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Thread: [MOD] Age of Discovery II

  1. #211
    Dale
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    I see WT's more as supply trains, which were Govt sanctioned (and usually had Govt soldiers). Whereas ships were the general domain of freemen.

  2. #212
    PrinceMyshkin
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    OK thanks, happy there is a reason behind this.
    Coling since 1994... :)

  3. #213
    PrinceMyshkin
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    Dale, it appears Portugese traits are not displayed correctly.

    Coling since 1994... :)

  4. #214
    PrinceMyshkin
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    Dale,

    One more bug.

    The moment you discover pacific, both atlantic and pacific buttons lead to pacific.

    Dale, if there is a quick fix on this one, plz let me know how to do it, as this has made the game unplayable.

    Thanks a lot!
    Last edited by PrinceMyshkin; January 12, 2009 at 14:33.
    Coling since 1994... :)

  5. #215
    Hermann the Lombard
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    Quote Originally Posted by PrinceMyshkin View Post
    The moment you discover pacific, both atlantic and pacific buttons lead to pacific.
    Is that in the 1.06 "Release"? It never happened to me with the 1.06 Beta.
    "...your Caravel has killed a Spanish Man-o-War."

  6. #216
    Dale
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    Europe screen fix for 1.06 release attached. Put in \Mods\AgeOfDiscoveryII\Assets\Python\Screens\ over writting the existing file.

    Now back to hospital.
    Attached Files Attached Files

  7. #217
    PrinceMyshkin
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    Hermann: European screen is updated! Dale took into account all your comments!

    You had to see my face when my ships would return only in the Pacific ocean till to find out what was happening! >.<

    Dale: LoL man!

    Thank you very much!
    Last edited by PrinceMyshkin; January 13, 2009 at 03:29.
    Coling since 1994... :)

  8. #218
    jenks
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    Dale this was my complete 'to do' changelog from testing 1.06, I'll PM it again on civ fanatics

    -------------
    Dale,
    Based on some of the feedback coming in as before, and from the version I have been testing (1.06) I have made the following suggestions, (which I have since changed in my version). Not sure if you have made any changes to 1.06 build yet yourself, but if need me to archive and upload a version or even any individual XML files I will.

    GENERAL
    - Added missing short text keys for Explorer (Xpl), Exporter (Xpo), and Seafarer (Sea) traits
    - Added option to purchase a Free Colonist in Europe for 750 gold
    - Veteran soldiers now have +25% settlement str (attack & defense)
    - Portugal's national trait is now -50% horses required for scouts, plus the Explorer II promotions to mounted units, plus -50% horse requirement for buildings
    - Stockade/Fort/Fortress buildings upped in base hammer costs by a 1/3, Stockade 30 hammers to 40 hammers, Fort from 90 hammers +50 tools, to 120 hammers +50 tools, and Fortress from 270 hammers +100 tools, to 360 hammers +100 tools
    - Added a +25% overall horses yield with a Stables, and a +50% overall horses yield with a Ranch
    - Increased the Canister Shot I, II, & III promotions to add 5% more benefit to each of the first levels, with another +5% bonus with a general, giving new values of Canister Shot I (+10% vs Gunpowder units), II (+15% vs Gunpowder units), & III (+25% vs Gunpowder units, requires General)
    - Changed the Minuteman III benefit from +10% str vs. Melee to +10% str vs. Gunpowder units
    - Added +10% attack str vs. settlement to the Looter promotion
    - Doubled the base gold (average +5 to average +10) recouped from pillaging the farm/lodge/mine improvements
    FATHERS
    - Pedro Alvarez Cabral switched positions in the Exploration FF tree with Jacques Marquette
    - Washington Irving moved forwards to be the 3rd father in the Political FF tree
    - Sor Juana switched positions with Thomas Hooker in the Religion FF tree
    - Ethan Allen now gives additional +2 Cannons, plus the ranger I & mountaineer I promotions for gunpowder units
    - William Penn now gives +1 cross per Town Hall, free church all settlements
    - Sor Juana now gives +2 crosses/church, +4 crosses/Cathedral
    - Washington Irving now gives +25% education in all settlements
    - Alexander von Humboldt now gives +50% production of colleges & universities, plus +25% education in all settlements
    - Peter Minuit now gives -50% price of Indian lands
    - Pocahontas now gives +2 Indian relations, +1 convert (no longer gives -10% price of Indian lands)
    - Chief Powhatan now gives -20% price of Indian lands, as well as +50% Indian convert str, and +1 movement converts
    - Hernando de Soto now gives +100% production of Stables and Ranch, +1 Rancher
    - Ben Franklin now gives +1 Frigate instead of +1 Galleon (as well as +4 soldiers, +4 cannons, +1 ship of the line)
    - William Brewster now gives +25% production of churches and cathedrals, and -10% crosses required for immigration
    -------------

    Good luck in the hospital!

  9. #219
    PrinceMyshkin
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    Excellent, I like all proposed changes.

    I am not in hopsital any more!!!
    Coling since 1994... :)

  10. #220
    Hermann the Lombard
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    Congratulations on escaping the hospital. The nurses were probably tired of you.

    Dale: unfortunately the new Europe screen breaks Tortuga. Nobody appears on the dock, and--better still--ships in the harbor are invisible and cannot be touched (so they stay there forever as ghost ships).
    "...your Caravel has killed a Spanish Man-o-War."

  11. #221
    PrinceMyshkin
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    Mmmm...nurses. Actually one of them was cute. Wish she could give me a special treatment!

    Ah, I had the same problem. It's because you tried to load v1.06beta with v1.06...

    You got to start a new game. Try Jose...
    Coling since 1994... :)

  12. #222
    Nikolai
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    I'm retrying this game after being so massively let down at release. Yet no patch, Firaxis is really becoming a shitty company in regards of supporting their game. Paradox would have released at least 2 or 3 patches which improved the game massively by now... But I decideded to try out AoD2, and liked that there are more ways to win. My question is, are there any wiki or something where I can get some strategies on how to win? Military is not an option, I suck at war.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

  13. #223
    Hermann the Lombard
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    Quote Originally Posted by PrinceMyshkin View Post
    Ah, I had the same problem. It's because you tried to load v1.06beta with v1.06...

    You got to start a new game. Try Jose...
    OIC

    I'm quite a ways into my Pirate game (of which more anon) so I'm reluctant to start a new game right now. I've used Jose a lot though not with the new lineup of Founding Fathers...speaking of which sometimes I wish I could use the new features with the original FF. [Any chance of making LooF an option?]

    Nikolai, no Wiki that I know of and AoD II is a bit limited in distribution compared to the original.

    So far, I think that the Economic victory simply means go for a full-blown economy with lots of towns pumping out "stuff" and freely boosting your output with Liberty Bells since the size of the REF is irrelevant. The conditions--like any victory conditions--can be exploited, but Dale is considering basing the condition on value of trade rather than sheer quantity of trade.

    I found the Industrialization victory hard(er) to do and accidentally won via trade well before reaching the production threshold. However, it's still a matter of building a rip-roaring economy. The basics of that are amply covered in other threads.
    Last edited by Hermann the Lombard; January 14, 2009 at 13:18.
    "...your Caravel has killed a Spanish Man-o-War."

  14. #224
    jenks
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    Quote Originally Posted by Hermann the Lombard View Post
    OIC

    I'm quite a ways into my Pirate game (of which more anon) so I'm reluctant to start a new game right now. I've used Jose a lot though not with the new lineup of Founding Fathers...speaking of which sometimes I wish I could use the new features with the original FF. [Any chance of making LooF an option?]
    optional XML is not really an option!
    i might ask - is it a Father's trait you miss or a specific bonus they gave?

  15. #225
    Hermann the Lombard
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    Well, mostly I miss the vanilla Cabral/Minuit combo.

    Your version presents a different set of challenges, of course. I'm stumbling along trying to figure out my best strategies...well, actually I'm just playing and evaluating each FF as he or she becomes available, and some are much more attractive and effective than they used to be. For example, I took the "double the chance of treasures" FF for the first time, as in vanilla that option arose after I had cleaned out whole continents so it was never of use.
    "...your Caravel has killed a Spanish Man-o-War."

  16. #226
    PrinceMyshkin
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    Hi guys,

    This time I've scored industilization victory at 1592. I think industilization and economic win thresholds should go by a factor of 5.

    Seems problematic as vanilla early rush.

    Could someone please tell me how can I remove the annoying message "XYZ has won an indiustrilization victory" which covers my screen?

    Thanks
    Last edited by PrinceMyshkin; January 17, 2009 at 13:55.
    Coling since 1994... :)

  17. #227
    Hermann the Lombard
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    I was thinking a factor of 2 not 5, sounds like I'm just not as good at it!
    "...your Caravel has killed a Spanish Man-o-War."

  18. #228
    PrinceMyshkin
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    Ok 2!
    Coling since 1994... :)

  19. #229
    moriety
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    Hi Dale et al,

    I've noticed a bug:

    As soon as my treasury goes higher than (about) 3,000, when the next turn processes the AI removes a random amount of money from my treasury, and will do it each turn until it is below the (about) 3,000 mark. This is making it impossible for me to save up for a ship of the line.
    On one turn I had about 20,000 after my Euro sales; j-u-s-t short of the amount needed, clicked next turn and bingo- my treasury went down to 16,000 (approx).

    Toby

  20. #230
    Hermann the Lombard
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    I was just surprised by either a bug or a feature. I was about to attack the Dutch when I noticed an approaching Fluyt so I waited a turn while it sailed in. When my Dragoon attacked I got "Your dragoon has destroyed a Fluyt." Ships defend towns? Merchant ships defend?
    "...your Caravel has killed a Spanish Man-o-War."

  21. #231
    PrinceMyshkin
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    A bug. Achieving industrial win disables delcaration of independence. Thanks
    Coling since 1994... :)

  22. #232
    Hermann the Lombard
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    Doesn't *any* win disable other victory conditions? For example, if an AI wins you can no longer declare independence.

    [Edit] Just saw Dale's confirmation in another thread.
    "...your Caravel has killed a Spanish Man-o-War."

  23. #233
    PrinceMyshkin
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    As far as I know it was not supposed to work like that. It seems, it is hardcoded and hard to implement.

    So if you like hack and slash, untick the alternative victory conditions.
    Coling since 1994... :)

  24. #234
    moriety
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    Does anyone know what the maximum allowable number of FF's are?
    (I got 12 onboard in my last game, but first AoD II game).

    Also, does Adam Smith double production output, or half the cost of building the factories? (If the latter, then he is way too far along the tree.)
    Last edited by moriety; January 25, 2009 at 16:30. Reason: One other thing......

  25. #235
    Dale
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    Quote Originally Posted by PrinceMyshkin View Post
    As far as I know it was not supposed to work like that. It seems, it is hardcoded and hard to implement.

    So if you like hack and slash, untick the alternative victory conditions.
    Actually it's logical that if someone hits a victory condition all further victory conditions are stopped. That's the end of the game. The ability to do "one more turn" does not allow for further victories to occur.

    So there's no bug.

  26. #236
    Hermann the Lombard
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    Quote Originally Posted by moriety View Post
    Does anyone know what the maximum allowable number of FF's are?
    (I got 12 onboard in my last game, but first AoD II game).
    Umm...I think the maximum number of allowable FFs is the number of FFs in the game.
    "...your Caravel has killed a Spanish Man-o-War."

  27. #237
    PrinceMyshkin
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    I confirm. In my last game I got them all, but two.
    Coling since 1994... :)

  28. #238
    Stuie
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    My game crashes when I hit end turn - here's the save. I tried going back to the previous turn's save, and it still crashed at the end of the May 1647 turn.

    Was enjoying AoD2 very much up until then.

    Edit: I suppose I should mention I'm using faireweather map script and blue marble. I'm pretty sure neither of those would cause a problem of this nature.
    Attached Files Attached Files
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

  29. #239
    PrinceMyshkin
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    Blue marble? Hmmm... I thought that wasn't in AoDII.
    Coling since 1994... :)

  30. #240
    moriety
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    Hi mate,

    I've had a couple of crashes- what I'd did to get past them was to delete all native units near to me and delete all European ships (via the world editor).

    In one crash I did partial deletes and then re-loads of the game, the crash was being caused by two ships (one Dutch, one Pirate) who were both next to each other and I presume heading for the same square- that fixed the crash, BUT, later on in the same game I've seen two ships from different nationalities ending up in the same tile, but no crash.....

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