/scheduler/Scheduler.h
modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
modified trunk/ctp2_code/ai/strategy/goals/Goal.h
Civ2 military advisor: "No complaints, Sir!"

Hopefully I didn't miss anything...
Removed tabs from city manager and arranged information into one window. See here.
Revision 953:
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
modified trunk/ctp2_code/gs/gameobj/citydata.h
modified trunk/ctp2_code/ui/interface/citywindow.cpp
modified trunk/ctp2_code/ui/interface/citywindow.h
Revision 954:
added trunk/ctp2_data/default/graphics/pictures/cw_CHROMATEST.tga
added trunk/ctp2_data/default/graphics/pictures/cw_TEST.tga
added trunk/ctp2_data/default/graphics/pictures/cw_TEST2.tga
added trunk/ctp2_data/default/graphics/pictures/cw_TEST3.tga
added trunk/ctp2_data/default/graphics/pictures/cw_TEST4.tga
added trunk/ctp2_data/default/graphics/pictures/cw_bgv2.tga
added trunk/ctp2_data/default/graphics/pictures/cw_garrbg.tga
added trunk/ctp2_data/default/graphics/pictures/cw_globbg.tga
added trunk/ctp2_data/default/graphics/pictures/cw_invebg.tga
added trunk/ctp2_data/default/graphics/pictures/cw_prodbg.tga
added trunk/ctp2_data/default/graphics/pictures/cw_statbg.tga
added trunk/ctp2_data/default/graphics/pictures/cw_supcb16D.tga
added trunk/ctp2_data/default/graphics/pictures/cw_upic09trim.tga
modified trunk/ctp2_data/english/gamedata/ldl_str.txt
modified trunk/ctp2_data/english/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/french/gamedata/ldl_str.txt
modified trunk/ctp2_data/french/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
modified trunk/ctp2_data/german/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
modified trunk/ctp2_data/italian/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
modified trunk/ctp2_data/japanese/uidata/layouts/citywindow.ldl
modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
modified trunk/ctp2_data/spanish/uidata/layouts/citywindow.ldl
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 955:
Added tile graphics and rules for submarine canyon/trench tiles. Only 2 or 3 of the tile graphics are complete, the rest (around 70) are place holder graphics (CtP1 trenches). The rules are complete and working however.
Note: only gtset565.til is needed by the game. gtset555.til (the one with normal colours) can be generated by opening gtset565.til in the Tile Edit program and saving the tile file.
added trunk/ctp2_data/default/graphics/tiles/
added trunk/ctp2_data/default/graphics/tiles/gtset565.til
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 956:
Stopped UpgradeTo obsoleting units.
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 957: Fixed an AI transport hang bug and some other bugs:
Fixed a memory leak:
modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
Made the game compile again on VC6:
modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
Fixed some access violations if you close the game while one of those windows is open:
modified trunk/ctp2_code/ui/interface/citywindow.cpp
modified trunk/ctp2_code/ui/interface/EditQueue.cpp
Added some test messages for the debug version:
modified trunk/ctp2_code/ui/interface/CauseAndEffectTab.cpp
Fixed a game hang that occurs if the AI tries to load transporters that cannot be moved to the load position:
modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
modified trunk/ctp2_code/ai/strategy/goals/Goal.h
modified trunk/ctp2_code/ai/strategy/scheduler/Plan.cpp
modified trunk/ctp2_code/ai/strategy/scheduler/Plan.h
modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
Civ2 military advisor: "No complaints, Sir!"

Added random map settings option. See here.
Revision 958:
modified trunk/ctp2_code/gs/database/profileDB.cpp
modified trunk/ctp2_code/gs/database/profileDB.h
modified trunk/ctp2_code/ui/interface/custommapscreen.cpp
modified trunk/ctp2_code/ui/interface/custommapscreen.h
Revision 959:
Added random map settings option - data files.
modified trunk/ctp2_data/english/gamedata/ldl_str.txt
modified trunk/ctp2_data/english/uidata/layouts/custommap.ldl
modified trunk/ctp2_data/french/gamedata/ldl_str.txt
added trunk/ctp2_data/french/uidata/layouts/custommap.ldl
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
modified trunk/ctp2_data/german/uidata/layouts/custommap.ldl
modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
modified trunk/ctp2_data/italian/uidata/layouts/custommap.ldl
modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
modified trunk/ctp2_data/japanese/uidata/layouts/custommap.ldl
modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
modified trunk/ctp2_data/spanish/uidata/layouts/custommap.ldl
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 960:
Fixed cleanup of random map settings option:
modified trunk/ctp2_code/ui/interface/custommapscreen.cpp
Fixed "activate" and "disband" buttons not toggling off after disbanding from a city. Unit disbanding from a city for production still needs to be fixed.
modified trunk/ctp2_code/ui/interface/citywindow.cpp
Revision 961:
Fixed cleanup of random map settings option:
modified trunk/ctp2_data/english/gamedata/ldl_str.txt
modified trunk/ctp2_data/french/gamedata/ldl_str.txt
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 962:
Resized diplomacy manager and diplomacy proposal window to fit on 600 height resolution again. See here.
Also increased width, and modified layout of diplomacy proposal window, for easier modification later.
added trunk/ctp2_data/default/graphics/pictures/dw_lb.tga
added trunk/ctp2_data/default/graphics/pictures/dw_rb.tga
modified trunk/ctp2_data/english/uidata/layouts/diplomacywindow.ldl
modified trunk/ctp2_data/english/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/french/uidata/layouts/diplomacywindow.ldl
modified trunk/ctp2_data/french/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/german/uidata/layouts/diplomacywindow.ldl
modified trunk/ctp2_data/german/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/italian/uidata/layouts/diplomacywindow.ldl
modified trunk/ctp2_data/italian/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/japanese/uidata/layouts/diplomacywindow.ldl
modified trunk/ctp2_data/japanese/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/spanish/uidata/layouts/diplomacywindow.ldl
modified trunk/ctp2_data/spanish/uidata/layouts/dipwizard.ldl
The images:
trunk/ctp2_data/default/graphics/pictures/640Lborder.tga
trunk/ctp2_data/default/graphics/pictures/640Lborder.tga
are no longer used, but I didn't remove them, because perhaps they can be used for easier modification again later.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 963:
Tweaking of the diplomacy proposal window, to set up for further changes.
added trunk/ctp2_data/default/graphics/pictures/updg99small.tga
modified trunk/ctp2_data/english/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/french/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/german/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/italian/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/japanese/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/spanish/uidata/layouts/dipwizard.ldl
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 964:
Fixed diplomat photo not showing when the AI sends you a proposal:
modified trunk/ctp2_code/ui/interface/dipwizard.cpp
Cleaned up the diplomacy proposal window some more:
modified trunk/ctp2_data/english/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/french/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/german/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/italian/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/japanese/uidata/layouts/dipwizard.ldl
modified trunk/ctp2_data/spanish/uidata/layouts/dipwizard.ldl
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 965:
Removed city capture and debugAI options from gameplay options, since they shouldn't be here, and they're already present in other more appropriate windows.
modified trunk/ctp2_code/ui/interface/gameplayoptions.cpp
modified trunk/ctp2_data/english/uidata/layouts/gameplayoptions.ldl
modified trunk/ctp2_data/french/uidata/layouts/gameplayoptions.ldl
modified trunk/ctp2_data/german/uidata/layouts/gameplayoptions.ldl
modified trunk/ctp2_data/italian/uidata/layouts/gameplayoptions.ldl
modified trunk/ctp2_data/japanese/uidata/layouts/gameplayoptions.ldl
modified trunk/ctp2_data/spanish/uidata/layouts/gameplayoptions.ldl
Added good animations option to graphics options window, as it should be. todo: I found this broken when changing it mid-game from the advanced options, so this still needs to work mid-game, not just changing the option before a game.
modified trunk/ctp2_code/ui/interface/graphicsscreen.cpp
modified trunk/ctp2_data/english/uidata/layouts/graphics.ldl
modified trunk/ctp2_data/french/uidata/layouts/graphics.ldl
modified trunk/ctp2_data/german/uidata/layouts/graphics.ldl
modified trunk/ctp2_data/italian/uidata/layouts/graphics.ldl
modified trunk/ctp2_data/japanese/uidata/layouts/graphics.ldl
modified trunk/ctp2_data/spanish/uidata/layouts/graphics.ldl
modified trunk/ctp2_data/english/gamedata/ldl_str.txt
modified trunk/ctp2_data/french/gamedata/ldl_str.txt
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
Cleaned up the clutter in the advanced options window by removing options already present in other windows.
modified trunk/ctp2_code/gs/database/profileDB.cpp
modified trunk/ctp2_code/ui/interface/ProfileEdit.cpp
Fixed debug AI button in scenario editor.
modified trunk/ctp2_code/ui/interface/scenarioeditor.cpp
modified trunk/ctp2_code/ui/interface/scenarioeditor.h
modified trunk/ctp2_data/english/uidata/layouts/scenarioeditor.ldl
modified trunk/ctp2_data/french/uidata/layouts/scenarioeditor.ldl
modified trunk/ctp2_data/german/uidata/layouts/scenarioeditor.ldl
modified trunk/ctp2_data/italian/uidata/layouts/scenarioeditor.ldl
modified trunk/ctp2_data/japanese/uidata/layouts/scenarioeditor.ldl
modified trunk/ctp2_data/spanish/uidata/layouts/scenarioeditor.ldl
modified trunk/ctp2_data/english/gamedata/add_str.txt
modified trunk/ctp2_data/french/gamedata/add_str.txt
modified trunk/ctp2_data/german/gamedata/add_str.txt
modified trunk/ctp2_data/italian/gamedata/add_str.txt
modified trunk/ctp2_data/japanese/gamedata/add_str.txt
modified trunk/ctp2_data/spanish/gamedata/add_str.txt
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 966 (branches/linux)
ctp2_code/os/autoconf/win32_directx.m4
ctp2_code/os/autoconf/win32_dxmedia.m4
- removed executable bit from m4 files
configure.ac
ctp2_code/os/autoconf/Makefile.common
ctp2_code/os/autoconf/sdl_ffmpeg.m4
ctp2_code/ui/aui_common/aui_movie.cpp
- Added SDL_ffmpeg detection
ctp2_code/ctp/ctp2_utils/netconsole.cpp
ctp2_code/gs/fileio/prjfile.cpp
- unistd.h compile fix
Activision CTP2 Source Code_Readme.htm
Apolyton CTP2 Source Code_Readme.txt
Activision CTP2 Source Code_Readme.txt
bin/Unix2dos.exe
Makefile
templates/c
templates/cpp
templates/h
templates/cdb
*/*
- Merged from trunk

Revision 967: Added custom start and end ages option to single-player.
Added start/end age into userprofile:
modified trunk/ctp2_code/gs/database/profileDB.cpp
modified trunk/ctp2_code/gs/database/profileDB.h
Added start/end age effects (same as in MP):
modified trunk/ctp2_code/gs/gameobj/Advances.cpp
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
modified trunk/ctp2_code/gs/gameobj/Player.cpp
Added start/end age stuff for use in single-player (perhaps a new "spagesscreen" should be created for further changes):
modified trunk/ctp2_code/ui/interface/agesscreen.cpp
Added "Ages" button:
modified trunk/ctp2_code/ui/interface/spnewgamerulesscreen.cpp
modified trunk/ctp2_code/ui/interface/spnewgamerulesscreen.h
modified trunk/ctp2_data/english/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/french/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/german/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/italian/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/japanese/uidata/layouts/spnewgamepopups.ldl
modified trunk/ctp2_data/spanish/uidata/layouts/spnewgamepopups.ldl
Added setting up of start/end ages:
modified trunk/ctp2_code/ui/interface/spnewgamewindow.cpp
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 968
- partial merge from linux branch
modified GNUmakefile.am
modified Makefile
modified autogen.sh
added configure.ac
modified configure.in
modified ctp2_code/ai/ctp2/ldl_strings.h
modified ctp2_code/ai/ctpai.h
modified ctp2_code/ai/ctpaidebug.h
modified ctp2_code/gfx/layers/citylayer.h
modified ctp2_code/gfx/tilesys/workmap.h
added ctp2_code/os/autoconf/Makefile.common
modified ctp2_code/os/autoconf/os_defs.m4
added ctp2_code/os/autoconf/sdl_ffmpeg.m4
modified ctp2_code/os/include/ctp2_config.h
modified ctp2_code/os/include/ctp2_inttypes.h
modified ctp2_code/os/include/noCOMBase.h
modified ctp2_code/os/linux/civctp2.kdevelop
modified ctp2_code/os/nowin32/windows.h
modified ctp2_code/sound/soundutils.h
modified ctp2_code/ui/aui_common/aui_base.cpp
modified ctp2_code/ui/aui_common/tech_memmap.cpp
modified ctp2_code/ui/aui_common/tech_memmap.h
modified ctp2_code/ui/aui_common/tech_memory.h
modified ctp2_code/ui/aui_common/tech_wllist.h
modified ctp2_code/ui/aui_sdl/aui_sdlkeyboard.cpp
modified doc/user/manual/Makefile
added tools
added tools/fix_data_names.sh

Revision 969
- Added Makefiles from linux branch
modified configure.ac
modified ctp2_code/Makefile.am
modified ctp2_code/ctp/Makefile.am
added ctp2_code/gfx/Makefile.am
added ctp2_code/gfx/gfx_utils/Makefile.am
added ctp2_code/gfx/layers/Makefile.am
added ctp2_code/gfx/spritesys/Makefile.am
added ctp2_code/gfx/tilesys/Makefile.am
modified ctp2_code/gs/Makefile.am
added ctp2_code/gs/database/Makefile.am
modified ctp2_code/gs/dbgen/Makefile.am
added ctp2_code/gs/events/Makefile.am
added ctp2_code/gs/fileio/Makefile.am
added ctp2_code/gs/gameobj/Makefile.am
Sending ctp2_code/gs/newdb/Makefile.am
added ctp2_code/gs/outcom/Makefile.am
added ctp2_code/gs/slic/Makefile.am
added ctp2_code/gs/utility/Makefile.am
added ctp2_code/gs/world/Makefile.am
added ctp2_code/libs/Makefile.am
added ctp2_code/libs/anet/GNUmakefile.am
added ctp2_code/libs/anet/demo/GNUmakefile.am
added ctp2_code/libs/anet/demo/gtest/GNUmakefile.am
added ctp2_code/libs/anet/src/3rdparty/GNUmakefile.am
added ctp2_code/libs/anet/src/GNUmakefile.am
added ctp2_code/libs/anet/src/test/GNUmakefile.am
modified ctp2_code/mapgen/Makefile.am
added ctp2_code/os/Makefile.am
added ctp2_code/os/nowin32/Makefile.am
added ctp2_code/sound/Makefile.am
added ctp2_code/ui/Makefile.am
added ctp2_code/ui/interface/Makefile.am

Revision 970
- gs/dbgen now uses the same generated lex/yacc filenames in Makefile.am
- gs/newdb: merged std::vector::iterator fix in CTPDatabase.cpp
- gs/outcom: fixed abstract class names (IUnknown)
- merged anet automake files from linux branch
- compiler warning fix for pointerlist.h
- added missing ctp2_code/os/nowin/nowin32.cpp
- added missing svn:ignore properties
modified .
modified ctp2_code
modified ctp2_code/ctp/ctp2_utils/pointerlist.h
modified ctp2_code/gfx
modified ctp2_code/gfx/gfx_utils
modified ctp2_code/gfx/layers
modified ctp2_code/gfx/spritesys
modified ctp2_code/gfx/tilesys
modified ctp2_code/gs/database
modified ctp2_code/gs/dbgen/Makefile.am
modified ctp2_code/gs/dbgen/ctpdb.y
modified ctp2_code/gs/events
modified ctp2_code/gs/fileio
modified ctp2_code/gs/gameobj
modified ctp2_code/gs/newdb/CTPDatabase.cpp
modified ctp2_code/gs/newdb/Makefile.am
modified ctp2_code/gs/outcom
modified ctp2_code/gs/outcom/IC3Rand.h
modified ctp2_code/gs/outcom/Ic3CivArchive.h
modified ctp2_code/gs/slic
modified ctp2_code/gs/utility
modified ctp2_code/gs/world
modified ctp2_code/libs
modified ctp2_code/libs/anet
modified ctp2_code/libs/anet/Makefile
added ctp2_code/libs/anet/README.modifications
added ctp2_code/libs/anet/configure.in
modified ctp2_code/libs/anet/demo
modified ctp2_code/libs/anet/h
added ctp2_code/libs/anet/macros
added ctp2_code/libs/anet/macros/anet_internal.m4
modified ctp2_code/libs/anet/src
modified ctp2_code/libs/anet/src/3rdparty
modified ctp2_code/libs/anet/src/test
modified ctp2_code/os
modified ctp2_code/os/nowin32
added ctp2_code/os/nowin32/nowin32.cpp
modified ctp2_code/sound
modified ctp2_code/ui
modified ctp2_code/ui/interface

Revision 971
- Compile fixes for linux
added ctp2_code/gs/gameobj/UnitTypes.h
added ctp2_code/ui/interface/GreatLibraryTypes.h
- enum types from unit.h/greatlibrary.h due to forward definition
problems with gcc
ctp2_code/gs/database/StrDB.cpp:
- merged hashcode function from linux branch
modified configure.ac
modified ctp2_code/GameWatch/gamewatch/GWRecord.h
modified ctp2_code/ai/diplomacy/AgreementMatrix.h
modified ctp2_code/ai/diplomacy/Diplomat.h
modified ctp2_code/ai/diplomacy/Foreigner.h
modified ctp2_code/ai/mapanalysis/mapgrid.h
modified ctp2_code/ai/strategy/goals/Goal.h
modified ctp2_code/ai/strategy/scheduler/Scheduler.h
modified ctp2_code/gfx/spritesys/Action.h
modified ctp2_code/gs/database/DB.h
modified ctp2_code/gs/database/Makefile.am
modified ctp2_code/gs/database/StrDB.cpp
modified ctp2_code/gs/fileio/prjfile.h
modified ctp2_code/gs/gameobj/Army.h
modified ctp2_code/gs/gameobj/BldQue.h
modified ctp2_code/gs/gameobj/Happy.h
modified ctp2_code/gs/gameobj/MessagePool.h
modified ctp2_code/gs/gameobj/ObjPool.h
modified ctp2_code/gs/gameobj/Strengths.h
modified ctp2_code/gs/gameobj/TradeRoute.h
modified ctp2_code/gs/gameobj/Unit.h
modified ctp2_code/gs/gameobj/UnitData.h
added ctp2_code/gs/gameobj/UnitTypes.h
modified ctp2_code/gs/gameobj/message.h
modified ctp2_code/gs/gameobj/player.h
modified ctp2_code/gs/gameobj/pollution.h
modified ctp2_code/gs/slic/Makefile.am
modified ctp2_code/gs/slic/QuickSlic.cpp
modified ctp2_code/gs/slic/SlicContext.h
modified ctp2_code/gs/slic/SlicEngine.cpp
modified ctp2_code/gs/slic/SlicFrame.h
modified ctp2_code/gs/slic/SlicStack.cpp
modified ctp2_code/gs/slic/slic.l
modified ctp2_code/gs/utility/Globals.h
modified ctp2_code/gs/world/Cell.h
modified ctp2_code/os/nowin32/windows.h
modified ctp2_code/robot/aibackdoor/dynarr.h
modified ctp2_code/ui/interface/EndTurnButton.h
added ctp2_code/ui/interface/GreatLibraryTypes.h
modified ctp2_code/ui/interface/TurnYearStatus.h
modified ctp2_code/ui/interface/greatlibrary.h

Revision 972
Stopped map auto-centering on moving stealth units that you can't see:
modified trunk/ctp2_code/gfx/spritesys/directorevent.cpp
modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
modified trunk/ctp2_code/gs/gameobj/ArmyData.h
Elite medal icon now replaces veteran medal icon, rather than sitting below it:
modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
Fixed expelling so if at least one unit on a tile cannot be expelled, then none from that tile can be:
modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
modified trunk/ctp2_code/gs/gameobj/ArmyData.h
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 973
- added linux code for mmapped io
modified ctp2_code/gs/fileio/prjfile.h
modified ctp2_code/gs/fileio/prjfile.cpp

Revision 974: Fixed a garrison problem with newly founded cities and relaxed the unit garrison settings for higher defense levels
Some cleanings:
modified trunk/ctp2_code/gs/gameobj/PlayerEvent.cpp
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
Improved city garrison debug reporting:
modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
New founded cities gets garrison units assigned on the same turn when they are founded if there is a unit inside the city:
modified trunk/ctp2_code/gs/gameobj/Player.cpp
Relaxed the unit garrison requirements for the higher defense levels:
modified trunk/ctp2_data/default/aidata/strategies.txt
Civ2 military advisor: "No complaints, Sir!"

Revision 975:
Disabled cargo icon when an enemy transport is carrying only stealth units:
modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
modified trunk/ctp2_code/gs/gameobj/ArmyData.h
Fixed bug where your unit or city would not deselect when you clicked on an enemy unit or city (useful bug for finding stealth units, or units in fog):
modified trunk/ctp2_code/ui/aui_ctp2/SelItemClick.cpp
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

Revision 976
- linux compilation fixes
modified ctp2_code/ai/CityManagement/governor.h
modified ctp2_code/gs/gameobj/Happy.cpp
modified ctp2_code/gs/gameobj/Makefile.am
modified ctp2_code/gs/gameobj/Player.cpp
modified ctp2_code/gs/gameobj/TerrImprovePool.cpp
modified ctp2_code/gs/gameobj/unitevent.cpp
modified ctp2_code/gs/gameobj/unitutil.cpp
modified ctp2_code/ui/aui_utils/primitives.h
modified ctp2_code/ui/interface/armymanagerwindow.h
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