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  • #76
    Why was the immigration threashold increased to 20%?

    That makes the time of first immigration on Marathon from 9 turns to 15. I decided to increase the total number of turns from 900 to 1200 with 3 month intervals.

    the other option is Epic with 600 turns of 6 months.
    Last edited by Flash; October 17, 2008, 06:51.
    Flash
    Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
    the Moderator of the World Creators

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    • #77
      Actually, it was REDUCED to 20. It was 25.

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      • #78
        Okay, Reduced.

        But what was the rationale for crosses needed for immigration increased?

        Because doesn't that affect tolerant verses devout?
        Flash
        Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
        the Moderator of the World Creators

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        • #79
          Crosses needed was reduced to 20% from 25%. So you will have a decreased amount of crosses needed for immigration beyond the fourth immigrant (yay integer division).

          5-first
          6-second
          7-third
          8-fourth
          9-fifth
          instead of
          5-first
          6-second
          7-third
          8-fourth
          10-fifth

          ... etc. (mult by 10 and add 50 to get first-turn price). This was a change we made in PatchMod and Dale also put it into AoDII.
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

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          • #80
            So that is why cost went to 400 on Marathon for the English?

            On normal the first immigrant is 100gold correct?
            Flash
            Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
            the Moderator of the World Creators

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            • #81
              That's because of the growth rate increase, of course. I don't believe it was an intentional change, but I am not significantly involved in AOD2...
              Last edited by snoopy369; October 17, 2008, 10:47.
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • #82
                I try it out and see.

                I changed growth rate for Marathon to 500 percent to scale it with Epic when I increased turns to every 3 months and 1200 turns. so, I'm looking at 1000 food verses 1200. I'll let you know how it turns out.
                Flash
                Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
                the Moderator of the World Creators

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                • #83
                  Just to let you guys know...

                  Situation: Basic Pioneer on Grassland tile with Corn and Forest.

                  It will take:
                  20 turns to build a road!!
                  30 turns to crop the forest!!!
                  80 turns to irrigate at this point!!!

                  This is way too long.

                  Changed back to 300%
                  Last edited by Flash; October 17, 2008, 11:44.
                  Flash
                  Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
                  the Moderator of the World Creators

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                  • #84
                    Hi there,

                    thank you ... with the new version, ships could be loaded ... found a new one ... which both versions had.

                    Seems that SOMETIMES or everytime I got the converted natives instead of the cpu player, which has the missionary in that town ???
                    As I don't know if I get all from them, I couldn't say, when it happens ... but at least that town had to be explored from me ...

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                    • #85
                      The converts is a known bug. Thanks.

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                      • #86
                        Hi there,

                        just finished a game with the new version (epic)... on the map Colonization ...

                        Is there a difference between "Colonization-copy" and "Colonization" Scenarios ?

                        Also in the new Version I never encountered the pirates ? Are the gone ? When I choose the Colonization Scenario they have been there to choose as a starting group but in the game they haven't ?

                        Also ... in the description from the original game, when you build an armory, there stood NEEDED FOR ARTILLERY but they could never be built ! Could they beeing modded in ?

                        Also maybe it should be possible to buy from the other KINGS "Men-o-war" Ships ?

                        THX

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                        • #87
                          Age of Discovery II v1.02 released!

                          Please update from the first post.

                          One of the biggest changes I would like some feedback on, is how Global Sentiment is calculated. I have changed it from TOTAL population to COLONY population. It no longer counts units outside of colonies.
                          Last edited by Dale; October 26, 2008, 21:41.

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                          • #88
                            Dave,

                            I have a wierd problem.

                            In the European screen, the number of crosses just reset. On marathon, the first colonist took 9 crosses, and the second one is going to take 9 crosses.

                            Third colonist will cost 12 crosses.

                            So, I got a Seasoned Scout with the second pick. The ship arrives to pick him up a turn later. I have a hardy Pioneer that I can choose for 260 gold. I take him too. The crosses reset from 1/12 to 0/12.

                            This isn't normal is it?
                            Last edited by Flash; October 28, 2008, 10:54.
                            Flash
                            Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
                            the Moderator of the World Creators

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                            • #89
                              Yeah that sounds about right. I've increased the map sizes, and want to promote the building of more colonies with more settlers, so I have reduced the cross increase to a bare minimum. So immigration should really kick into turbo when you get a church running.

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                              • #90
                                Dale,

                                Okay, thanks. It caught me off guard.
                                Flash
                                Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
                                the Moderator of the World Creators

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