This idea looks niceI also wanted to bounce around some ideas for team rules and see what people think of them. I was thinking that as the first factions come into contact, they become teams. In a 4 player game, they would announce the turn that they have made contact, and the other two players would also pact. That way, all teams are formed on the same turn, so no team gets the advantage of being pacted 10 or 20 turns earlier than the other team.
A no land game scares me so i wont be in, but we apriciate you wach on others games