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Thread: Beyond the Pit [Pitboss Diplomacy Game] [Organization Thread II]

  1. #781
    Pitboss Vikings
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    yep the silly thing with the voting system is that you cant vote for most of the categorys as you dont see it.

    Story telling is ok as it open for all


    but diplo seems most are hding their discussions. so no votes for anyone there, actually it peeve me a littel to see people getting lots of votes in this category when so little has been done openly.

    and military, well how you get votes for that. perhaps we shoud all post our kill lists every month.

  2. #782
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    Originally posted by Pitboss Vikings
    yep the silly thing with the voting system is that you cant vote for most of the categorys as you dont see it.

    Story telling is ok as it open for all


    but diplo seems most are hding their discussions. so no votes for anyone there, actually it peeve me a littel to see people getting lots of votes in this category when so little has been done openly.

    and military, well how you get votes for that. perhaps we shoud all post our kill lists every month.
    Well here is what I'd say to that; Diplomacy isn't JUST from posting openly as you call it. You can infer diplomacy for certain things. If agreements are made it can be inferred that there was Diplomacy behind it, in fact the agreement itself IS diplomacy. So when you convince someone to open borders that is diplomacy, when someone announces a tech trade, that is diplomacy, when there are religious agreements or MUTUAL DEFENSE AGAINST BARBARIAN agreements that is Diplomacy. For instance, the Greeks, Mayans and Koreans are currently in negotiations over certain issues, hardly any of it is public. This does not mean it is not occuring, and if an agreement does come out of the negotiations that is also diplomacy. You don't need to literally SEE it to know its happening. That said, you can also vote based on what is going on with you. Say I am getting private messages from civs that are negotiating with me, or conducting diplomacy, I can vote for them. Would they get more votes by making their negotiations public? Probably, but its up to them to do that. Also even story posts contain diplomacy, you can't ONLY think about the direct messages that appear in the forums you have to look at the broad swath of diplomacy.

    As for the military thing; military activity is also a wing of Diplomacy, so its not only kills (most of which are probably barbarians right now) but its tactics, its what is gained by military. There are a lot of intangibles to consider in the military category too. For instance the Greeks sent out exploratory units which diminish the liklihood of barbarians. He can't show you a statistic showing this occuring, but its a lot better than (no offense) the Americans who lost a city to them and then had to get it back. In some people's minds the Americans may get more military points for regaining their city, but in other people's minds the Greeks should get more for preventing that issue from coming up altogether. I guess my point is that its better than using hard-coded numbers, because why even vote in the first place?

  3. #783
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    good points.

    But if people dont post the results of their PMs then still they get no votes..


    once agreements reached then post the agreeemnt so i can vote on its worth.

    As for the greeks, i already posted about that.

    I too sent my units out to patrol and protect and they just got attacked contimnuously. the placing of units on hills looking at tiles does nto prevent the barbs from coming.

    The randomness of the game has just meant less babrbs in Greek territory, the dark penisula between greeks and me has his units at one end and he is moving north up the eninusal and my untios at other end, the barbs are only attacking my units not his.

    So no militsry votes for something that didnt happen due to game rnadomness.

    As to the amercians, well thery lost a city so that is bad military.

    If he had just retreated into the city to protect it and lose the fields i would have been more impressed similar to your own situatuon ealrier when you posted you lost a city.

    the only military action worth voting for is the Russian attacks on Rome and now the roman war on portugul.

    No strsgey there just sheer numbers again. No bombardment units created , just sheer numbers but it better than no militart votes.

  4. #784
    Pitboss Vikings
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    the itnereting thing about this game is the sheer bad luck of myself being placed where i am..

    wish i had started where the koreans are would hav emade a huge difference to DIPLO style.

    The start if mine beign so far away has placed my nation in isolation, that and the fact somepeople hate my postings seeing them all as whinging etc. So makes it harder to form any sort of reltionships and as we all know the enjoyment of DIPLO is only in formning alliances not as an isolationist,

  5. #785
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    did we get a replacement human for Japan ?

  6. #786
    Pitboss Japan
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    Yes

  7. #787
    Robert Plomp
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    I think that even without knowing the secret stuff that happens behind the stage it is possible to see who's doing diplomatic well and who's not.
    How do civs contact each other, how do they use their contacts to achieve their goals. That's already viewable in the stories.

    It's not only when a 'deal' has been made that people have been diplomatic. It's just everything that happens between nations.
    Formerly known as "CyberShy"
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  8. #788
    Pitboss Rome
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    What about Russia is the old player back?

  9. #789
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    Originally posted by CyberShy
    I think that even without knowing the secret stuff that happens behind the stage it is possible to see who's doing diplomatic well and who's not.
    How do civs contact each other, how do they use their contacts to achieve their goals. That's already viewable in the stories.

    It's not only when a 'deal' has been made that people have been diplomatic. It's just everything that happens between nations.
    i must be missing the obvious stuff Cyber...

  10. #790
    Robert Plomp
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    Originally posted by Pitboss Rome
    What about Russia is the old player back?
    yes.
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  11. #791
    Robert Plomp
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    Rasputin, what's up with you?
    You haven't played / finished a turn 4 times in a row already but you're posting here all the time.....

    @Portugal: you forgot to end your turn.
    Formerly known as "CyberShy"
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  12. #792
    Robert Plomp
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    I've started to sub for Russia again.
    He hasn't been online or in the game since his "I'm back" post.....

    Not much heard from Japan either, except that he's playing his turns...
    Formerly known as "CyberShy"
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  13. #793
    Pitboss Portugal
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    @Portugal: you forgot to end your turn.
    Sorry for this but i will be doing this for a while in order to time my turns. I am busy 80% of the day so need to be able roughly to control the timer so I don't miss a move.

    I need the time to run well my defence plan against now 2 attackers. Anyone else? Well i know there is a third party involved he knows who he is -

  14. #794
    Robert Plomp
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    You can still move after you've ended your turn.
    Formerly known as "CyberShy"
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  15. #795
    Pitboss Celts
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    Originally posted by Pitboss Rome

    It would be interesting to hear from some of the other players.
    How do you see the breakdown of the score?

  16. #796
    Pitboss Portugal
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    I know, what i ment is that i want the whole 19hr timer. If i end the turn earlier and all other players end the turn will flip thus cutting the 19hr timer which i want in order to control my availability.

  17. #797
    Pitboss Celts
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    Originally posted by Pitboss Vikings
    good points.

    But if people dont post the results of their PMs then still they get no votes..


    once agreements reached then post the agreeemnt so i can vote on its worth.
    I have already posted that the Celts and Americans joined forces to combat the barbarian hordes in the story thread. So send over all those votes.

  18. #798
    Pitboss Rome
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    Originally posted by Pitboss Portugal
    there is a third party involved he knows who he is -
    Rome finds this most disturbing...

  19. #799
    Pitboss Vikings
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    umm you changed the Russian players name to Rasputin, The Oldonians have played and finsihed all of our last 4 turns.



    Originally posted by CyberShy
    Rasputin, what's up with you?
    You haven't played / finished a turn 4 times in a row already but you're posting here all the time.....

    @Portugal: you forgot to end your turn.

  20. #800
    Pitboss Vikings
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    Originally posted by Pitboss Celts


    How do you see the breakdown of the score?
    Hover your mouse over your score on the list on the RIGHT of sCreen and on left of screen comes the break down.

  21. #801
    Pitboss Vikings
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    Originally posted by CyberShy
    You can still move after you've ended your turn.
    but then you have missed a turn of moving. once you end the turn if the timer ticks over it is like not moving for a turn.

    Better to move all pieces then end turn.

  22. #802
    Pitboss Korea
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    Hey guys, can you all check out the Diplogame Mod thread, we need some ideas and some feedback over there. Just an update to anyone who hasn't been keeping up on the progress;

    - We have added second leaders to all civilizations that only have 1 leader (19 total new leaders)

    - We have added an Inquisitor unit that removes unwanted religions from your cities

    - We are giving spies much more abilities

    - All of the units are unique to each civilization, not their powers but the graphics.

    - Any other suggestions would be appreciated, remember this is for the whole community so you better put in your two cents

  23. #803
    Pitboss Vikings
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    I know, next month you are definalty in contention.

    Originally posted by Pitboss Celts


    I have already posted that the Celts and Americans joined forces to combat the barbarian hordes in the story thread. So send over all those votes.

  24. #804
    Pitboss Vikings
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    umm what makes your score go down.

    I know rushing a unot does as the population decreases.

    But i noticed i lost a point and i havent rushed a unit or seen any negative activity that i would think could cause a point loss.

  25. #805
    Pitboss Vikings
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    ok i cannot access the gmail account

    username =viking ???

  26. #806
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    the day so need to be able roughly to control the timer so I don't miss a move.
    This is why we should use a 22-24 hour timer.

    Does it sink in now people?

  27. #807
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    got my vote. a 22hr -24hr timer is what we al lagreed on prior to start of gme. Some people jsut convinced others that 18 hr times is same as 24hr timer.

  28. #808
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    Originally posted by Pitboss Rome


    Posting a pic is too much work, but telling what my score is isn't.

    26 from Population
    43 from Land
    137 from Technology
    16 from Wonders


    It would be interesting to hear from some of the other players.

    Metalheads:
    18 from Population
    29 from Land
    113 from Technology
    16 from Wonders
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  29. #809
    Pitboss Vikings
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    Seeing wonders effect so much other in game stuff, it a shame that you get in game points for building them too.

    sort of like double dipping.

  30. #810
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    18h was considered a good compromise. It was never really said that it was as good as a 24 hr timer for those who need the time, and it was never said it was as good as a 12 hr (or less) timer for those who wanted to hurry It was simply a good compromise to try to please as many people as possible.

    Alas, you can please all of the people some of the time, or some of the people all of the time, but never all of the people all of the time.

    And also, every one has gott free wonders points. If you only have 16 wonder point, then you only have a Palace. If you have more, you have a wonder . If you have less, your capital has been captured.
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