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Thread: New Hope - TTT

  1. #151
    SmacxVeteran
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    turn 2124 sent to T_ras. My graph is rocketing

  2. #152
    bdanv
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    2124 to Bodissey

  3. #153
    Bodissey
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    2125 to SmacxVeteran.
    All your base are belong to us

  4. #154
    SmacxVeteran
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    2125 to T_ras

  5. #155
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    By the way guys, what are the rules for this game. In particular the use of supply crawlers and secret projects?? Also does this game have tech stagnation I can't remember? Thanks.

  6. #156
    bdanv
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    2125 to Bodissey

    @SmacxVeteran: you're right. we don't have rules for this game.

    @Mart: can you help us here, pls.
    Last edited by bdanv; October 14, 2008 at 15:13.

  7. #157
    Bodissey
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    2126 sent to SmacxVeteran Wednesday 15.
    All your base are belong to us

  8. #158
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    Sent to T_ras on 16-10-08

    So can we just agree on some rules between us?
    For example, can we use stockpile energy after building?
    And, can we use supply crawlers for building secret projects?
    Any other rules guys.
    My vote is Yes to stockpile.
    And yes to crawlers, u just can't upgrade your crawlers b4 using them in the project.
    The former bug, where you move your former, and on your way to destination, build road, then cancel, build road then cancel, so that when you arrive at destination, should be outlawed!
    Um... No using the workshop to upgrade then moving that unit on same turn. And no using drop's through right click menu bug.. etc etc. NO changing oppositions workers all into doctors (obvious rule)...

    Anything else guys?? What about that accepting bribes and bribing AI within the planetary council?

  9. #159
    Bodissey
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    I'm in favor of your choices, SmacxVeteran.

    Could anyone explain the bribing bug before I can express my opinion?
    All your base are belong to us

  10. #160
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    did you recieve the turn ok t_ras?

  11. #161
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    oi bdanv you receive turn from t_ras?? He sent it few days ago..?

  12. #162
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    Bdanv ?? Hello??

    Can we please keep this game moving...

  13. #163
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    Also, what about helicopters? Are these outlawed since its an average sized map? I think it will improve the gameplay alot if we outlaw them. No word from Bdanv?

  14. #164
    Bodissey
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    2127 to SmacxVeteran.
    All your base are belong to us

  15. #165
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    turn onto t_ras. I loaded the pre-mac'd version first accidentally, so you will get a PLAYED TWICE message thingy.

  16. #166
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    Post

    RULES (proposal)

    1. Upgrades using the design workshop can only be done at the end of the turn. This to prevent upgrading eg a simple scout rover to the best model available and let it attack the same turn - makes it harder to defend.
    2. Retro-engineering allowed, except for using basic unit types such as probe teams, AI formers, etc...
    3. Stockpiling in Build Queues is allowed. Also, please note, that if you leave the queue empty after the facility or secret project you get additional energy. You can leave queue empty and use this additional energy.
    4. Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method.
    5. Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
    6. Psi (or any other) units cannot be assigned multiple waypoint patrol routes (to avoid instant demon boil bug)
    7. No base trading with the AI. No trading base for base, no trading base for money. Extortion and gifting is allowed.
    8. It is not allowed to trade technology to AIs in exchange for credits if as a result the AI's energy reserves would go into the negative.
    9. Cannot change an infiltrated faction's workers to specialists, for example by using the F4 screen (or the bases icon of the F2 screen)
    10. Transparent Commlink Logs - It is forbidden for any player, whether playing the turn or just browsing the .sav, to open a .sav file (current or past) with a text reader program (eg word, wordperfect, notepad, etc etc) as the in-game commlink exchanges are embedded in text in the .sav file and can be read by anyone. For that reason, and also to keep the save file size low, it's highly recommended to do all private communications per e-mail.
    11. It is forbidded for any player, whether playing the turn or just browsing any gamesave, to select left hand menu, then Game, then Resign. If hit accidentally, then immediately select the "No! Get back in there and fight" option. Selecting the "yes, time to slink away in shame" option triggers the game end scores and map expansion from the start (thereby revealing the start locations and limits of expansion of all seven factions).
    12. Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
    13. If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
    14. Demanding withdrawal to a human player through the menus rather than by negotiation in the forum by private message or email is prohibited.
    15. Bribing (or accepting bribes) for votes through the diplomatic channel box by clicking on the human faction leader's picture is prohibited (must be conducted by diplo message or e-mail).
    16. Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn tracking thread.
    17. This bug is not allowed: On the turn a terraformer completes its terraforming task, its "flag" will be grayed out indicating that it has moved. Clicking on and activating the terraformer will allow a new terraforming command to be issued to the terraformer with the correct number of turns to completion displayed. Clicking on and activating the terraformer again, cancelling its new orders; at this point, the terraformer will have regained one movement point. Using the more advanced technique of this bug is also disallowed.
    18. It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    19. It is not allowed to locate bases in unexplored tiles.
    20. You can't ask an AI to stop the war with a human, unless you have permission of that human.
    21. Crawlers can be used to hurry Special Projects, but it is forbidden to upgrade an already built crawler in order to hurry a Special Project.
    Last edited by bdanv; April 10, 2009 at 09:03.

  17. #167
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    come on t_ras you are spoiling the game..

  18. #168
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    everybody ok with my proposal ?

  19. #169
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    I propse that Florin replaces T_ras. florin has already agree. Is this ok with everyoen?

    Sorry T_ras but you have spoiled the game.
    We need to get this moving again asap.

  20. #170
    bdanv
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    i have sent a email to t_ras. maybe we'll get an answer from him soon.

    Originally posted by SmacxVeteran
    I propse that Florin replaces T_ras. florin has already agree. Is this ok with everyoen?
    i'm ok with a replacement, but let's wait some more days.

    in the mean time maybe we can discuss the rules. i've got no feedback on my proposal. maybe you wanna add some more rules or change some of them.
    we really need to do something about it. we can't go on without any rules at all.

  21. #171
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    these rules are fine with me bdanv, I would also like helicopters to be banned by human players as well as Planet busters is this ok with you guys?

  22. #172
    bdanv
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    What do you mean by banning copters:

    1. human factions cannot build and cannot use copters during the game. if a human faction finds the Unity copter that faction has to disband it.

    or

    2. human factions cannot use copters to attack bases?

  23. #173
    bdanv
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    @Bodissey: can you give us your opinion on the rules?

    @SmacxVeteran: i don't agree on banning copters & planet busters.
    i go for: "human factions cannot use copters to attack bases".

    t_ras has the turn for almost a month now, so i think it's ok to go for a replacement.

  24. #174
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    I go with your rule proposals bdanv, including the 'copters and busters.
    All your base are belong to us

  25. #175
    bdanv
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    Originally posted by bdanv
    t_ras has the turn for almost a month now, so i think it's ok to go for a replacement.
    i will ask Florin79c if he's still interested

  26. #176
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    Yes, i'm ready to take his place. Send me the turn at florin79cAThotmailDOTcom

  27. #177
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    you will need the password too...

  28. #178
    bdanv
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    i emailed Mart to help us here. i hope his not too busy.

    otherwise we have this option:
    Originally posted by Illuminatus here
    In case a password is forgotten or unknown in a game, there is a modified version of the program or skeleton key Codicil that allows for passwords to changed or cleared. Kody is the only person with a copy at this time.
    @florin79c: please take a look at the rules. we have agreed upon 21 rules (post #167) and we are voting on SmacxVeteran's proposal (post #172)
    Last edited by bdanv; December 11, 2008 at 04:09.

  29. #179
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    I'm with Richard on this one. No chopters at all and no planet buster.

    You are not far in the game and i like Hive this days, so it's all good

  30. #180
    bdanv
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    2v2 on SmacxVeteran's proposal. we are in a deadlock unless someone changes his mind...

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