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Thread: [BtS Mod] WOLFSHANZE MOD (Industrial Age & Naval)

  1. #181
    clammo
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    Hi, new to these forums and love this mod, don't play the game without it anymore *hopes this is sufficient bribery for the upcoming request* but I'm wondering if it would be possible to add the Typhoon as the English modern jet please (and maybe a few other European nations and Japan) as it's been in service a while now. I've found some skins if you'd be willing to:

    http://forums.civfanatics.com/downlo...o=file&id=9627

  2. #182
    haifisch
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    Quote Originally Posted by AAHZ View Post
    Possible memory-leak with this MOD.

    please see THIS thread for details.
    I'm also having problem with that memory leak thingy. It usually happens at around 1000 AD on Epic and unusualy enough before 0AD on normal speed. 12 civilizations in both cases, so it does not seem bound by amount of units or such.
    Seems like I will be stuck with vanilla BtS... It is totally unplayable when crashing every 3-4 turns.
    Ohh in Epic..it often crashes when another civ wanna speak to me. I hear that civ's musik for 1-2 seconds then the game crashes.

  3. #183
    GoodGame@CFC
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    @Wolf: Any plans to expand on helicopters in the game as well?
    I'm thinking they're relatively ignored now.

    I had some ideas to expand with minimal new units, and some units promotions to represent airmobile/air assault and ASW helicopters.

    1. M*A*S*H evac helicopters unit. Basically a medic promotions only unit with good mobility so it could fly between stacks, to represent both the helicopters and the field medical hospitals. Possibly has an ingrained medic promotion that stacks with the Medic 1 promotion, and maybe requires the Red Cross to be built first.
    Unit graphic could be a Huey with red-cross/red-crescent/red-buddha? painted on it.
    Possibly available with 'Flight' ( Technically the Nazi's had the first military helicopter).

    2. Airmobile (101st) as a national wonder and infantry/artillery promotion. Basically a 'Fort Campbell' national wonder that gives a free 'airmobile/air assault' promotion to any infantry/marine/artillery unit constructed at that city. Possibly try to get it so such units require extra hammers to build, or the wonder charges the city x hammers/y gold per turn (to represent cost of construction/maintenance of the helicopters).
    Advantage of the promotion would be that the unit's 'fly' ignoring river crossing penalties, and generally move faster than when un-promoted.
    Promotion graphic could look like a UH-1.

    3. ASW helicopters as automatic tech promotions for appropriate ships. Basically a research the tech, and a select group of units automatically gets the ASW promotion. Maybe add the requirement of a national wonder as well.
    Promotion advantages would be free Sentry and 30% vs. submarines, or similar.
    Promotion graphic could look like a SH-3 Sea King, with maybe a submarine showing.

    4. Also I think the Gunship shouldn't need Satellites as a pre-req, though Rocketry is logical. Possibly it'd need it's own tech (Helicopters? branching off of flight). Also possibly create two separate units. A Gunship and a Heavy Gunship (with Composites tech?). Heavy gunship would get a free Ambush promotion.
    If it's not on the schedule, I was thinking about maybe writing a minimod to turn over to you for review for inclusion.

    Thoughts? Criticisms?

  4. #184
    The Capo
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    Wolfshanze, I got something in the works you might like. Let me know what you guys think of this....


    I am going to have him retextured in the face and hair a bit (make his hair a bit more brown/lighter, maybe give him a more "tired" look. And of course add an armband, but I think this is as good a Hitler as we've seen anywhere yet.
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


    One Love.

  5. #185
    arstal
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    Wolf, you're going to have to find a new server to host your mod.

    Filefront is no more.

  6. #186
    grommit5
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    Does anybody know what's up with Wolf. I keep coming back looking for updates but nothing lately. Is he even supporting this anymore? I sure hope so. I think this is one of the best mods out there. Almost never play without it.

  7. #187
    wodan11
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    Quote Originally Posted by arstal View Post
    Wolf, you're going to have to find a new server to host your mod.

    Filefront is no more.
    Actually that was a vicious rumor.

    (Seriously, it was bought "back" by the original owners, so it's now staying in business.)

  8. #188
    phungus420
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    Wolf if you're still around, there is a bug that can (rarely but it happens) cause a reproduceable game breaking crash. Native_America.nif is incorrect in the CityLSystem and CityPSystem XML files, it's native_american.nif, fixing this solved the game from crashing when I finally tracked this down from a user's report of WolfRevolution, and this is a base Wolfshanze art bug. It's strange though, it seems to crash very few games, even games with native americans in them can be played through without this crash occuring, but it can crash due to this, and if it does, it's game breaking.

  9. #189
    wodan11
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    Phungus, how would we edit the xml to fix this ourselves?

  10. #190
    phungus420
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    Simple fix really:
    Open up the CIV4CityLSystem.xml and CIV4PlotLSystem.xml files found in the XML/Buildings folder and change all references to Native_America.nif to native_american.nif

    Or alternatively, play WolfRevolution, and just turn off all the revolutions options at game start if you don't like them, since WolfRevolution is still supported, and still gets better AI and unoficial patch updates.

  11. #191
    JagdV
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    Multiplayer

    Hey guys, any tips on how to connect to a hosted server so my buddies and I can play some multiplayer Wolfshanze 2.85?

    We've tried the usual approach thru Gamespy, but that doesn't seem to work. We can see each other in the lobby, but if someone starts a new game, the server doesn't appear. I'm assuming that somehow, Gamespy is refusing to host the mod (copyright restrictions?)

    I've also tried direct IP, but in most cases a connection is not possible, and if one is achieved, only one player can join, not two or more.

    Like most of you, once Wolfshanze came along, all i play in SP is the mod. But in MP we are stuck with vanilla BTS.

    BTW, thanks Wolf for a fab mod! Been running 2.85 for months now, with no probs, and so have several of my buds.

  12. #192
    tomppb
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    Is Wolf around anymore

  13. #193
    Capt_Logan
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    I've "lurked" this forum since Wolf moved here from Civfanatics. I figured he was getting burned out but I was hoping he'd finish his last project before he was done.

    No complaints here, even if he never posts again his contributions to the game has totally extended the life of it and I play it still today because of this mod.

  14. #194
    phungus420
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    New version of WolfRevolution released:

    Wolfshanze's Revolution 1.4.0 Download

    I've started a new project which takes the concepts introduced in the Wolfhsanze Mod, and subsequently WolfRevolution farther. Because of this I've removed all changes made to the base mods in the WolfRevolution. Wolfshanze's Revolution 1.4.0 is a pure Wolfshanze mod 2.85 & RevolutionDCM 1.02 merge.

    I recommend trying out my new mod, Legends of Revolution. It adds units that were planned for Wolfshanze, like Motorized Infantry. And really takes the game to the next level. If you enjoyed WolfRevolution, you're going to love Legends.

    Legends of Revolution: Unofficial Expansion Project

  15. #195
    Capt_Logan
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    Ok Phungus, I'll give it a try. 1.40 Wolfhanze's Revolution.

  16. #196
    phungus420
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    How is it?

  17. #197
    zoleee20
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    Hy!

    I have bts with 3,17 patch. I downloaded this mod, copied to bts/mods folder, loaded it from original bts, but when it tries to load the component after wolfshanze init engine, the program exits. Whats the problem?
    Other question: when starts this mod? az 4000 BC, or at the industrial age?
    Thanks for the answers!

  18. #198
    Capt_Logan
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    So far I like it. There are difinate add-ons on Wolf Rev that I think are great once you get used to them.

    I have a question, are the units culturally different from other countries or are they geniric? I've played the French and English up to swordsmen and notice the axemen look the same.

  19. #199
    phungus420
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    There is alot of ethnic unit art. Some nations share art though, for instance many asian nations share models, european, etc, of course there is alot of unit art that is unique to each civilization.

    @zoleee20
    You need to patch your game. Also check out Wolfshanz'e Revolution (or even better Legends of Revolution), as these install themselves and contain a couple bug fixes from Straight Wolfshanze along with improved AI.

  20. #200
    zoleee20
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    @Phungus420

    I've downloaded both of the mods, but Legends of Revolution doesnt start. If i click on it, nothing happens. Wolfshanz'e Revolution exits at the same time, as the original wolfeshanze mod. Also when it tries to load the graphic component. I dont know, what should i do (

  21. #201
    phungus420
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    You need to patch your game:
    Beyond the Sword 3.17 patch
    The in game autoupdater is buggy, so alot of people need to manually patch to 3.17.

  22. #202
    zoleee20
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    but i have already the 3.17 patch, i've downloaded it. i have installed 5-6 mods, each of these exits at the loading of the graphic component. i dont understand it...

  23. #203
    wodan11
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    Did you install them in the "Beyond the Sword\Mods" folder?

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    zoleee20
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    Of course. I can load it all from original bts/advanced/load a mod, but after that if i try to start a game, and click on "launch", at "init graphic..." or something, the game exits to the windows. I have read in a description of a mod, that it needs medium graphic setting. I tried this setting in Bts/options/graphic, but the problem hadn't been solved. Any suggestion?

    Sorry, my english isn't good

  25. #205
    wodan11
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    If I understand you correctly, you have installed several mods (not just this one) and are having this error on ALL of them.

    I don't think your in-game options settings will cause this. And I also do not think it is the "fault" of this mod.

    My best guess is that you are installing all of your mods incorrectly or you have installed the game incorrectly. Either in the wrong place, or something. Or, perhaps, you have not patched your game. I believe the following all need to be true:
    -- you need BtS installed
    -- you need BtS patch 3.17 installed
    -- (not sure about this one, but it's a good idea anyway) you need the unofficial patch to 3.17 installed
    -- you need to be running BtS (not the base game).
    -- you need to have the mod installed in the BtS / mods folder.

  26. #206
    phungus420
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    Legends of Revolution, and WolfRevolution will always install correctly, as the automatic installer targets the mods folder using the BtS registry, further it wol't install into the mods folder unless it findes the Civ4BeyondtheSword.exe in the parent folder. So it's not that.

    I'm telling you, you need to patch your game. You may think it's patched, but it's not. Use the link below, and manually install the patch.

    http://forums.civfanatics.com/downlo...o=file&id=9800

  27. #207
    wodan11
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    I think phungus is probably right. If nothing else, when your game as a whole is having a single, repeatable problem, that's a sure sign it's corrupted or installed wrong. So reinstalling is a good idea. Start with reinstalling the patch (and make sure you do it right, and don't use the in-game update), and if that doesn't work then consider reinstalloing the whole game.

  28. #208
    phungus420
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    I'm pretty sure the issue is the automatic updater. It's buggy, and sometimes it lies and says it patched the game when it hasn't. So you need to manually install the patch by downloading it from the link I provided above.

  29. #209
    phungus420
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    Just had another thought. If you're using vista you must launch the mod as an admin, otherwise Vista will screw up and can't overwrite the ini files which can lead to no interface.

  30. #210
    Capt_Logan
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    Hey all.

    The new 3.19 patch for BTS will make the Wolfhanze mod un-playable.

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