1. Each contestant must distribute 20 points between weapon and armour values which remain constant throughout the contest (e.g. weapon 11, armour 9). These values are public knowledge.
2. Each match is divided up into combat rounds, which are further divided into 3 segments.
3. In each round you must distribute 100 points amongst the 3 segments, each of which requires values for attack, defense and power.
1st A11 D11 P11
2nd A12 D8 P15
3rd A15 D2 P15
The total of all 9 values must equal 100, and the total of the 3 values in any one segment must not exceed 50.
4. These ADP values are modified by the contestants choice of weapon and armour values. Half the armour value is added to each defense, half the weapon value is added to each attack, the weapon value is added to each power and the opponents armour value is subtracted from each power.
5. In each segment the modified attack and defense values are compared. If, in any round, your attack is greater than your opponents defense then you hit them, and so damage equal to the power for that segment.
6. Ties between attack and defense values result in 50% damage rounded down. 0 attack 0 defense ties are possible.
7. In the initial portion of the competition, each contestant will face every other contestant for one match consisting of two combat rounds.
8. In each match, each contestant will begin with 100 HP from which damage is subtracted. A contestant who loses all of these is considered incapacitated and cannot continue with the match (no more segments take place), but is presumed to recover for their other matches, which remain unaffected.
9. If both contestants are incapacitated then the match is considered a draw, and each contestant recieves 1 point.
10. If one contestant is incapacitated then the other is considered the winner and recieves 4 points.
11. If neither contestant is incapacitated, then the one inflicting the most damage in the whole match is considered the winner, and recieves 3 points. If both contestants inflict the same amount of damage then the match is considered a tie and each contestant receives 1 point.
12. The four contestants who receive the most points in this way will proceed to the second portion of the competition, the Semis.
13. A tie for fourth place will be resolved at the discretion of the GM.
14. The second portion will consist of a knockout competition of matches, with combat similar to the round-robin but instead it is to the death. Winners of the Semis advance to the final.
15. See New Rule above
EXAMPLE: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other.
Player A selects 3 sets of orders:
12 08 10 = 30
05 20 00 = 25
20 05 20 = 45
for a total of 100.
Player B has selected:
05 15 10 = 30
20 00 20 = 40
05 20 05 = 30
No one line can equal more than 50.
These are in turn modified by their weapons and armor, and so look like this when complete:
Player A Player B
att def pow att def pow
18 12 22 9.5 20.5 19
11 24 12 24.5 05.5 29
26 09 32 9.5 25.5 14
So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.