And, how do you start both players on turn 0, as the creator gets a turn immediately.
I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)
That's how I did it too, Maq.
And yes, Maquiladora, it can get confusing. You just have to be careful with saving your turns. I think dual-duel is still the fairest and best way to play a match though, even better than using symmetrical maps. On symmetrical maps, some people practice and practice on the map before actually playing the game... so they already know the map inside and out. In a dual-duel match the map is always a mystery.
Just to clarify the Dual-Duel method of starting:
1. Start a two human player (blue and orange for example) PBEM game with any settings you like.
2. The creator of the game does not play his first turn but instead just ends the turn.
3. The creator then opens the orange turn 0 that was just saved to his desktop, plays that turn, and ends it creating the blue turn 1 on his desktop.
4. The creator then sends to his oppenent the orange turn 0 and the blue turn 1 to his opponent.
5. The opponent opens each turn and plays it, then sends to the creator the blue turn 1 and the orange turn 1.
6. Repeat until one player wins either game. The first winner wins the match.
That's a little different to how I did. I saved it in-game (options > save) before I played my player 1 turn 0, then I went to the folder (\ctp_program\ctp\save\games\...) and sent that save, along with the turned I just played which is on the desktop. The manually saved file is a little bigger to send, but it continues as a normal PBEM save once the other player plays it.
I wish there was a way to change the names in a started game, that way you could have both player/email names be different for each game, to avoid confusion.
Another thing is obviously you already know where your opponent is, so it takes away some of the tension and mystery in exploring. Although it does add a different kind of mind games.
Perhaps a symmetrical (or just somewhat fair) map could be made by a third party, so both players don't have a chance to practice the map. But frankly it's a bit too much fuss.
I still prefer a normal random game, play the hand you're dealt an all that.
Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah
A little less dramatic than that, but it should sweep out those SOL's on that inner sea.And if your surprise happens to involve a mushroom cloud . . .
I think we said no nukes this game anyway?
Edit: Yeah back on turn 97 we agreed no nukes or wonders.
BTW what is the rule on capturing AI wonders in PBEM games? I mean you can't sell them, and you have a massive advantage if you happen to be closer to an AI that builds most of the wonders.
If you chose 100% for diversity, then NO-ONE gets a real bad starting position....... Dull, slow, not good - yes to that. But you will never be "left alone" in a waste area of the same kind of useless kind of land.
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
And what's the whole deal about how game setup tends to give a better starting spot to certain colors?
Is it blue and green that tend to have the better starting spots? That's something to keep in mind for team games because two 'slightly better' starting spots adds up a sizeable advantage.
I had never thought of the diverse landscape helping to equalize starting point advantages, but it makes sense.
The best is when you both get super crappy starting points. Cuaich and I played a game where we were both up against the polar ice cap in a non-donut world and the AIs were beating us up pretty majorly for a while before we were able to get things under control. We kept joking because when we'd send turns to each other, I'd keep seeing that he was being harassed by slavers and clerics and he would see the tell-tale skull from my cities being destroyed by the rampaging AI. But since we both started pretty bad, it still turned out an even game.
I kind of like having to deal with the 'luck of the draw' as far as where you are started off.
CTP PBEM Mod Lite--on (if you aren't familiar with this mod, let me know)
Landscape conditions: all 50% except diversity at 100%
Map size: regular
Earth world (not donut world)
2 AI civs
And, if you agree, we'll outlaw nukes and wonders.
Last edited by thehappies; January 30, 2009 at 14:31.
184. Maquiladora def. thehappies; Started Nov 2008-Finished Jan 2009 Turn 159
We were pretty much neck and neck for about half the game. Then he used a spy to make one of my cities revolt and little by little his navy got the upper hand and he got ahead of me in science while I wasn't paying attention. Then it was about 30 or 40 turns of just plain stubborness before I finally conceded. Good game.
203. hatschy vs thehappies; Started Jan 2009
Maquiladora takes over 4th place after defeating TheHappies. Congratulations Maq!
OK I challenge dancemasseuse, if I may. I'll fire off an email to him in a while.
BTW quinns my nationality is GBR Kind of annoying that they removed the flags from the forum.
I wonder where I got Mexico as your nationality... I guess from Maquiladora. Anyway, I corrected it on the ladder
183. quinns def hornedfrog; Started Nov 2008; Finished Feb 2009; Turns 59
Good game, Ken. Full bore early Knight attack -- luckily worked this time. If it didn't I would have been in bad shape.