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Thread: Planetfall

  1. #121
    Maniac
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    Patch 11a for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v11 file of Planetfall. It doesn't break games started under v11.



    Changelog:

    1. Recycling Tanks building graphics, by Lord Tirian.
    2. Retextured Research Hospital and Planetary Council building graphics, by GeoModder.
    3. Solar Power Transmitter graphics by Lord Tirian, woodelf and GeoModder.
    4. Native Life promotion buttons by Lord Tirian.
    5. Planetfall Beginner's Guide added, by slugwalk.
    6. A 'Big and Small' mapscript has been added.
    7. Spore Launchers are now immune to collateral damage from other native life units.
    8. Native Life no longer costs credits in maintenance. Instead one Planet per unit per turn is deducted from your Total Planet accumulated throughout the entire the game (see Planet Attitude widget).
    9. This Total Planet value is now called Psi Potential.
    10. Besides limiting native life capturing, the Psi Potential value now also limits native life building/training/breeding.
    11. Fungal Towers can no longer be captured.
    12. Probe teams can no longer move on plots with Spawning Spots.
    13. The Cloudbase unit gains +100% Psi Defense.
    14. Medic I and Navigation I promotions turned into special abilities.
    15. Centauri Preserve improvement has been renamed to Commune.
    16. AI will now found sea bases (if easily available land is drying up).

    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  2. #122
    Maniac
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    Local Date
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    Patch 11b for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v11 file of Planetfall. It breaks savegames started under previous patches or versions.



    Changelog:

    1. Multiple Production modcomp by denev added.
    2. Military Academy building graphic, by Lord Tirian.
    3. Updated to Better AI 0.80.
    4. Lots of new promotion buttons, by Lord Tirian.
    5. New Planet Value icon, by Lord Tirian.
    6. Updated Gaian cityset art, by Lord Tirian.
    7. Ground texture graphics for bases added, by Lord Tirian.
    8. Many technology and building buttons, by Lord Tirian.
    9. University Scientists produce +1 science, thanks to Priv_Joker.
    10. Morganic Merchants produce +1 credit, thanks to Priv_Joker.
    11. Spore Cloud promotion for the Spore Launcher added: +100% vs. air & 50% collateral damage reduction.
    12. Flagella promotion for Mind worm added: gives amphibious effects.
    13. Miasma promotions for Spore Launcher and IoD added: gives extra collateral damage.
    14. Swarming promotions for native life added: gives withdrawal chance.
    15. Snow Camouflage special ability for Infantry units added: double movement and +25% strength on Polar terrain. Graphics by achilleszero and GeoModder.
    16. The Marine Detachment special ability is now available for Choppers and Cruisers, gives +25% strength vs. Submarines, -20% strength vs. Cruisers and only has 1/3 chance to capture Cruisers.
    17. Ships with Marine Detachment can't be captured.
    18. The Energy Nexus building now provides +2 Influence and +1 Merchant Great People Point.
    19. Native Life no longer requires Biology Labs to breed
    20. Submarines no longer have the inherent ability to move through rival territory.
    21. The Stealth special ability enables moving through rival territory.
    22. With Doctrine : Initiative you can now research Magnetic Acceleration
    23. Empath Guild now costs 75 minerals.
    24. Planetary Council now costs 350 minerals.

    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  3. #123
    Maniac
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    Local Date
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    Patch 11d for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v11 file of Planetfall. It breaks savegames started under previous patches or versions.



    Changelog, or at least the highlights of it:

    1. German translation provided by Lord Tirian.
    2. The Ruins resource icon by Lord Tirian.
    3. Fat Layer promotion button by Lord Tirian.
    4. Native life combat promotion buttons by Lord Tirian.
    5. Hologram Theatre building graphic by Lord Tirian.
    6. Solar Collector improvement graphic by Lord Tirian.
    7. Updated to Better AI 81g.
    8. The Cybernetic Consciousness religion has been removed.
    9. Cultural Victory removed.
    10. With the Pholus Mutagen tech, native life can traverse fungus at triple instead of double the normal speed.
    11. With Personality Transciption, in addition to city-based great people point accumulation, great people points get accumulated in a shared pool on player level.
    12. Carriers become visible for a turn if an air unit in the carrier does a strike.
    13. Headquarters provide +1 Planet Value to the base.
    14. The culture slider now also gives +1 Planet in each base per 10% culture spending.
    15. Centauri Preserve secret project added, available at Environmental Economics. Increases Planet Attitude by +1.
    16. Mag Tubes can no longer be constructed on Rocky terrain. But are available earlier at Magnetic Acceleration.
    17. Submarines can pick the Range special abilities. (But can do less damage than Cruisers)
    18. New Scavenger special ability allows units to gain the special abilities of defeated units.
    19. Fat Layer promotion for the Sealurk has been added: can see invisible units and move under Icepacks.
    20. Space Elevator factional project added.
    21. The Chopper, Gravship, Rover and Hovertank unitcombattypes have been merged into the Cavalry unitcombattype.
    22. The Foil and Submarine unitcombattypes have been merged into the Boat unitcombattype.
    23. The Flamethrower, Plasma Thrower and Helion have been given their own Flamethrower unitcombattype.
    24. Only Flamethrowers can pick the Plasma Shard special ability.
    25. Flamethrowers can't pick the Anti-Tank and Empath Song special abilities.
    26. Transport Foils have been renamed Cargo Foils.
    27. Transports Cruisers have been renamed Transports.
    28. Transports now belong to the Boat unitcombattype.
    29. Dropships now belong to the Cavalry unitcombattype.
    30. Planet Buster units now require Helium instead of Iridium.
    31. Xenobiology leads to Bio-Engineering. Information Networks no longer does.
    32. I give up. Upper half of the tech tree features many changes. Too many to list. See the F6 screen.

    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  4. #124
    Maniac
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    Patch 11e for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v11 file of Planetfall. It doesn't break savegames from patch d.

    Just a couple corrections:

    1. The Scavenger special ability should now only grant special abilities instead of (incorrectly) any applicable promotions the opponent had.
    2. The Space Elevator is only buildable around the equator.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  5. #125
    axsquigis
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    Thanks so much 4 sharing with us,bros :-)

  6. #126
    Maniac
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    Patch 11j for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v11 file of Planetfall. It breaks savegames from previous versions or patches.



    Changelog:

    1. New terrain, Jungle feature and Fungicide resource graphics by Lord Tirian.
    2. Included the SHAM modcomp by DaveMcW.
    3. Updated to Better AI 81g.
    4. German translation updated by Lord Tirian.
    5. The Spartans gain +100% Great General birth.
    6. Infantry can pick the AAA Tracking special ability.
    7. The Nerve Staplers special ability now requires Retroviral Engineering instead of MMI.
    8. Guerilla III now gives a 15% bonus on and vs. Rocky terrain.
    9. The Walker unit starts with Guerilla II and III.
    10. The Cyborg unit now has strength 9.
    11. The Acolyte unit now starts with the Walk with Planet promotion.

    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  7. #127
    Mablir Dorlig
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    Just downloaded this - looks really great - I'll let you know in a week or four when I am ready conversation again.
    To err is human, to firgive is against government policy

  8. #128
    Maniac
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    Local Date
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    Version 12 of Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This new version will break save games from previous versions.

    This new version mostly merely contains cosmetic name changes compared to the latest patch. The idea is to upload a main file of which I can be reasonably sure it doesn't have any bugs.

    Please post interesting screenshots of your games in this thread.



    Changelog:

    1. The Research Hospital building now provides one Scientist instead of one Doctor specialist slot.
    2. The Research Hospital building no longer requires an Infirmary in the base.
    3. The McDonalds secret project has been renamed to The Longevity Vaccine, and provides a resource of the same name.
    4. The Rejuvenation Tanks building provides +1 Health with the Longevity Vaccine resource.
    5. The Citizen specialist has been renamed to Technician.
    6. The Recycling Tanks building has been renamed to Arcology.
    7. The Planet Pearls resource is now enabled rather than revealed by Field Modulation.
    8. The Degenerate Neutronium tech has been renamed to Superstring Theory.
    9. The Dimensional Gate building is now enabled by Superstring Theory.
    10. The Stable Neutronium tech has been renamed to Neutronium.
    11. The Amphibious Pods special ability gives +50% strength versus naval units.
    12. The combat strength bonus promotions for conventional units have been renamed to Morale I to IX.
    13. The combat strength bonus promotions for native life units have been renamed to Lifecycle I to IX.
    14. The Spartan promotion has been renamed to Commando and can be picked by Irregular units.
    15. Forest no longer produces +1 energy with Atmospherics.
    16. Hybrid Forest produces one less energy.
    17. Forest Camouflage special ability (I) and promotions (II & III) added.
    18. Gaian land units gain +50% psi defense.
    19. Gaian Infantry and Vanguard units start with the Walk with Planet and Forest Camouflage II & III promotions.
    20. The Walker unit starts with the Forest Camouflage III promotion.
    21. The Walker unit gains +25% attack strength vs. Xenofungus.
    Last edited by Maniac; October 16, 2009 at 16:33.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  9. #129
    Maniac
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    Patch 12c for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v12 file of Planetfall. It doesn't break savegames from patch 'a' or 'b'.

    Please post interesting screenshots of your games in this thread.

    Just a small bugfix patch.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  10. #130
    self biased
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    i'm going to have to contact dale, so i can d/l this.
    I wasn't born with enough middle fingers.
    [All good things][Hanged from Yggdrasil]

  11. #131
    Maniac
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    Sounds like a plan.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  12. #132
    Maniac
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    Local Date
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    Patch 12i for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v12 file of Planetfall. It does not break savegames from the previous patch. Problems might arise if someone has already built Nanoreplicators though.



    This is a bugfix patch. It also adds the following gameplay changes:

    1. Morgan can hurry units for real.
    2. The Nanoreplicator gets an Engineer specialist slot.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  13. #133
    gdijedi7
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    Sounds cool, but will I still have access to regular BtS, or will it turn into this?
    I don't know what I've been told!
    Deidre's got a Network Node!
    Love to press the Buster Switch!
    Gonna nuke that crazy witch!

  14. #134
    Maniac
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    Patch 12j for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v12 file of Planetfall. It breaks savegames from the previous patch.



    Changelog:

    1. Datalinks text by Pickly.
    2. New Hovertank graphics by Lord Tirian.
    3. New Scout Patrol graphics by asioasioasio.
    4. Updated flag graphics by Lord Tirian.
    5. The Hovertank now requires Needlejet instead of Psionics.
    6. The Longevity Vaccine now requires Retroviral Engineering instead of Cloning.
    7. The Planetary Datalinks have been added as a project. They give the builder any tech known by three other teams.
    8. Citizens' Defense Force secret project added: gives +25% defense in all bases and +50% domestic great general points.
    9. Telepathic Matrix secret project added: removes anarchy for switching civics or religions.
    10. A Naval Fortress special ability for Bunkers has been added. It increases range by 2, but decreases attack strength against land terrain by 75%.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  15. #135
    Maniac
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    Local Date
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    Patch 12k for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v12 file of Planetfall. It breaks savegames from the previous patch.



    Changelog:

    1. Datalinks text by Pickly.
    2. German translation updated by Lord Tirian.
    3. Psion unit graphics by Lord Tirian.
    4. Altered leaderhead diplomacy values by Pfeffersack.
    5. Locust unit graphics by Lord Tirian.
    6. The Map of Planet has been added, by Lord Tirian.
    7. Psion unit added at Psionics, an upgrade for the Hyperian unit. It uses Psi combat.
    8. The Data Angels, Nautilus Pirates, Free Drones and Consciousness will be founded somewhere on Planet when someone researches respectively Holographics, Pressure Dome, Industrial Automation and Memetics. They are not yet playable by the human player.
    9. Rebel bases will switch to Free Drone control when the base's occupation turns have passed.
    10. You are not allowed to attack Rebel bases unless you are at war with the previous owner.
    11. The Peacekeepers and Drones are given a unique building for the Genejack Factory - the Hab Complex - which has the same effects except for an additional +1 Happy.
    12. The Police State civic now increases military production by 20% rather than increase espionage by 50%.
    13. The Power civic now increases espionage by 50% rather than reducing war weariness.
    14. Deirdre's diplomatic attitude towards a player is now influenced by that player's Planet Attitude.
    15. The Maritime Control Center secret project has been added: it grants +1 energy on all Coast plots.
    16. Social Psych can lead to Holographics.
    17. Hive infantry gains 25% strength on/vs. Fallout.
    18. The Mount Planet landmark has been added, by Lord Tirian.

    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  16. #136
    Maniac
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    Patch 12l for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v12 file of Planetfall. It fixed the various bugs reported under patch k. It breaks savegames from the previous patch.

    Planetfall is brought to you by
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  17. #137
    dacole
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    keep up the good work maniac oh did you see they are staring an AC democracy game over at we play civ? Might be fun...
    A university faculty is 500 egoists with a common parking problem

  18. #138
    Maniac
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    Local Date
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    To Aurora Borealis:

    There are two common causes that prevent people from getting Planetfall to work:

    1) they don't have patch 3.19
    2) when using Windows Vista, they haven't disabled User Account Control (UAC)


    1) they don't have patch 3.19

    You wouldn't be the first one to say "But I'm absolutely sure I have the latest patch!!" and then it turns out you haven't. The automatic updater inside the game doesn't work correctly. If that's how you believe you got the latest patch, download the patch "again" from here and install it manually to be sure.

    2) when using Windows Vista, they haven't disabled User Account Control (UAC)

    Now you will ask "What is UAC and how do I disable it?"
    This is answered here:
    For Windows Vista
    For Windows 7

    Hope that helps.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  19. #139
    Aurora Borealis
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    Maniac,

    First of all, thank you for answer.
    I'm using XP, so no problems with Vista.
    Regarding the patch, that really is possible, since I've only downloaded and applied the latest patch to Planetfall itself, but not to Beyond the Sword, so I guess that's what's missing. Thanks again, I'll see to it.

  20. #140
    Maniac
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    Patch 13f for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v13 file of Planetfall. Patch f is incompatible with games started under previous patches.

    I had already uploaded a patch f earlier this week, but not yet announced it. It turns out I had included a file with a wrong theme reference in that patch, causing a GFC error. People who have already downloaded patch f before will have to redownload it to fix this error.



    Changelog:

    1. Updated Hyperian and Helian animations, and Greenhouse, Thorium and Commune graphics by Lord Tirian.
    2. Updated building and cityset graphics by GeoModder.
    3. Datalinks text by Pickly.
    4. The Uranium resource has been renamed to Thorium.
    5. Radiotrophic Fungus resource has been added. It provides +1 Planet in all bases.
    6. Mount Planet now provides an Iridium resource.
    7. Hydrothermal Vent has been added as a health resource.
    8. The Rubidium resource has been removed.
    9. The Hacker unit and specialist have been renamed to Datajack.
    10. The Psion unit starts with the native Empath Song promotion for free.
    11. Planetary Transit System secret project added at Superstring Theory. It creates a Dimensional Gate in every base.
    12. The Biodomed civic now provides +1 energy to Kelp and no longer to Sea Mills and Tidal Harnesses.
    13. Algaculture and Pressure Dome have switched positions in the tech tree. Its contents have been reshuffled.
    14. Voting for and passing the resolution to expel Hybrids from Council sours relations with Hybrids.
    15. Extra variety to artillery graphics added: graphics switch with certain special abilities. Thanks to White Rabbit.
    16. 50-yearly Historian popup made more SMACish.
    17. The military production modifier from Wealth is now correctly calculated.
    Last edited by Maniac; April 24, 2010 at 06:39.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  21. #141
    Maniac
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    Patch 13i for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v13 file of Planetfall. Patch i is incompatible with games started under previous patches.

    Changelog:

    1. Transcendence Victory added.
    2. The Temple of Planet building now reduces the negative Planet effect of population by 25%.
    3. The "corporation" effects of the Temple of Planet have been moved to the Brood Pit building.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  22. #142
    Maniac
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    Patch 13l for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v13 file of Planetfall. Patch l is incompatible with games started under previous patches.



    Changelog:

    1. The BULL mod by EmperorFool has mostly been added.
    2. Some BUG Python screen modifications have been added.
    3. Better AI 1.01 by jdog5000 added.
    4. A few SMAC diplomatic blurbs have been added.
    5. The player can change his leader title under 'Your Details', so that he's not adressed as Sister or Lady during diplomacy.
    6. Great Generals heal units on the same plot 10% per turn.
    7. The Religious Victory has been removed.
    8. Clinical Immortality now provides +1 nutrient to Doctors everywhere.
    9. The Hunter Seeker Algorithm secret project has been added, allowing Bunkers to see Probe Teams (and allowing me to use an extra SMAC movie).
    10. The Unity Hydroponics Bay now provides fresh water on all the player's owned plots, and a free Hydro Plant in each base. The +50% terraforming speed bonus has been removed.
    11. When an Expansion era faction is founded, the human player is given the choice to abandon his old faction and continue playing as the new one.
    12. Conquered bases can now be pillaged over several turns, each pillage providing credits and decreasing base population by 1.
    13. When the Cult pillages a base, the Flowering Counter is increased a little and the pillager gains some XP equal to base's population size.
    14. The whole Air Evac thingie has been removed.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  23. #143
    Maniac
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    Version 14 of Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This new version will break save games from previous versions.

    Don't forget to reapply the SMAC fx and voices folder, and the movie files. A new version creates a new mod folder after all.



    Changelog:

    Spoiler:
    1. Angel and Consciousness cityset graphics by Lord Tirian added.
    2. Eurocopter graphics used for special ability versions of the Chopper unit.
    3. Hydrothermal Vent graphics added, by Lord Tirian.
    4. Methane Ice graphics added, by GeoModder.
    5. All bonus resources now have fitting gamefont icons, thanks to Lord Tirian.
    6. New Coastal Guard, Cargo Foil, Gun Foil, Unity Foil, Supply Trawler and Leviathan graphics added by Lord Tirian.
    7. Different graphics for the Destroyer with AAA Tracking or Accuracy special abilities, provided by GeoModder.
    8. Datalink descriptions added for the factions and all remaining leaders, by Lord Tirian.
    9. Dynamic Civics and Military Advisor Screens by NeseryozniyVET added.
    10. The AI will put diplomatic pressure on you to sign peace with their friends, thanks to Afforess.
    11. The AI will offer you trade deals, rather than only demand, to join a war against or stop trading with a third faction, thanks to Afforess.
    12. Defensive pacts do not cancel when a war has been declared.
    13. You only incur a relationship penalty for refusing to join another faction's war if you have a defensive pact with that faction.
    14. Morgan can hurry buildings with credits 10% cheaper.
    15. White elephants: Lal can build wonders 50% faster.
    16. Negative Planet from population decreased by 25% in Consciousness bases. This trait has been removed from the Angels.
    17. The Gaians get two unique buildings, Lover's Tryst (Rec Commons) and Paradise Garden (Park), which provide an Empath specialist slot in addition to the usual effects.
    18. Centauri Meditation now requires (Archeology or Social Psych) and Xenobiology.
    19. Social Psych now requires Defense Logistics or Xenobiology.
    20. Bio-Engineering now requires Biogenetics or Information Networks.
    21. Polymorphic Software now requires Information Networks or Renewable Energy.
    22. Recycling now requires Ultraponics or Biogenetics.
    23. Unit strength adjustments: Behemoth 7, Interceptor 3, Penetrator 5, Cruiser 10, Gravship 7, Bunker III 9.
    24. If an artillery unit directly attacks a stack defended by another artillery unit, the stack does not suffer collateral damage.
    25. When an artillery unit is damaged, the unit will no longer be chosen as the prefered defender against other artillery.
    26. The ECM special ability and Spore Cloud morphosis now make its unit completely immune to collateral damage. The unit can't be targeted by ranged strikes. ECM is now only available for Vanguard and Boat units.
    27. The Deep Radar ability no longer allows one to see Deep Pressure subs on trenches.
    28. The Deep Pressure Hull ability now allows the unit to see other Deep Pressure subs on trenches. In addition the ability provides a 25% combat bonus on Ice.
    29. The Metabolic Boost morphosis provides the Blitz ability.
    30. New special ability added at Monopole Magnets: Zero Point Module. Provides Blitz. Available to Artillery, Cruiser and Vanguard units.
    31. Needlejet units can pick the Antigrav Struts special ability.
    32. The Antigrav Struts ability no longer allows double movement speed on water and along rivers.
    33. The Nanometal Armour and Photon Wall special abilities no longer provide a +10% combat bonus versus Vanguard units.
    34. Protectorates cannot join in a Transcendence victory.
    35. The Transcendence council motion and civic now require 5 less Flowering Counter: respectively 75 and 80.
    36. The Council Member civic now only gives a trade route bonus with other Council Members rather than all foreign factions.
    37. The Military Academy has been removed. Instead there is now an Army, Naval and Air Force Academy which provides an extra special ability slot to different unitcombattypes.
    38. Mind Worms are now more likely to spawn randomly than Spore Launchers.
    39. F-16 graphics and textures by asioasioasio used for special ability versions of the Interceptor.
    40. Native life now uses original SMAC combat sounds, by Lord Tirian.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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