I was wondering what people think is the best (or favorite) new Civ added in BtS (from a gameplay perceptive)?
For me I think it would be Babylon. Hammurabi's traits are Agg/Org: Org is one of the best traits the game and Agg is a fairly one-sided but useful trait. The UB gives 2+ Health along with the happiness bonus that colosseums normally have and, in my opinion, you can never get enough health.
Babylon's UU seems like an oddball at first glance as it doesn't benefit from the Agg bonus, however it makes a great rushing unit and I have taken out close neighbors in the early stages of the game via Bowmen rushes quite a few times (especially if they haven't gotten Archery yet) . It also makes a great defensive unit against axe-rushes and is quite useful if you are screwed out of copper and iron and are forced to play a defensive game.
Other notable mentions:
Khmer: Expansive is a good trait and I think Creative is a good war-monger trait as it allows you to get your borders out in captured cities without wasting time building culture buildings. The UBs extra food bonus doesn't sound impressive at first but can allow you to work one extra tile or put up one more specialist in some situations. UU is interesting but because you need Ivory for it means that you might not be able to use it some games.
Dutch: Willem has Fin which is always good. UU is okay but I still don't think naval units are all that good even in BtS. The UB is a powerhouse however, especially if you combine it with the Moai Statues. Main problem with the Dutch is that you can't use them to their full abilities if you are land-locked.
Maya: Great traits. Pretty good UB (Although I think extra health is much more important than extra happiness, however you do get a health boost from the Exp trait). The UU isn't all that great however.
Ethiopia: Good traits once again. The UU is pretty impressive and is worth beelining Gunpowder for, although all of those extra first strikes won't be of any use against knights. UB gives a gives a big boost to culture and is not only good for culture wins but is useful when combined with the Cre trait and Stonehenge to get borders out after taking over cities.
Native Americans: Seems good on paper but I wished they started with mysticism and hunting. They would probably end up overpowered however.
For me I think it would be Babylon. Hammurabi's traits are Agg/Org: Org is one of the best traits the game and Agg is a fairly one-sided but useful trait. The UB gives 2+ Health along with the happiness bonus that colosseums normally have and, in my opinion, you can never get enough health.
Babylon's UU seems like an oddball at first glance as it doesn't benefit from the Agg bonus, however it makes a great rushing unit and I have taken out close neighbors in the early stages of the game via Bowmen rushes quite a few times (especially if they haven't gotten Archery yet) . It also makes a great defensive unit against axe-rushes and is quite useful if you are screwed out of copper and iron and are forced to play a defensive game.
Other notable mentions:
Khmer: Expansive is a good trait and I think Creative is a good war-monger trait as it allows you to get your borders out in captured cities without wasting time building culture buildings. The UBs extra food bonus doesn't sound impressive at first but can allow you to work one extra tile or put up one more specialist in some situations. UU is interesting but because you need Ivory for it means that you might not be able to use it some games.
Dutch: Willem has Fin which is always good. UU is okay but I still don't think naval units are all that good even in BtS. The UB is a powerhouse however, especially if you combine it with the Moai Statues. Main problem with the Dutch is that you can't use them to their full abilities if you are land-locked.
Maya: Great traits. Pretty good UB (Although I think extra health is much more important than extra happiness, however you do get a health boost from the Exp trait). The UU isn't all that great however.
Ethiopia: Good traits once again. The UU is pretty impressive and is worth beelining Gunpowder for, although all of those extra first strikes won't be of any use against knights. UB gives a gives a big boost to culture and is not only good for culture wins but is useful when combined with the Cre trait and Stonehenge to get borders out after taking over cities.
Native Americans: Seems good on paper but I wished they started with mysticism and hunting. They would probably end up overpowered however.
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