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Hauptmans Quick Corporation Guide.

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  • Hauptmans Quick Corporation Guide.

    Welcome to HQCG. A lot of people seem to be confused and befuddled about corporations. So I'll give a little run down of my own prefered Corp tactics, and try my darndest to explain why I do what I do.

    Corps work very similarly to religion, however the benefits donot require the building of extra buildings to gain. With a religion, you gain a single happy face and a single by itself. Build a temple and you gain another happy face, another , and the ability to have a priest specialist. With a cathedral you gain +50% upto 3 happy, and 2 more priests. So in effect, religion gives you happy, hammer, and culture benefits, augment even more with certain wonders, with a science bonus added on after a monestary is build.

    Now corporations do a similar thing. However, instead of requiring buildings, they require access to resources, and a maintenance cost. You can gain science, hammers, food and culture from corporations.

    Now that the basics are out of the way, lets discuss the individual corporations that I call "the happy 4".

    Sid's Sushi is God. I will hold a great merchant from the middle ages, for thousands of years, to make sure I get sid's sushi. Most maps contain a large amount of seafood. Often, most civs will posses 2 or more of a seafood resource. Wich allows you access to numerouse resources through trades. With the worlds seafood supply at your disposal, it is very easy to gain a +10 food bonus from sid's sushi. As well as 40+ culture. 10 extra food, can be used to have 5 extra specialists in each and every city. Run representation, and thats 30 before bonuses from buildings In every city. As well as the great person points from having them active.

    It Uses clam, crab, fish and rice.

    Now why not cereal corp? Well, corn, wheat and rice are not as plentiful as seafood, and often a rival civ will only have one of each if any, thus lowereing your own food bonus even though it requires less resources per food+. And gives no culture bonus.

    Next Up is Creative Constructions. It gives hammers and culture by using (from memory) bronze, iron, marble, stone and aluminum. Normally +6 hammers is usual with a minor jump after Industrialism. Mining Inc on the other hand, gives double the hammers (usually) and no culture. However, Mining Inc clashes with the next two Corps.

    Aluminum Corp. It requires coal. Only coal. And it gives only science. +6 has been normal without going after everyones coal in the game. I spend little time spreading this corp, it goes to my core cities only, that would already have all the + buildings in place.

    Civilized Jewlers is the last of the 4. I NEVER go after an artist to get this, but if I happen to pop one (wich usually happens because the game hates me) Then I will found it in my wall street city, then spread this to my vassals/rivals/neighbors. Purely for the cash. It's +culture bonus is useful in certain situations but it's designed to pay for itself if spread within your own cities. It uses gems, silver and gold.

    Now you can have all 4 of these Corporations running in all of your cities, but that gets really expensive, especially under evironmentalism, wich adds +25% to corp costs. Personally Sid's sushi gets spread to all cities I can. If I could, every city in the game would have this, friend and enemy alike. But that's not likely feasable. Creative constructions is great in newly captured cities to help them get up to speed, in both culture and buildings. If I'm rich, then I will give it to all my own cities, and generally spread to one of an allies cities, in hopes they will spread it further.

    The other two, I've already mentioned the plan with those. Aluminum corp to a select few core science cities, and Civilized Jewlers spread to OTHER civs.

    Now with all these corps going, you can imagine that requires alot of labor. A lot of hammers to build the executives. And alot of $$ to do the spreading (usually 100 gold per city average just to attempt to add it.) So it's really debatable as to wether it's all worth it. Now with a large enough empire, you could easilly gain a huge bonus in research but is it better than just spending that time "building" science. Well that all depends on your own playing style. If you have many well built cities they can get the ball rolling quickly. But only a few very specialised cities would probably be better served in different ways.

    Are corps over powered? Even with sid's sushi giving +2000 to an empire at 0% research, is it overpowered?

    Well no. You could run state property to gain the same effects. +food from workshops and watermills is similar to Sid's Sushi and the +10% hammer bonus is similar to Creative constructions WITHOUT the time required to spread and the costs may offset the science bonus if you are pressed for resources.

    Basicly. If you are the type that wants all your cities to be perfect monstrosities that give you +6000 per turn towards the end of the game. Then by all means. Spread those corps.

    If you want to spend the time conquering your enemies and winning the game early, then your time would be better spent.
    --------------------------------------------------------------------------------------------------------------------------------------------------
    The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

  • #2
    Re: Hauptmans Quick Corporation Guide.

    Good Guide.

    Originally posted by Hauptman
    Welcome to HQCG...

    Next Up is Creative Constructions. It gives hammers and culture by using (from memory) bronze, iron, marble, stone and aluminum. Normally +6 hammers is usual with a minor jump after Industrialism. Mining Inc on the other hand, gives double the hammers (usually) and no culture. However, Mining Inc clashes with the next two Corps...
    CC consumes Iron, Marble, Stone, Aluminum, and Copper (not Bronze).

    Sid's Sushi rules.
    And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

    Comment


    • #3
      Interesting, but I disagree with your assessment that sushi and creative construction are more or less equivalent to running SP with windmills and watermills, as that doesn't address the (rather significant) cultural bonus that comes from having those civics. And the production bonus from Mining, Inc., especially after trading resources with other civs, can be phenomenal....
      "The nation that controls magnesium controls the universe."

      -Matt Groenig

      Comment


      • #4
        I am one of those that likes the monstrosities and Sids Sushis is the best, especially with low sea level.

        I wonder why you can sometimes get 4 sea reseources or more in the same city radius but never rice paddies or corn fields as far as the eye can see. I know that is what the code says, but I wonder what is the design feature behind it.

        They should also have a processed meat company for the beef, pig and horse lovers out there. Doesnt everyone like a good Polish Deli?

        Comment


        • #5
          Originally posted by jkp1187
          Interesting, but I disagree with your assessment that sushi and creative construction are more or less equivalent to running SP with windmills and watermills, as that doesn't address the (rather significant) cultural bonus that comes from having those civics. And the production bonus from Mining, Inc., especially after trading resources with other civs, can be phenomenal....
          Not neccesarily true. With many corps running, the tech slidewr has to be moved to cash to pay for it all. With state proporty you save $$ on city maintenance, wich could be slid over to culture to gain the same effect.

          Yes mining INC can give huge hammer bonuses, but I tend to avoid it because it clashes with too many other corps.
          --------------------------------------------------------------------------------------------------------------------------------------------------
          The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

          Comment


          • #6
            With a properly managed corporation HQ (including Wall Street in the same city, and a full suite of gold-enhancing buildings,) and courthouses in the cities with branches, I have not found corporation costs to be a significant drain on the economy. Even if the revenue slider has to be lowered, considering the food bonuses, it is still a net gain.

            As for Mining, yes it does clash with other corporations, but who cares? It DOESN'T clash with Sid's Sushi, and by grabbing both of them, a civ can potentially end up with lots of food, lots of production, and lots of culture. I've honestly never bothered with trying to grab the "fantastic four" corporations, because those two have almost always been enough to win the game.... And, of course, it's a lot easier to spread two corporations to key cities than four. (Such a synergy could also exist with Cereal Mills, but it isn't as strong because of the lack of a cultural component.)

            This isn't to say that there aren't good reasons to run State Property in certain circumstances. Far from it. I just disagree that State Property can be used to gain the "same" effects as corporations. SP might occasionally be good enough to do the job, but well-managed corporations will often have the edge because with more resources, they will produce more hammers (meaning more military units, more buildings, more "Wealth" "Science" or "Culture" direct production,) or more food (meaning more people, meaning more specialists generating money, science, or hammers -- and GPPs).

            And remember that unlike the Commie civ, corporations can be run in conjunction with a cottage-spam.
            "The nation that controls magnesium controls the universe."

            -Matt Groenig

            Comment


            • #7
              Of course in the long run Corps are better, that is the point. If you want a space victory, then go corp. You need to out tech and out build your enemies through the tech tree, wich is where corps pay off.

              But if you are after say a domination win, corps could be a waste of time, depending on how close to victory you are.
              --------------------------------------------------------------------------------------------------------------------------------------------------
              The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

              Comment


              • #8
                Agreed -- for an early domination win. Then again, if you're doing THAT right, you won't get to the corporation enabling technologies....

                If you're going for domination in the late game (or a late Diplomatic win,) corps can be an asset, as they can help grow your population and borders, and help you crank out units faster.
                "The nation that controls magnesium controls the universe."

                -Matt Groenig

                Comment


                • #9
                  I have a question: How on earth do you keep your cities healthy with the extra food from Sid's Sushi? My cities run into health problems when they reach pop 22 or so, and this is just on noble. Or do you just deal with the fact that extra population causes a few unhealthy?

                  And I don't think that it is true that State Property can't be run with cottage spam. Cottages don't lose anything under SP. And if you have enough in a city, and Universal Suffrage, they even gain a bonus, albeit a very, very small one.
                  You've just proven signature advertising works!

                  Comment


                  • #10
                    So you can have 4 corporations up and running? I thought they compete with each other and have never had more than 2 corporations in any city. Am I doing it wrong or is this how it is?

                    Also, I've never attempted to found 3 corporations in the same city because of this fear. I thought they might drive each other out and then what'd I do?

                    As for corps, since I'm limited to 2 because of my predisposition of never being able to succesfully spread a third one into my cities, I always go for Sid's Sushi and Mining Inc and spread them to everyone of my cities.
                    "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

                    Comment


                    • #11
                      @ Seedle: Yes, a CE spam can be run under SP, but my answer was in response to Hauptman's contention that SP was more or less equivalent to running with certain corporations BECAUSE OF THE FOOD BONUSES SP GETS WITH WORKSHOPS AND WATERMILLS. But in order to max out this advantages, you need lots of workshops and watermills, and thus can't have a true cottage-spam. You could always, of course, have an isolated cottage here or there.

                      @ Fleme: You could, in theory, spam all of your cities with Creative Constructions, Civilized Jewelers, Aluminum, Inc. and one of these three: {Sid's Sushi, Standard Ethanol, or Cereal Mills.} None of those corporations compete with each other. Mining, Inc. competes with Aluminum, Jewelers, and Creative Constructions.

                      This article on corporations also might be of interest:

                      Corporations have changed drastically in the 3.13 patch, and I’ve updated this article to reflect that. They are now much simpler to use, and are even more powerful than in 3.03. The Basics – How Corporations Work While much of this is covered in the manual, there are enough ambiguities...
                      "The nation that controls magnesium controls the universe."

                      -Matt Groenig

                      Comment


                      • #12
                        Ah yes, so because of my profound love for Mining Inc. I'm basically putting myself in a spot where I can have only 2 corps? Well, I suppose one can't do better than Mining Inc and Sid's Sushi if there's only 2!

                        I should give the others a go, though.
                        "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

                        Comment


                        • #13
                          Originally posted by Fleme
                          Also, I've never attempted to found 3 corporations in the same city because of this fear. I thought they might drive each other out and then what'd I do?
                          Only found (non-competing) corporations in your Wall Street city. With the finance buildings in place each extra city you spread a corporation to gets you 12gpt. You may lose more than that for corps in your own cities but you need to keep the net cost down.

                          It does seem to get harder to spread corporations to cities that already have two or more. Also you cannot spread them to AI's running SP or mercantilism.

                          If you have enough great people to spare it may even be worth founding corporations you don't particularly want just to stop the other civs getting them. That leaves the field free to spread the ones you do want.
                          Never give an AI an even break.

                          Comment


                          • #14
                            The game will not permit you to found a corporation in a city that has a competitor's headquarters. That option for your Great Person will either be greyed out or totally absent when it's in such a city.

                            The game will permit you to found an HQ in a city that has a competitor's BRANCH, but that branch will be eliminated when the HQ is established.
                            "The nation that controls magnesium controls the universe."

                            -Matt Groenig

                            Comment


                            • #15
                              Originally posted by Seedle
                              I have a question: How on earth do you keep your cities healthy with the extra food from Sid's Sushi? My cities run into health problems when they reach pop 22 or so, and this is just on noble. Or do you just deal with the fact that extra population causes a few unhealthy?

                              And I don't think that it is true that State Property can't be run with cottage spam. Cottages don't lose anything under SP. And if you have enough in a city, and Universal Suffrage, they even gain a bonus, albeit a very, very small one.
                              Well, I tend to run environmentalism, and it does take time for the extra food to add the population, so generally that's enough time to get the healthy buildings up and running.

                              But usually 1 or more cities will get a green face that never goes away, of course you just deal with it.
                              --------------------------------------------------------------------------------------------------------------------------------------------------
                              The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

                              Comment

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