Page 6 of 8 FirstFirst ... 3 4 5 6 7 8 LastLast
Results 151 to 180 of 224

Thread: [BtS Mod] WOLFSHANZE MOD (Industrial Age & Naval)

  1. #151
    Healz
    Settler Healz's Avatar
    Join Date
    05 Aug 2002
    Posts
    12
    Country
    This is Healz's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Ok, looking forward to seeing what you have next and any new units and things added into 2.86 that happen. Like I don't know a better anti-aircraft progression perhaps that happens at the same time as the aircraft. Something like WWI Mobile AA with The early Biplane, WWII Mobile AA with something like the M16 Flak Half-track and then at rocketry or advanced flight the mobile SAM. Just a little bit of a thought for you from Healz....
    Air Power support for all other units to the max!!!

  2. #152
    phungus420
    Chieftain phungus420's Avatar
    Join Date
    01 Nov 2008
    Posts
    43
    Country
    This is phungus420's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    That brings up an interesting point. Wolf, why haven't you incorporated ground based AA into the mod, like flak cannons?

  3. #153
    Wolfshanze
    Warlord Wolfshanze's Avatar
    Join Date
    04 Nov 2001
    Location
    Florida
    Posts
    136
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    12:49
    Originally posted by phungus420
    That brings up an interesting point. Wolf, why haven't you incorporated ground based AA into the mod, like flak cannons?
    Because airpower is nerfed-enough in Civ4 as-is... it doesn't need to be nerfed any more then it already is... I've had a lengthy discussion about this in the CFC thread already.
    Wolfshanze Mod: for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!

  4. #154
    Wolfshanze
    Warlord Wolfshanze's Avatar
    Join Date
    04 Nov 2001
    Location
    Florida
    Posts
    136
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    12:49



    For the curious, the new ship which will appear in the next version of the Wolfshanze Mod is the The Bretagne... she was a dreadnought of the French Navy, and the lead ship of her class. She was named in honour of the French region of Bretagne, and was built by Arsenal de Brest.

    Her keel was laid down on 1 July 1912, and she was launched on 21 April 1913. She was completed in September 1915 and carried a main armament of ten of the new 340 mm (13.4 in) main guns mounted two per turret; two centerline superfiring forward, two centerline superfiring aft and one amidships centerline turret that could fire to both sides. These 340 mm main guns had come from the cancelled Normandie-class dreadnoughts.

    The Bretagne was blown up and sunk by naval gunfire from the British battleships HMS Valiant, HMS Resolution and battlecruiser HMS Hood at Mers-el-Kebir on 3 July 1940, with the loss of 977 French sailors.

    Wolfshanze Mod: for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!

  5. #155
    equineforecaster
    Settler
    Join Date
    07 Dec 2008
    Posts
    4
    Country
    This is equineforecaster's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    I know Merged Mod has flak cannons, so maybe you could use those in WolfRev if you wanted to put those in.

    I do have to ask the question to Wolf though- why don't you buff up airpower even more then you have then? I wouldn't mind that.

  6. #156
    Healz
    Settler Healz's Avatar
    Join Date
    05 Aug 2002
    Posts
    12
    Country
    This is Healz's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Any ideas on when we will see the next version of Wolfshanze Mod? Just asking out of interest as perhaps Christmas, New Year was bandied around but Christmas is gone and New Years almost is as well, especially where I am, in Australia.
    Air Power support for all other units to the max!!!

  7. #157
    grommit5
    Settler
    Join Date
    05 Jan 2009
    Posts
    2
    Country
    This is grommit5's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    11:49
    Wolf, don't know why you left CFC and not sure it's any of my business. I just happy I found you again. Got to keep up to date on your mod.

    One of the best! Almost never play without it anymore. Keep up the good work!

  8. #158
    wodan11
    King wodan11's Avatar
    Join Date
    24 Oct 2006
    Posts
    2,343
    Country
    This is wodan11's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Hey Wolfshanze, possibly a bad poly or something here

  9. #159
    phungus420
    Chieftain phungus420's Avatar
    Join Date
    01 Nov 2008
    Posts
    43
    Country
    This is phungus420's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Nah, just probably wolf want to see a mug run with it, bring back a motorized infantry model he could use, you know...

  10. #160
    AAHZ
    Emperor
    Join Date
    13 Feb 2000
    Posts
    9,117
    Thanks
    1
    Thanked 3 Times in 3 Posts
    Local Date
    May 24, 2013
    Local Time
    13:49
    .
    Last edited by AAHZ; December 31, 2010 at 15:02.

  11. #161
    Xeno426
    Settler Xeno426's Avatar
    Join Date
    14 Dec 2008
    Posts
    7
    Country
    This is Xeno426's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    13:49
    Quote Originally Posted by Wolfshanze View Post
    For the curious, the new ship which will appear in the next version of the Wolfshanze Mod is the The Bretagne... she was a dreadnought of the French Navy, and the lead ship of her class. She was named in honour of the French region of Bretagne, and was built by Arsenal de Brest.
    Who's doing the model?

  12. #162
    tomppb
    Settler
    Join Date
    10 Dec 2008
    Posts
    16
    Country
    This is tomppb's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49

    Anybody seen wolf

    Anybody heard from Wolf lately or have any news when 2.86 is coming out?

  13. #163
    wodan11
    King wodan11's Avatar
    Join Date
    24 Oct 2006
    Posts
    2,343
    Country
    This is wodan11's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    He's around. Probably just hasn't felt like posting.

    (Maybe because he knows he'll be pestered about the new version . Everyone's allowed time off, or else they burn out. Still, I'm sure he'll appreciate that we miss him and hope he's doing ok.)

    (You can see a person's last login time/date in their profile.)

    Speaking of the new version, was playing the other day and got the Overwhelm Doctrine event. Was kind of excited about it, since it really plays into the Wolf mod with ships and such. Still, I couldn't get it to work even though I fulfilled the requirements. I poked around the XML to see what was going on and couldn't figure it out. Anyway I think that event is in the basic BtS so it's probably their fault and isn't the Mod per se.

  14. #164
    tomppb
    Settler
    Join Date
    10 Dec 2008
    Posts
    16
    Country
    This is tomppb's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    is the overwhelm doctrine the one where you are supposed to build certain amounts of ships??

  15. #165
    wodan11
    King wodan11's Avatar
    Join Date
    24 Oct 2006
    Posts
    2,343
    Country
    This is wodan11's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    You have to build a carrier fleet. Something like 4 DDs, 2 BBs, 2 CVs, and 6 VFs or VFBs.

  16. #166
    Ken aka Batman
    Chieftain Ken aka Batman's Avatar
    Join Date
    29 Mar 2003
    Posts
    31
    Country
    This is Ken aka Batman's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    14:49
    Going to have to try it.

  17. #167
    Wolfshanze
    Warlord Wolfshanze's Avatar
    Join Date
    04 Nov 2001
    Location
    Florida
    Posts
    136
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    12:49
    Quote Originally Posted by wodan11 View Post
    Hey Wolfshanze, possibly a bad poly or something here
    Do you know which greek unit(s) that was?

    I'm still around... just taking a bit of a breather... v2.86 will see the light of day.
    Wolfshanze Mod: for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!

  18. #168
    tomppb
    Settler
    Join Date
    10 Dec 2008
    Posts
    16
    Country
    This is tomppb's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    awesome glad to hear it

  19. #169
    AAHZ
    Emperor
    Join Date
    13 Feb 2000
    Posts
    9,117
    Thanks
    1
    Thanked 3 Times in 3 Posts
    Local Date
    May 24, 2013
    Local Time
    13:49

    Is this normal?

    .
    Last edited by AAHZ; December 31, 2010 at 15:03.

  20. #170
    wodan11
    King wodan11's Avatar
    Join Date
    24 Oct 2006
    Posts
    2,343
    Country
    This is wodan11's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Quote Originally Posted by Wolfshanze View Post
    Do you know which greek unit(s) that was?

    I'm still around... just taking a bit of a breather... v2.86 will see the light of day.
    Sorry. Looking at the shot can probably tell you the general area of tech he has.

  21. #171
    phungus420
    Chieftain phungus420's Avatar
    Join Date
    01 Nov 2008
    Posts
    43
    Country
    This is phungus420's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Sup Wolf?

  22. #172
    AAHZ
    Emperor
    Join Date
    13 Feb 2000
    Posts
    9,117
    Thanks
    1
    Thanked 3 Times in 3 Posts
    Local Date
    May 24, 2013
    Local Time
    13:49
    .
    Last edited by AAHZ; December 31, 2010 at 15:03.

  23. #173
    wodan11
    King wodan11's Avatar
    Join Date
    24 Oct 2006
    Posts
    2,343
    Country
    This is wodan11's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    I replied in that thread.

  24. #174
    The Capo
    King The Capo's Avatar
    Join Date
    19 May 2000
    Location
    Washington D.C.
    Posts
    2,058
    Country
    This is The Capo's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Hey Wolfshanze, I know you were one of the main people interested in a Gustav Adolph leaderhead, and I basically made that LH becuase of that. Well I just wanted to let you know I am working on version two, and I am much better at making LHs now. I am not quite finished yet, but I just wanted to show you a little preview of what it will look like in case you liked it better and wanted to add it to your mod.

    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


    One Love.

  25. #175
    The Capo
    King The Capo's Avatar
    Join Date
    19 May 2000
    Location
    Washington D.C.
    Posts
    2,058
    Country
    This is The Capo's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Here's a better preview. I didn't bother fixing the material properties yet (so everything will match, particularly the head and the cuffs of his gloves), but its a good indication of what he'll look like in game. Obviously there are a few things on the model I have to fix, but I hope you like this better than my first version. I think its much better myself.
    Attached Images Attached Images
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


    One Love.

  26. #176
    tomppb
    Settler
    Join Date
    10 Dec 2008
    Posts
    16
    Country
    This is tomppb's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    great work Capo! You are getting really good at that

  27. #177
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    10:49
    wolfie are you thinking about adding the modified leader xml? you mentioned making the european powers to act more like mansa and zara so its seems more historically acurate.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  28. #178
    Wolfshanze
    Warlord Wolfshanze's Avatar
    Join Date
    04 Nov 2001
    Location
    Florida
    Posts
    136
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    12:49
    Cool... thanks guys... been a little MIA lately, but I'm not gone... just taking a break! Work will continue.
    Wolfshanze Mod: for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!

  29. #179
    wodan11
    King wodan11's Avatar
    Join Date
    24 Oct 2006
    Posts
    2,343
    Country
    This is wodan11's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Thanks for the update! Everybody needs a break now and then.

  30. #180
    phungus420
    Chieftain phungus420's Avatar
    Join Date
    01 Nov 2008
    Posts
    43
    Country
    This is phungus420's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    18:49
    Thanks for dropping by and letting us know you're still around. Thought you'd disapeared on us after achieving your moment of glory on modcast

Page 6 of 8 FirstFirst ... 3 4 5 6 7 8 LastLast

Similar Threads

  1. Wolfshanze Mod = Dumb AI ?
    By sorinache in forum Civilization IV General
    Replies: 24
    Last Post: September 30, 2009, 17:23
  2. Wolfshanze's Mod. units suggestions
    By SSBN in forum Civilization IV Creation
    Replies: 0
    Last Post: June 9, 2009, 18:47
  3. Wolfshanze's Mod. units suggestions
    By SSBN in forum Civilization IV General
    Replies: 1
    Last Post: June 6, 2009, 09:12
  4. AU Mod: Industrial / Modern Naval Movement
    By Theseus in forum Civ3 Apolyton University
    Replies: 12
    Last Post: July 25, 2004, 03:34

Visitors found this page by searching for:

santa anna

industrial age

naval gunfirewolfshanze modwolfshanzebattleship bretagnesanta anna picturesphilip llphillip llargentinian cuirassierBretagne Battleshipwar leaders clash of nations modsmod age of empires 3french dreadnoughtsIndustrial age imagesww1 christmas stalematephilip ii of spain meanHMS Resolutioncivilization 4 beyond the sword wolfrevolution modspain mod aoe3pictures of santa annaspanish galleonbts installationfrench bretagne classFrench battleship Bretagne

Bookmarks

Posting Permissions